js,切换武器 (#595)

OCR版
This commit is contained in:
JJMdzh
2025-04-18 20:19:49 +08:00
committed by GitHub
parent ba8fe0cb0b
commit 347193cef2
3 changed files with 231 additions and 0 deletions

View File

@@ -0,0 +1,186 @@
(async function () {
setGameMetrics(1920, 1080, 1);
await genshin.returnMainUi();
const Character = settings.Character || "纳西妲";
const Element = settings.Element || "物";
const Weapon = settings.Weapon || "试作金珀";
const pageScrollCount = Math.min(99, Math.max(0, Math.floor(Number(settings.pageScrollCount) || 2)));
const ocrRegion = { x: 1463, y: 135, width: 256, height: 32 };
const replacementMap = { "监": "盐", "卵": "卯" };
const elements = ["火", "水", "草", "雷", "风", "冰", "岩", "物"];
// OCR 识别函数
async function recognizeText(targetText, ocrRegion, timeout = 5000, retryInterval = 20) {
let startTime = Date.now();
let retryCount = 0;
while (Date.now() - startTime < timeout) {
try {
let resList = captureGameRegion().findMulti(RecognitionObject.ocr(ocrRegion.x, ocrRegion.y, ocrRegion.width, ocrRegion.height));
for (let res of resList) {
let correctedText = res.text;
for (let [wrongChar, correctChar] of Object.entries(replacementMap)) {
correctedText = correctedText.replace(new RegExp(wrongChar, 'g'), correctChar);
}
if (correctedText.includes(targetText)) {
return { success: true, text: correctedText, x: res.x, y: res.y };
}
}
} catch (error) {
retryCount++;
log.warn(`OCR 识别失败,正在进行第 ${retryCount} 次重试...`);
}
await sleep(retryInterval);
}
return { success: false };
}
// 滑动页面函数
async function scrollPage(totalDistance, stepDistance = 10, delayMs = 10) {
moveMouseTo(525, 920);
await sleep(500);
leftButtonDown();
const steps = Math.ceil(totalDistance / stepDistance);
for (let j = 0; j < steps; j++) {
const remainingDistance = totalDistance - j * stepDistance;
const moveDistance = remainingDistance < stepDistance ? remainingDistance : stepDistance;
moveMouseBy(0, -moveDistance);
await sleep(delayMs);
}
await sleep(700);
leftButtonUp();
await sleep(100);
}
// 角色选择函数
async function selectCharacter(characterName) {
if (!/^[\u4e00-\u9fa5]+$/.test(characterName)) {
log.error(`Character 设置值无效,必须为纯中文字符。当前值: ${characterName}`);
return false;
}
const SwitchingSteps = 99;
for (let i = 0; i < SwitchingSteps; i++) {
let result = await recognizeText(characterName, ocrRegion, 100);
if (result.success) {
log.info(`找到 ${characterName},识别结果: ${result.text},坐标: x=${result.x}, y=${result.y}`);
return true;
}
await click(1840, 540); // 点击切换角色
await sleep(200);
}
log.warn(`扫描完成,未找到 ${characterName}`);
return false;
}
// 元素选择函数
async function selectElement(element) {
if (element === "物") return; // 如果元素是“物”,不需要切换
const ElementClickX = Math.round(787 + elements.indexOf(element) * 57.5); // 计算点击的X坐标
await click(960, 45); // 移动鼠标到元素选择区域
await sleep(100);
leftButtonDown(); // 按住鼠标左键
const steps = 10; // 分成若干步移动
const stepDistance = 15; // 每步移动的距离
for (let j = 0; j < steps; j++) {
moveMouseBy(stepDistance, 0); // 每次移动 stepDistance 像素
await sleep(10); // 每次移动后延迟10毫秒
}
await sleep(500);
leftButtonUp(); // 释放鼠标左键
await sleep(500);
await click(ElementClickX, 130); // 点击目标元素
await sleep(500);
// 执行一系列鼠标点击操作
await click(540, 45);
await sleep(200);
}
// 武器扫描函数
async function scanWeapons(weaponName) {
const startX = 99.5;
const startY = 213.5;
const rowHeight = 167;
const columnWidth = 141;
const maxRows = 4;
const maxColumns = 4;
for (let scroll = 0; scroll <= pageScrollCount; scroll++) {
for (let row = 0; row < maxRows; row++) {
for (let column = 0; column < maxColumns; column++) {
const clickX = Math.round(startX + column * columnWidth);
const clickY = Math.round(startY + row * rowHeight);
await click(clickX, clickY);
await sleep(50);
let result = await recognizeText(weaponName, ocrRegion, 100);
if (result.success) {
log.info(`找到 ${weaponName},识别结果: ${result.text},坐标: x=${clickX}, y=${clickY}`);
await click(1600, 1005);
await sleep(1000);
await click(1320, 755);
await sleep(1000);
return true;
}
}
}
if (scroll < pageScrollCount) {
await scrollPage(673, 10, 10);
}
}
return false;
}
// 主流程函数
async function CharacterPath() {
log.info("开始寻找");
await genshin.returnMainUi();
keyPress("1");
await sleep(500);
keyPress("C");
await sleep(1000);
await selectElement(Element);
if (!await selectCharacter(Character)) {
log.error("角色筛选失败,退出脚本");
return;
}
await click(125, 225); // 点击武器选项
await sleep(1000);
await click(1600, 1005); // 点击替换当前武器
await sleep(1000);
await click(500, 1005); // 使用等级顺序排列
await sleep(200);
await click(500, 905); // 使用等级顺序排列
await sleep(200);
await click(605, 137); // 初始化滑条
await moveMouseTo(605, 140);
await sleep(200); // 初始化滑条
leftButtonDown();
await sleep(500);
leftButtonUp();
await sleep(200);
if (!await scanWeapons(Weapon)) {
log.warn(`扫描完成,未找到 ${Weapon}`);
}
await genshin.returnMainUi();
}
// 调用主流程
await CharacterPath();
})();

View File

@@ -0,0 +1,13 @@
{
"manifest_version": 1,
"name": "选择角色和武器 ",
"version": "2.01",
"description": "OCR。默认四行为一页",
"authors": [
{
"name": "吉吉喵"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

View File

@@ -0,0 +1,32 @@
[
{
"name": "Character",
"type": "input-text",
"label": "角色名称(默认 纳西妲)"
},
{
"name": "Weapon",
"type": "input-text",
"label": "武器名称(默认 试作金珀)"
},
{
"name": "Element",
"type": "select",
"label": "=============\n\n选元素缩范围 非必填\n元素默认'物'=不选)",
"options": [
"物",
"火",
"水",
"草",
"雷",
"风",
"冰",
"岩",
]
},
{
"name": "pageScrollCount",
"type": "input-text",
"label": "默认:四行武器为一页\n最大滑页次数默认2)"
}
]