JS脚本:自动周本全部升级至2.0,以及打牌流程优化 (#674)
* 测试 * 你的提交信息 * 周本全2.0更新以及打牌更新 * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json
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repo/js/七圣召唤七日历练全自动/assets/cardPlayer.png
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repo/js/七圣召唤七日历练全自动/assets/cardPlayer.png
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repo/js/七圣召唤七日历练全自动/assets/tavern.png
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repo/js/七圣召唤七日历练全自动/assets/tavern.png
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repo/js/七圣召唤七日历练全自动/assets/老版.js
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repo/js/七圣召唤七日历练全自动/assets/老版.js
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(async function () {
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// 存储识别到的文本信息
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let textArray = [];
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//获取挑战对象名称
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async function captureAndStoreTexts() {
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// 清空数组
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textArray = [];
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// 四个固定位置坐标
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const positions = [
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{x: 450, y: 620},
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{x: 760, y: 620},
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{x: 1070, y: 620},
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{x: 1380, y: 620}
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];
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// 截取区域大小
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const width = 210;
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const height = 60;
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await sleep(500);
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keyPress("F6")
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await sleep(1000);
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click(300, 370);//点击七日历练
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await sleep(1000);
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// 获取游戏区域截图
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const captureRegion = captureGameRegion();
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// 遍历四个位置进行OCR识别
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for (const pos of positions) {
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// 创建OCR识别区域
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const ocrRo = RecognitionObject.ocr(pos.x, pos.y, width, height);
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// 在指定区域进行OCR识别
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const result = captureRegion.find(ocrRo);
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if (!result.isEmpty() && result.text) {
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// 存储识别结果和对应位置
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textArray.push({
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text: result.text.trim(),
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x: pos.x + width / 2, // 点击中心位置
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y: pos.y + height / 2
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});
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log.info(`识别到文本: ${result.text} 位置: (${pos.x}, ${pos.y})`);
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} else {
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log.warn(`位置 (${pos.x}, ${pos.y}) 未识别到文本`);
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}
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}
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log.info(`已存储的文本数量: ${textArray.length}`);
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keyPress("ESCAPE");
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await sleep(1000);
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}
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//局部搜索并点击匹配的文本
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async function searchAndClickTexts() {
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// 限定区域坐标和大小
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const searchX = 1210;
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const searchY = 440;
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const searchWidth = 150;
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const searchHeight = 195;
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// 获取游戏区域截图
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const captureRegion = captureGameRegion();
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// 在限定区域内进行OCR识别
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const ocrRo = RecognitionObject.ocr(searchX, searchY, searchWidth, searchHeight);
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const results = captureRegion.findMulti(ocrRo);
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// 遍历OCR结果
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for (let i = 0; i < results.count; i++) {
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const res = results[i];
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const resText = res.text.trim();
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// 在存储的文本数组中查找匹配项
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const index = textArray.findIndex(item => item.text === resText);
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if (index !== -1) {
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// 找到匹配项,点击对应位置
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log.info(`找到匹配文本: ${resText}`);
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// 点击存储的位置
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await keyMouseScript.runFile(`assets/ALT点击.json`);
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await sleep(500);
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res.click();
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await sleep(500);
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await keyMouseScript.runFile(`assets/ALT释放.json`);
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await Playcards();
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// 从数组中移除已处理的文本
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textArray.splice(index, 1);
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return true;
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}
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}
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return false;
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}
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//函数:打开地图前往猫尾酒馆
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async function gotoTavern() {
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log.info(`前往猫尾酒馆`);
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await sleep(1000);
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keyPress("m");
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await sleep(1500);
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click(1841, 1015);//地图选择
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await sleep(1000);
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click(1460, 140);//蒙德
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await sleep(1200);
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click(48, 441);//放大地图
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await sleep(400);
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click(48, 441);//放大地图
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await sleep(400);
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click(48, 441);//放大地图
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await sleep(400);
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click(48, 441);//放大地图
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await sleep(400);
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click(48, 441);//放大地图
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await sleep(400);
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click(1000, 645);//猫尾酒馆
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await sleep(600);
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click(1345, 690);//猫尾酒馆
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await sleep(600);
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click(1707, 1010);//猫尾酒馆
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await sleep(7000);
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}
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//函数:对话和打牌
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async function Playcards() {
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for (let i = 0;i < 5; i++) {
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keyPress("VK_SPACE");
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await sleep(500);
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keyPress("VK_SPACE");//对话
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await sleep(1000);
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}
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keyPress("F");
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await sleep(1500);
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click(1610,900 );//点击挑战
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await sleep(8000);
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await dispatcher.runTask(new SoloTask("AutoGeniusInvokation"));
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await sleep(3000);
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click(1860,50 );//避免失败卡死:点击设置
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await sleep(1000);
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click(1600,260 );//避免失败卡死:退出对局
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await sleep(1000);
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click(1180,756 );//避免失败卡死:确认
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await sleep(6000);
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click(754,915 );//退出挑战
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await sleep(10000);
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for (let i = 0;i < 3; i++) {
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keyPress("VK_SPACE");
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await sleep(500);
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keyPress("VK_SPACE");//对话
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await sleep(900);
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}
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}
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//前往一号桌
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async function gotoTable1() {
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log.info(`前往1号桌`);
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keyDown("d");
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await sleep(1500);
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keyUp("d");
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keyDown("w");
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await sleep(400);
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keyUp("w");
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keyDown("d");
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keyDown("w");
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await sleep(1200);
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keyUp("d");
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keyUp("w");
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await sleep(700);
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}
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//前往二号桌
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async function gotoTable2() {
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log.info(`前往2号桌`);
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keyDown("d");
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await sleep(1500);
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keyUp("d");
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keyDown("w");
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await sleep(400);
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keyUp("w");
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keyDown("d");
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keyDown("w");
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await sleep(1200);
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keyUp("d");
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keyUp("w");
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keyDown("s");
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await sleep(700);
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keyUp("s");
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await sleep(700);
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}
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//前往三号桌
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async function gotoTable3() {
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log.info(`前往3号桌`);
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keyDown("w");
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await sleep(2000);
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keyUp("w");
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keyDown("d");
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await sleep(5000);
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keyUp("d");
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keyDown("a");
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await sleep(1500);
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keyUp("a");
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await sleep(700);
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}
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//前往四号桌
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async function gotoTable4() {
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log.info(`前往4号桌`);
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keyDown("w");
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await sleep(2000);
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keyUp("w");
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keyDown("d");
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await sleep(5000);
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keyUp("d");
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keyDown("a");
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await sleep(1500);
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keyUp("a");
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keyDown("d");
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await sleep(200);
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keyUp("d");
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keyDown("w");
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await sleep(2000);
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keyUp("w");
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await sleep(700);
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}
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//前往一号包间
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async function gotoTable5() {
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log.info(`前往1号包间`);
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keyDown("w");
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await sleep(2500);
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keyUp("w");
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keyDown("d");
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await sleep(200);
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keyUp("d");
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await sleep(500);
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keyPress("ESCAPE");
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await sleep(1500);
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keyPress("ESCAPE");
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await sleep(1500);
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keyDown("w");
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await sleep(5900);
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keyUp("w");
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await sleep(700);
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}
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//前往二号包间
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async function gotoTable6() {
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log.info(`前往2号包间`);
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await sleep(1500);
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keyDown("d");
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await sleep(1500);
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keyUp("d");
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keyDown("w");
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keyDown("d");
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await sleep(4000);
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keyUp("d");
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keyUp("w");
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keyDown("a");
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await sleep(1500);
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keyUp("a");
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keyDown("w");
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await sleep(3000);
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keyPress("VK_SPACE");
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await sleep(1000);
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keyUp("w");
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keyDown("s");
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await sleep(1000);
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keyPress("VK_SPACE");
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await sleep(700);
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keyUp("s");
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await sleep(500);
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}
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//主流程
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await genshin.returnMainUi();
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await gotoTavern();
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await sleep(4000);
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await captureAndStoreTexts();
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for (let i = 0;i < 6; i++) {
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if (textArray.length === 0) break;
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if (i != 0)await gotoTavern();
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await gotoTable1();
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await searchAndClickTexts();
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if (textArray.length === 0) break;
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await gotoTavern();
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await gotoTable2();
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await searchAndClickTexts();
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if (textArray.length === 0) break;
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await gotoTavern();
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await gotoTable3();
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await searchAndClickTexts();
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if (textArray.length === 0) break;
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await gotoTavern();
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await gotoTable4();
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await searchAndClickTexts();
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if (textArray.length === 0) break;
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await gotoTavern();
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await gotoTable5();
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await searchAndClickTexts();
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if (textArray.length === 0) break;
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await gotoTavern();
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await gotoTable6();
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await searchAndClickTexts();
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if (textArray.length === 0) break;
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}
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})();
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