JS脚本更新:彻底优化了全队大招回能,周本一条龙精简了代码,从9600行到1400行 (#1401)

* Update manifest.json

* Update utils.js

* Update manifest.json

* Update main.js
This commit is contained in:
5117600049
2025-07-24 16:39:15 +08:00
committed by GitHub
parent 9855c73793
commit 26b6885879
4 changed files with 670 additions and 8598 deletions

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@@ -1,7 +1,7 @@
{ {
"manifest_version": 1, "manifest_version": 1,
"name": "周本一条龙", "name": "周本一条龙",
"version": "3.0", "version": "3.1",
"description": "https://www.bilibili.com/video/BV1F2uvz3E4K/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2", "description": "https://www.bilibili.com/video/BV1F2uvz3E4K/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2",
"authors": [ "authors": [
{ {
@@ -11,4 +11,4 @@
], ],
"settings_ui": "settings.json", "settings_ui": "settings.json",
"main": "main.js" "main": "main.js"
} }

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@@ -25,139 +25,150 @@ async function tpEndDetection() {
throw new Error('传送时间超时'); throw new Error('传送时间超时');
} }
//一直行动直到检测到指定文字await restoredEnergyAutoNavigateToReward(); /**
const restoredEnergyAutoNavigateToReward = async () => { * 自动导航直到检测到指定文字
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测 * @param {Object} options 配置选项
let advanceNum = 0; * @param {number} [options.x=1210] 检测区域左上角x坐标
while (true) { * @param {number} [options.y=515] 检测区域左上角y坐标
// 1. 优先检查是否已到达领奖点 * @param {number} [options.width=200] 检测区域宽度
let captureRegion = captureGameRegion(); * @param {number} [options.height=50] 检测区域高度
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50); * @param {string|RegExp} [options.targetText="奖励"] 要检测的目标文字
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis); * @param {number} [options.maxSteps=100] 最大检查次数
// 检测到特点文字则结束!!! * @param {number} [options.stepDuration=200] 每步前进持续时间(ms)
if (rewardResult.text) { * @param {number} [options.waitTime=10] 单次等待时间(ms)
log.info("已到达指定位置,检测到文字: " + rewardResult.text); * @param {string} [options.moveKey="w"] 前进按键
await sleep(100); * @param {boolean} [options.ifClick=false] 是否点击
return; * @returns {Promise<void>}
* await repeatOperationUntilTextFound(); 默认F区域检测到任何文字即停止前进
* await repeatOperationUntilTextFound({targetText: "日落果"}); F区域检测到指定文字即停止前进
*await repeatOperationUntilTextFound({x: 10,y: 10,width: 100,height: 100,targetText: "奖励",stepDuration: 0,waitTime: 100,ifClick: true});//用来等待点击文字,10s等待
*/
const repeatOperationUntilTextFound = async ({
//默认区域为单个F图标右边的文字最多6个
x = 1210,
y = 515,
width = 200,
height = 50,
targetText = null,
maxSteps = 100,
stepDuration = 200,
waitTime = 10,
moveKey = "w",
ifClick = false,
} = {}) => {
/**
* 转义正则表达式中的特殊字符
* @param {string} string 要转义的字符串
* @returns {string} 转义后的字符串
*/
const escapeRegExp = (string) => {
return string.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
};
// 预编译正则表达式(如果是字符串则转换并转义)
const textPattern = typeof targetText === 'string'
? new RegExp(escapeRegExp(targetText))
: targetText;
let stepsTaken = 0;
while (stepsTaken <= maxSteps) {
// 1. 捕获游戏区域并裁剪出检测区域
const captureRegion = captureGameRegion();
const textArea = captureRegion.DeriveCrop(x, y, width, height);
// 2. 执行OCR识别
const ocrResult = textArea.find(RecognitionObject.ocrThis);
const hasAnyText = ocrResult.text.trim().length > 0;
const matchesTarget = targetText === null
? hasAnyText
: textPattern.test(ocrResult.text);
if (matchesTarget) {
log.info(`检测到${targetText === null ? '文字' : '目标文字'}: ${ocrResult.text}`);
await sleep(1000);
if (ifClick) click(Math.round(x + width / 2), Math.round(y + height / 2));
return true;
} }
else if(advanceNum > 60){
throw new Error('前进时间超时'); // 4. 检查步数限制
if (stepsTaken >= maxSteps) {
throw new Error(`检查次数超过最大限制: ${maxSteps},未查询到文字"${targetText}"`);
} }
// 前进一小步
keyDown("w"); // 5. 前进一小步
await sleep(200); if (stepDuration != 0) {
keyUp("w"); keyDown(moveKey);
advanceNum++; await sleep(stepDuration);
keyUp(moveKey);
}
await sleep(waitTime);
stepsTaken++;
} }
} }
//执行战斗并检测结束 //执行战斗并检测结束
async function restoredEnergyAutoFightAndEndDetection() { async function restoredEnergyAutoFightAndEndDetection() {
// 定义两个检测区域 await genshin.tp(178.55,384.4);
await repeatOperationUntilTextFound();//
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时 keyPress("F");
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称 await repeatOperationUntilTextFound({x: 1650,y: 1000,width: 160,height: 45,targetText: "单人挑战",stepDuration: 0,waitTime: 100,ifClick: true});//等待点击单人挑战
let challengeTime = 0; await sleep(200);
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
await repeatOperationUntilTextFound({x: 1650,y: 1000,width: 160,height: 45,targetText: "开始挑战",stepDuration: 0,waitTime: 100,ifClick: true});//等待点击开始挑战
await sleep(2000);
await tpEndDetection();
keyDown("w");
await sleep(200);
keyDown("SHIFT");
await sleep(300);
keyUp("SHIFT");
await sleep(500);
keyDown("SHIFT");
await sleep(300);
keyUp("SHIFT");
await sleep(1000);
keyDown("SHIFT");
await sleep(300);
keyUp("SHIFT");
await sleep(500);
keyUp("w");
let challengeTime = 0;
//2分钟兜底 //2分钟兜底
while (challengeTime < 5000) { while (challengeTime < 5000) {
// 捕获游戏区域 for (let i = 1;i < 5; i++) {
let capture = captureGameRegion(); keyPress(i.toString());
// 检测两个区域的OCR结果 await sleep(300);
let res2 = capture.find(region2);
let res3 = capture.find(region3);
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
// 情况1: 区域2无文字 且 区域3有文字 → 执行AutoFight
if (!hasText2 && hasText3) {
keyPress("1");
await sleep(500);
leftButtonClick(); leftButtonClick();
await sleep(400); await sleep(400);
keyDown("e"); keyDown("e");
await sleep(400); await sleep(400);
keyUp("e"); keyUp("e");
await sleep(600);
keyPress("2");
await sleep(500); await sleep(500);
leftButtonClick(); leftButtonClick();
await sleep(400); await sleep(100);
keyDown("e"); let res = captureGameRegion().find(RecognitionObject.ocr(840, 935, 230, 40));
await sleep(400); if (res.text.includes("自动退出")) {
keyUp("e"); log.info("检测到挑战成功");
await sleep(600);
keyPress("3");
await sleep(500);
leftButtonClick();
await sleep(400);
keyDown("e");
await sleep(400);
keyUp("e");
await sleep(600);
keyPress("4");
await sleep(500);
leftButtonClick();
await sleep(400);
keyDown("e");
await sleep(400);
keyUp("e");
await sleep(600);
challengeTime = challengeTime + 200;
}
// 情况2: 区域2有文字且 区域3有文字 → 结束循环
else if (hasText2 && hasText3) {
await sleep(800);
//二次检验
capture = captureGameRegion();
res2 = capture.find(region2);
res3 = capture.find(region3);
hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
if (hasText2 && hasText3) {
log.info("检测到挑战成功");
log.info("能量充满,任务结束");
return; return;
} }
} }
challengeTime = challengeTime + 1; challengeTime = challengeTime + 200;
// 每次检测间隔100毫秒避免CPU占用过高
await sleep(100); await sleep(100);
} }
log.info("挑战超时,可能充能失败"); log.info("挑战超时,可能充能失败");
} }
async function restoredEnergy() { async function restoredEnergy() {
let teamName = settings.teamName ?? 0;
await genshin.returnMainUi(); await genshin.returnMainUi();
//切换队伍 if(settings.teamName) await genshin.switchParty(settings.teamName);
if(teamName) await genshin.switchParty(teamName);
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像,避免有倒下的角色 await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像,避免有倒下的角色
//传送到蒙德武器副本
await genshin.tp(-238,2256);
await sleep(1000);
await restoredEnergyAutoNavigateToReward();
await sleep(1000);
keyPress("F");
await sleep(5000);
click( 380,300 );//选择难度最低的关卡
await sleep(1000);
click( 1700,1000 );//单人挑战
await sleep(200);
click( 1100,750 );//避免没有体力掐死
await sleep(1200);
click( 1700,1000 );//开始挑战
await tpEndDetection();
await restoredEnergyAutoNavigateToReward();
await sleep(200);
keyPress("F");
await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束 await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束
await sleep(1000); await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束
log.info("能量充满,任务结束");
await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血 await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
await sleep(1000);
} }
await restoredEnergy(); await restoredEnergy();
})(); })();

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@@ -1,8 +1,8 @@
{ {
"manifest_version": 1, "manifest_version": 1,
"name": "大招能量一键拉满", "name": "大招能量一键拉满",
"version": "1.3", "version": "1.5",
"description": "需要开启蒙德武器副本,可选择指定队伍", "description": "需要开启璃月远古副本,可选择指定队伍",
"authors": [ "authors": [
{ {
"name": "柒叶子", "name": "柒叶子",
@@ -11,4 +11,4 @@
], ],
"settings_ui": "settings.json", "settings_ui": "settings.json",
"main": "main.js" "main": "main.js"
} }