JS脚本:自动周本全部升级至2.0,以及打牌流程优化 (#674)

* 测试

* 你的提交信息

* 周本全2.0更新以及打牌更新

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json

* Update manifest.json
This commit is contained in:
5117600049
2025-04-30 00:01:21 +08:00
committed by GitHub
parent 18f8e9e74f
commit 4386daa9bc
120 changed files with 2759 additions and 1661 deletions

View File

@@ -1,14 +1,101 @@
(async function () {
// 定义识别对象 - 玩家卡片图片
// 存储挑战玩家信息
let textArray = [];
let skipNum = 0;
//检查挑战结果 await checkChallengeResults();
async function checkChallengeResults() {
const region1 = RecognitionObject.ocr(785, 890, 340, 82);// 对话区域
let capture = captureGameRegion();
let res1 = capture.find(region1);
if (res1.test != "对局胜利"){
log.info("挑战失败");
await sleep(1000);
click(960, 540);
await sleep(500);
click(1860,50 );//避免失败卡死
await sleep(1000);
click(1600,260 );
await sleep(1000);
click(1180,756 );
await sleep(6000);
click(754,915 );//退出挑战
await sleep(4000);
await autoConversation();
await sleep(1000);
return;
}
else{
log.info("挑战成功");
await sleep(1000);
click(754,915 );//退出挑战
await sleep(4000);
await autoConversation();
await sleep(1000);
return;
}
}
//自动对话,直到出现选项框 await autoConversation();
async function autoConversation() {
const region1 = RecognitionObject.ocr(785, 890, 340, 82);// 对话区域
const region2 = RecognitionObject.ocr(1250, 400, 660, 440);// 选项区域
let talkTime = 0;
await sleep(500);//点击后等待一段时间避免误判
//最多10次对话
while (talkTime < 20) {
let capture = captureGameRegion();
let res1 = capture.find(region1);
let res2 = capture.find(region2);
if (!res1.isEmpty() && res2.isEmpty()){
talkTime++;
keyPress("VK_SPACE");
await sleep(1500);
}
else if(!res1.isEmpty() && !res2.isEmpty()){
keyPress("F");
log.info("已选择谈话内容");
return;
}
else if(res1.isEmpty() && !res2.isEmpty()){
log.info("谈话完成");
return;
}
talkTime++;
await sleep(1500);
}
throw new Error('对话时间超时');
}
//检测传送结束
async function tpEndDetection() {
const region = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
let tpTime = 0;
await sleep(500);//点击传送后等待一段时间避免误判
//最多30秒传送时间
while (tpTime < 300) {
let capture = captureGameRegion();
let res = capture.find(region);
if (!res.isEmpty()){
log.info("传送完成");
await sleep(1200);//传送结束后有僵直
return;
}
tpTime++;
await sleep(100);
}
throw new Error('传送时间超时');
}
// 打开地图,查看玩家位置,并前往相应位置
const cardPlayerRo = RecognitionObject.TemplateMatch( file.ReadImageMatSync("assets/cardPlayer.png"));
/**
* 检测指定点位是否有玩家卡片,发现后调用对应的函数
* @returns {Promise<boolean>} 是否找到并处理了卡片
*/
const detectCardPlayer = async () => {
// 定义要检测的6个点位及对应的处理函数
let i =0;
let findNum = 0;
const checkPoints = [
{ x: 640, y: 750, action: async () => await gotoTable1() }, // 点位1
{ x: 810, y: 790, action: async () => await gotoTable2() }, // 点位2
@@ -18,20 +105,23 @@ let i =0;
{ x: 290, y: 530, action: async () => await gotoTable6() } // 点位6
];
await openMap();
keyPress("M");
keyPress("M");
await sleep(1200);
click(48, 441);//放大地图
await sleep(500);
await sleep(300);
click(48, 441);//放大地图
await sleep(500);
click(48, 441);//放大地图
await sleep(500);
click(48, 441);//放大地图
await sleep(500);
await sleep(300);
click(48, 441);//放大地图
await sleep(300);
//地图拖动到指定位置
moveMouseTo(200,200 );
leftButtonDown(); await sleep(500);
moveMouseTo(170,288 );await sleep(500);
moveMouseTo(104,1000 );await sleep(500);
leftButtonUp();await sleep(500);
await sleep(500);
// 获取游戏区域截图
const captureRegion = captureGameRegion();
@@ -52,27 +142,26 @@ const cropRegion = captureRegion.DeriveCrop(
// 如果找到卡片
if (!result.IsEmpty()) {
log.info(`在点位${i}找到玩家卡片,执行对应操作`);
await sleep(1000);
keyPress("ESCAPE");
await sleep(1500);
await point.action(); // 调用该点位对应的函数
return true; // 返回true表示已找到并处理
findNum++;
if (findNum - skipNum == 1) {
log.info(`在点位${i}找到玩家,执行对应操作`);
await sleep(1000);
keyPress("ESCAPE");
await sleep(1500);
await point.action(); // 调用该点位对应的函数
return true; // 返回true表示已找到并处理
}
}
}
// 所有点位都未找到
log.info("未在任何检测点找到玩家卡片");
log.info("未在任何检测点找到玩家");
textArray.length = 0;
return false;
}
// 存储识别到的文本信息
let textArray = [];
//获取挑战对象名称
async function captureAndStoreTexts() {
// 清空数组
@@ -120,12 +209,13 @@ async function captureAndStoreTexts() {
}
}
log.info(`已存储的文本数量: ${textArray.length}`);
log.info(`剩余挑战人数:${textArray.length}`);
keyPress("ESCAPE");
await sleep(1000);
}
//局部搜索并点击匹配的文本
//检查是否有对应的挑战对手
async function searchAndClickTexts() {
// 限定区域坐标和大小
const searchX = 1210;
@@ -152,7 +242,7 @@ async function searchAndClickTexts() {
// 找到匹配项,点击对应位置
log.info(`找到匹配文本: ${resText}`);
skipNum = 0;
// 点击存储的位置
await keyMouseScript.runFile(`assets/ALT点击.json`);
await sleep(500);
@@ -167,12 +257,15 @@ async function searchAndClickTexts() {
return true;
}
}
log.info(`未找到匹配文本`);
skipNum++;
return false;
}
//函数:打开地图前往猫尾酒馆
async function gotoTavern() {
const tavernRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/tavern.png"));
await genshin.returnMainUi();
await sleep(1000);
keyPress("m");
await sleep(1500);
@@ -190,49 +283,43 @@ click(48, 441);//放大地图
await sleep(400);
click(48, 441);//放大地图
await sleep(400);
click(1000, 645);//猫尾酒馆
await sleep(600);
click(1345, 690);//猫尾酒馆
await sleep(600);
click(1707, 1010);//猫尾酒馆
await sleep(7000);
let tavern = captureGameRegion().find(tavernRo);
if (tavern.isExist()) {
tavern.click();
await sleep(500);
}
else{
throw new Error('未能找到猫尾酒馆');
}
tavern = captureGameRegion().find(tavernRo);
if (tavern.isExist()) {
tavern.click();
await sleep(500);
}
else{
throw new Error('未能找到猫尾酒馆');
}
click(1707, 1010);//确认传送
await sleep(1000);
await tpEndDetection();
}
//函数:对话和打牌
async function Playcards() {
for (let i = 0;i < 5; i++) {
keyPress("VK_SPACE");
await sleep(500);
keyPress("VK_SPACE");//对话
await sleep(1000);
}
keyPress("F");
await autoConversation();
log.info("对话完成");
await sleep(1500);
click(1610,900 );//点击挑战
await sleep(8000);
await dispatcher.runTask(new SoloTask("AutoGeniusInvokation"));
await sleep(3000);
click(960, 540);
await sleep(500);
click(1860,50 );//避免失败卡死:点击设置
await sleep(1000);
click(1600,260 );//避免失败卡死:退出对局
await sleep(1000);
click(1180,756 );//避免失败卡死:确认
await sleep(6000);
click(754,915 );//退出挑战
await sleep(10000);
for (let i = 0;i < 3; i++) {
keyPress("VK_SPACE");
await sleep(500);
keyPress("VK_SPACE");//对话
await sleep(900);
}
await checkChallengeResults();
await sleep(1000);
}
//前往一号桌
async function gotoTable1() {
await gotoTavern();
log.info(`前往1号桌`);
keyDown("d");
await sleep(1500);
@@ -249,7 +336,6 @@ await sleep(700);
}
//前往二号桌
async function gotoTable2() {
await gotoTavern();
log.info(`前往2号桌`);
keyDown("d");
await sleep(1500);
@@ -269,7 +355,6 @@ await sleep(700);
}
//前往三号桌
async function gotoTable3() {
await gotoTavern();
log.info(`前往3号桌`);
keyDown("w");
await sleep(2000);
@@ -284,7 +369,6 @@ await sleep(700);
}
//前往四号桌
async function gotoTable4() {
await gotoTavern();
log.info(`前往4号桌`);
keyDown("w");
await sleep(2000);
@@ -305,7 +389,6 @@ await sleep(700);
}
//前往一号包间
async function gotoTable5() {
await gotoTavern();
log.info(`前往1号包间`);
keyDown("w");
await sleep(2500);
@@ -325,7 +408,6 @@ await sleep(700);
}
//前往二号包间
async function gotoTable6() {
await gotoTavern();
log.info(`前往2号包间`);
await sleep(1500);
keyDown("d");
@@ -367,18 +449,19 @@ await sleep(700);
//主流程
await genshin.returnMainUi();
log.info(`前往猫尾酒馆`);
await gotoTavern();
await sleep(4000);
await captureAndStoreTexts();
for (let i = 0;i < 6; i++) {//六次循环兜底,避免多次挑战不过
if (textArray.length === 0) break;
if (textArray.length != 0){
await detectCardPlayer();
await searchAndClickTexts();
}
for (let i = 0;i < 20; i++) {//循环兜底,避免角色未到达指定位置
if (textArray.length === 0) break;
await gotoTavern();
await detectCardPlayer();
await searchAndClickTexts();
}
await genshin.returnMainUi();
await sleep(500);
keyPress("F6")