JS脚本: OCR读取当前抽卡资源并发送通知 (#1069)

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更新了读取五位数的原石和4位数的纠缠

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减少了空间占用

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* Delete repo/js/OCR读取当前原石以及纠缠之缘记录并发送通知 directory
This commit is contained in:
1xygyty1
2025-06-13 14:58:27 +08:00
committed by GitHub
parent 2f47ec539f
commit 3202e25f66
5 changed files with 202 additions and 0 deletions

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// 丝滑版本
// 本战斗策略在原作者基础上优化了手感,减少大招少能量的卡顿感
// 作者 未知_
// 注意
// 注意本战斗策略最好不要开启“根据技能cd优化出招人员”并且开启更快检查结束战斗不然这样会导致因为长技能cd而导致卡手
// 在打2000小怪或者其他小怪时
// 奶奶带祭礼往1000精通靠拢其他几人有西风带西风没有带其他充能武器或者输出武器就行了
// 在打精英怪时
// 奶奶要求不变芙芙带输出武器或者西风武器都可以爱可非带西风170充能带其他武器200充能万叶也可以带西风。
茜特菈莉 e, attack, click(middle) , q, click(middle), e, click(middle)
芙宁娜 e, wait(0.5), keypress(q)
爱可菲 e, wait(0.5), keypress(q)
枫原万叶 e(hold), wait(0.6), attack, click(middle), wait(0.6) ,wait(0.5), keypress(q)
茜特菈莉 charge, wait(1), keydown(VK_SPACE), wait(0.6), keyup(VK_SPACE), wait(1), attack

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// 定义替换映射表
const replacementMap = {
"监": "盐",
"卵": "卯"
};
// 定义所有图标的图像识别对象,每个图片都有自己的识别区域
//let CharacterMenuRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/Wish.png"), 0, 0, 1920, 1080);
// 定义一个函数用于识别图像
async function recognizeImage(recognitionObject, timeout = 5000) {
let startTime = Date.now();
await sleep(500); // 短暂延迟,避免过快
try {
// 尝试识别图像
let imageResult = captureGameRegion().find(recognitionObject);
if (imageResult && imageResult.x != 0 && imageResult.y != 0) {
log.info(`成功识别图像,坐标: x=${imageResult.x}, y=${imageResult.y}`);
log.info(`图像尺寸: width=${imageResult.width}, height=${imageResult.height}`);
return { success: true, x: imageResult.x, y: imageResult.y };
}
} catch (error) {
log.error(`识别图像时发生异常: ${error.message}`);
}
log.warn(`无法识别图像`);
return { success: false };
}
// 定义一个独立的函数用于在指定区域进行 OCR 识别并输出识别内容
async function recognizeTextInRegion(ocrRegion, timeout = 5000) {
let startTime = Date.now();
let retryCount = 0; // 重试计数
while (Date.now() - startTime < timeout) {
try {
// 在指定区域进行 OCR 识别
let ocrResult = captureGameRegion().find(RecognitionObject.ocr(ocrRegion.x, ocrRegion.y, ocrRegion.width, ocrRegion.height));
if (ocrResult) {
// 后处理:根据替换映射表检查和替换错误识别的字符
let correctedText = ocrResult.text;
for (let [wrongChar, correctChar] of Object.entries(replacementMap)) {
correctedText = correctedText.replace(new RegExp(wrongChar, 'g'), correctChar);
}
return correctedText; // 返回识别到的内容
} else {
log.warn(`OCR 识别区域未找到内容`);
return null; // 如果 OCR 未识别到内容,返回 null
}
} catch (error) {
retryCount++; // 增加重试计数
log.warn(`OCR 数识别失败,正在进行第 ${retryCount} 次重试...`);
}
await sleep(500); // 短暂延迟,避免过快循环
}
log.warn(`经过多次尝试,仍然无法在指定区域识别到文字`);
return null; // 如果未识别到文字,返回 null
}
(async function () {
setGameMetrics(1920, 1080, 1);
await genshin.returnMainUi();
const notify = settings.notify || false;
// 按下 F3 键
keyPress("F3");
await sleep(1500);
let recognized = true;
// 识别“常驻祈愿”图标
let startTime = Date.now();
let targetText = "奔行世间";
let ocrRegion = { x: 349, y: 300, width: 326, height: 88 }; // 设置对应的识别区域
let retryCount = 0; // 重试计数
//先判断是否为常驻卡池
try {
let recognizedText = await recognizeTextInRegion(ocrRegion);
log.info(`识别到的卡池为符为:${recognizedText}`);
recognizedText = recognizedText.replace(/[^\u4e00-\u9fa5]/g, '')// 使用正则表达式匹配并保留中文字符
if (targetText === recognizedText) {
await sleep(100); // 短暂延迟,避免过快
recognized = false; ;
await click(1845, 540);//尝试切换卡池
await sleep(500); // 短暂延迟,避免过快
}
} catch (error) {
log.warn(`页面标志识别失败`);
}
//检验是否切换成功
while (Date.now() - startTime < 6000 && !recognized) {
try {
let recognizedText = await recognizeTextInRegion(ocrRegion);
log.info(`识别到的卡池为符为:${recognizedText}`);
recognizedText = recognizedText.replace(/[^\u4e00-\u9fa5]/g, '')// 使用正则表达式匹配并保留中文字符
if (targetText === recognizedText) {
await click(1845, 540);//继续尝试切换卡池
} else {
log.info(`切换卡池成功`);
recognized = true;
break;
}
} catch (error) {
retryCount++; // 增加重试计数
log.warn(`切换失败,正在进行第 ${retryCount} 次重试...`);
}
await sleep(1000); // 短暂延迟,避免过快循环
}
// 如果识别到了“常驻祈愿”图标,则识别“原石以及纠缠之缘到数值”
if (recognized) {
//原石
let ocrRegionYuanShi = { x: 1480, y: 30, width: 160, height: 36 }; // 设置对应的识别区域
let recognizedText1 = await recognizeTextInRegion(ocrRegionYuanShi);
//纠缠之缘
let ocrRegionInterwinedFate = { x: 1660, y: 30, width: 120, height: 36 }; // 设置对应的识别区域
let recognizedText2 = await recognizeTextInRegion(ocrRegionInterwinedFate);
if (recognizedText1 && recognizedText2) {
recognizedText1 = recognizedText1.replace(/\D/g, '');
recognizedText2 = recognizedText2.replace(/\D/g, '');
log.info(`成功识别到原石数值: ${recognizedText1} `);
log.info(`成功识别到纠缠之缘数值: ${recognizedText2} `);
log.info(`总价值: ${parseInt(recognizedText2, 10) * 160 + parseInt(recognizedText1, 10)}原石 ———— ${parseInt(recognizedText2, 10) + (parseInt(recognizedText1, 10) / 160) | 0}`);
if (notify) {
notification.Send(`原石数值: ${recognizedText1}`);
notification.Send(`纠缠之缘数值: ${recognizedText2}`);
if (!isNaN(recognizedText1) && recognizedText1.trim() !== "" && !isNaN(recognizedText2) && recognizedText2.trim() !== "") {
notification.Send(`总价值: ${parseInt(recognizedText2, 10) * 160 + parseInt(recognizedText1, 10)}原石 ———— ${parseInt(recognizedText2, 10) + (parseInt(recognizedText1, 10) / 160) | 0}`);
} else {
notification.Send(`总价值转换失败`);
}
}
// 获取当前时间
const now = new Date();
const formattedTime = now.toLocaleString(); // 使用本地时间格式化
// 写入本地文件
const filePath = "Resources_log.txt";
const logContent = `${formattedTime} —— 原石数值: ${recognizedText1} —— 纠缠之缘数值: ${recognizedText2} —— 总价值: ${parseInt(recognizedText2, 10) * 160 + parseInt(recognizedText1, 10)}原石 ———— ${parseInt(recognizedText2, 10) + (parseInt(recognizedText1, 10) / 160) | 0}\n`;
const result = file.WriteTextSync(filePath, logContent, true); // 追加模式
if (result) {
log.info("成功将原石以及纠缠之缘数值写入日志文件");
} else {
log.error("写入日志文件失败");
}
} else {
log.warn("未能识别原石以及纠缠之缘到数值。");
}
} else {
log.warn("未能识别到了“常驻祈愿”图标,跳过识别“原石以及纠缠之缘到数值”。");
}
await sleep(500);
await genshin.returnMainUi();
})();

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{
"manifest_version": 1,
"name": "读取当前原石以及纠缠之缘记录并发送通知",
"version": "1.2",
"description": "至少0.44.3版本。OCR识别原石以及纠缠之缘数值输出到本地",
"authors": [
{
"name": "未知_"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

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[
{
"name": "notify",
"type": "checkbox",
"label": "通知"
}
]