js:自动狗粮pro (#1173)
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@@ -311,8 +311,10 @@ const DEFAULT_FIGHT_TIMEOUT_SECONDS = 120;
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if (runnedToday) {
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if (runnedToday) {
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break artifacts;
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break artifacts;
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}
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}
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// 开始运行狗粮路线
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// 开始运行狗粮路线
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let runArtifactsResult = true;
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let runArtifactsResult = true;
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runArtifactsResult = await runArtifactsPaths(runRouteA, grindPartyName, settings.useABE);
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runArtifactsResult = await runArtifactsPaths(runRouteA, grindPartyName, settings.useABE);
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const result2 = await decomposeArtifacts(settings.keep4Star, settings.doDecompose);
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const result2 = await decomposeArtifacts(settings.keep4Star, settings.doDecompose);
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// 计算 mora 和 artifactExperience 的差值
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// 计算 mora 和 artifactExperience 的差值
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@@ -405,11 +407,12 @@ async function runArtifactsPaths(runRouteA, grindPartyName, useABE) {
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// 定义文件夹路径
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// 定义文件夹路径
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const folderName = `${runningRoute}路线`;
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const folderName = `${runningRoute}路线`;
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let ArtifactsPath = "abeArtifactsPath";
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if (!useABE) {
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if (!useABE) {
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const ArtifactsPath = "ArtifactsPath";
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ArtifactsPath = "ArtifactsPath";
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log.info("使用新路线中");
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log.info("使用新路线中");
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} else {
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} else {
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const ArtifactsPath = "abeArtifactsPath";
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log.warn("使用老abe路线中");
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log.warn("使用老abe路线中");
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}
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}
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@@ -1,7 +1,7 @@
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{
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{
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"manifest_version": 1,
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"manifest_version": 1,
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"name": "自动狗粮重制版",
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"name": "自动狗粮重制版",
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"version": "1.4.1",
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"version": "1.4.2",
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"tags": ["好感", "盗宝团", "愚人众", "鳄鱼", "兽肉", "狗粮"],
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"tags": ["好感", "盗宝团", "愚人众", "鳄鱼", "兽肉", "狗粮"],
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"description": "通过不同好感任务卡时间后运行狗粮任务以提高狗粮总收益,需要正确配置好感队伍的战斗策略,并在自定义配置中指定好感和狗粮队伍名称",
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"description": "通过不同好感任务卡时间后运行狗粮任务以提高狗粮总收益,需要正确配置好感队伍的战斗策略,并在自定义配置中指定好感和狗粮队伍名称",
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"authors": [
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"authors": [
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