JS脚本:打牌一条龙支持 CD 管理 (#965)

* Update manifest.json

* Update main.js

* Add files via upload
This commit is contained in:
5117600049
2025-06-02 15:02:03 +08:00
committed by GitHub
parent 71ccd7541f
commit 4224be82cd
3 changed files with 153 additions and 20 deletions

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@@ -0,0 +1 @@
2025-05-02T03:24:01.736Z

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@@ -35,10 +35,140 @@ async function switchCardTeam(Name) {
}
(async function () {
// 存储挑战玩家信息
let textArray = [];
let skipNum = 0;
/**
* 判断任务是否已刷新
* @param {string} filePath - 存储最后完成时间的文件路径
* @param {object} options - 配置选项
* @param {string} [options.refreshType] - 刷新类型: 'hourly'|'daily'|'weekly'|'monthly'|'custom'
* @param {number} [options.customHours] - 自定义小时数(用于'custom'类型)
* @param {number} [options.dailyHour=4] - 每日刷新的小时(0-23)
* @param {number} [options.weeklyDay=1] - 每周刷新的星期(0-6, 0是周日)
* @param {number} [options.weeklyHour=4] - 每周刷新的小时(0-23)
* @param {number} [options.monthlyDay=1] - 每月刷新的日期(1-31)
* @param {number} [options.monthlyHour=4] - 每月刷新的小时(0-23)
* @returns {Promise<boolean>} - 是否已刷新
*/
async function isTaskRefreshed(filePath, options = {}) {
const {
refreshType = 'hourly', // 默认每小时刷新
customHours = 24, // 自定义刷新小时数默认24
dailyHour = 4, // 每日刷新默认凌晨4点
weeklyDay = 1, // 每周刷新默认周一(0是周日)
weeklyHour = 4, // 每周刷新默认凌晨4点
monthlyDay = 1, // 每月刷新默认第1天
monthlyHour = 4 // 每月刷新默认凌晨4点
} = options;
try {
// 读取文件内容
let content = await file.readText(filePath);
const lastTime = new Date(content);
const nowTime = new Date();
let shouldRefresh = false;
switch (refreshType) {
case 'hourly': // 每小时刷新
shouldRefresh = (nowTime - lastTime) >= 3600 * 1000;
break;
case 'daily': // 每天固定时间刷新
// 检查是否已经过了当天的刷新时间
const todayRefresh = new Date(nowTime);
todayRefresh.setHours(dailyHour, 0, 0, 0);
// 如果当前时间已经过了今天的刷新时间,检查上次完成时间是否在今天刷新之前
if (nowTime >= todayRefresh) {
shouldRefresh = lastTime < todayRefresh;
} else {
// 否则检查上次完成时间是否在昨天刷新之前
const yesterdayRefresh = new Date(todayRefresh);
yesterdayRefresh.setDate(yesterdayRefresh.getDate() - 1);
shouldRefresh = lastTime < yesterdayRefresh;
}
break;
case 'weekly': // 每周固定时间刷新
// 获取本周的刷新时间
const thisWeekRefresh = new Date(nowTime);
// 计算与本周指定星期几的差值
const dayDiff = (thisWeekRefresh.getDay() - weeklyDay + 7) % 7;
thisWeekRefresh.setDate(thisWeekRefresh.getDate() - dayDiff);
thisWeekRefresh.setHours(weeklyHour, 0, 0, 0);
// 如果当前时间已经过了本周的刷新时间
if (nowTime >= thisWeekRefresh) {
shouldRefresh = lastTime < thisWeekRefresh;
} else {
// 否则检查上次完成时间是否在上周刷新之前
const lastWeekRefresh = new Date(thisWeekRefresh);
lastWeekRefresh.setDate(lastWeekRefresh.getDate() - 7);
shouldRefresh = lastTime < lastWeekRefresh;
}
break;
case 'monthly': // 每月固定时间刷新
// 获取本月的刷新时间
const thisMonthRefresh = new Date(nowTime);
// 设置为本月指定日期的凌晨
thisMonthRefresh.setDate(monthlyDay);
thisMonthRefresh.setHours(monthlyHour, 0, 0, 0);
// 如果当前时间已经过了本月的刷新时间
if (nowTime >= thisMonthRefresh) {
shouldRefresh = lastTime < thisMonthRefresh;
} else {
// 否则检查上次完成时间是否在上月刷新之前
const lastMonthRefresh = new Date(thisMonthRefresh);
lastMonthRefresh.setMonth(lastMonthRefresh.getMonth() - 1);
shouldRefresh = lastTime < lastMonthRefresh;
}
break;
case 'custom': // 自定义小时数刷新
shouldRefresh = (nowTime - lastTime) >= customHours * 3600 * 1000;
break;
default:
throw new Error(`未知的刷新类型: ${refreshType}`);
}
// 如果文件内容无效或不存在,视为需要刷新
if (!content || isNaN(lastTime.getTime())) {
await file.writeText(filePath, '');
shouldRefresh = true;
}
if (shouldRefresh) {
notification.send(`任务已经刷新,执行脚本`);
return true;
} else {
notification.send(`任务未刷新,跳过脚本`);
return false;
}
} catch (error) {
// 如果文件不存在创建新文件并返回true(视为需要刷新)
const createResult = await file.writeText(filePath, '');
if (createResult) {
log.info("创建新文件成功");
await isTaskRefreshed(filePath, options = {});
}
}
}
//检查挑战结果 await checkChallengeResults();
async function checkChallengeResults() {
const region1 = RecognitionObject.ocr(785, 890, 340, 82); // 对话区域
@@ -465,19 +595,9 @@ async function gotoTable6() {
await sleep(500);
}
async function openMap() {
await gotoTavern();
keyDown("w");
await sleep(2000);
keyUp("w");
keyDown("d");
await sleep(5000);
keyUp("d");
await sleep(700);
}
async function main() {
//主流程
const nowTime = new Date();
log.info(`前往猫尾酒馆`);
await gotoTavern();
await captureAndStoreTexts();
@@ -493,11 +613,23 @@ for (let i = 0; i < 20; i++) {
await searchAndClickTexts();
}
await genshin.returnMainUi();
await sleep(500);
keyPress("F6");
await sleep(1000);
click(300, 370); //点击七日历练
await sleep(1000);
log.info(`打牌结束`);
await captureAndStoreTexts();
notification.send(`打牌结束、剩余挑战人数:${textArray.length}`);
// 更新最后完成时间
if(textArray.length === 0) await file.writeText("assets/weekly.txt", nowTime.toISOString());
}
if( await isTaskRefreshed("assets/weekly.txt", {
refreshType: 'weekly',
weeklyDay: 1, // 周一
weeklyHour: 4 // 凌晨4点
})){
await main();
}
})();

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@@ -1,8 +1,8 @@
{
"manifest_version": 1,
"name": "打牌一条龙",
"version": "1.9.2",
"description": "只靠一个牌组的话,胜率还是太低了,所以有没有既简单又强势的卡组推荐下呢?",
"version": "1.9.3",
"description": "已添加 CD 管理执行完后会检测是否全部挑战成功之后会记录本次时间进入CD如果想要重置请前往assets/weekly.txt中删除内容",
"authors": [
{
"name": "柒叶子",