JS脚本更新:彻底优化了全队大招回能,周本一条龙精简了代码,从9600行到1400行 (#1401)
* Update manifest.json * Update utils.js * Update manifest.json * Update main.js
This commit is contained in:
@@ -1,7 +1,7 @@
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{
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{
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"manifest_version": 1,
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"manifest_version": 1,
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"name": "周本一条龙",
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"name": "周本一条龙",
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"version": "3.0",
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"version": "3.1",
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"description": "https://www.bilibili.com/video/BV1F2uvz3E4K/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2",
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"description": "https://www.bilibili.com/video/BV1F2uvz3E4K/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2",
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"authors": [
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"authors": [
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{
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{
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@@ -11,4 +11,4 @@
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],
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],
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"settings_ui": "settings.json",
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"settings_ui": "settings.json",
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"main": "main.js"
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"main": "main.js"
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}
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}
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Load Diff
@@ -25,139 +25,150 @@ async function tpEndDetection() {
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throw new Error('传送时间超时');
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throw new Error('传送时间超时');
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}
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}
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//一直行动,直到检测到指定文字await restoredEnergyAutoNavigateToReward();
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/**
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const restoredEnergyAutoNavigateToReward = async () => {
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* 自动导航直到检测到指定文字
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const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
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* @param {Object} options 配置选项
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let advanceNum = 0;
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* @param {number} [options.x=1210] 检测区域左上角x坐标
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while (true) {
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* @param {number} [options.y=515] 检测区域左上角y坐标
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// 1. 优先检查是否已到达领奖点
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* @param {number} [options.width=200] 检测区域宽度
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let captureRegion = captureGameRegion();
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* @param {number} [options.height=50] 检测区域高度
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let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
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* @param {string|RegExp} [options.targetText="奖励"] 要检测的目标文字
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let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
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* @param {number} [options.maxSteps=100] 最大检查次数
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// 检测到特点文字则结束!!!
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* @param {number} [options.stepDuration=200] 每步前进持续时间(ms)
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if (rewardResult.text) {
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* @param {number} [options.waitTime=10] 单次等待时间(ms)
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log.info("已到达指定位置,检测到文字: " + rewardResult.text);
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* @param {string} [options.moveKey="w"] 前进按键
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await sleep(100);
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* @param {boolean} [options.ifClick=false] 是否点击
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return;
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* @returns {Promise<void>}
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* await repeatOperationUntilTextFound(); 默认F区域检测到任何文字即停止前进
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* await repeatOperationUntilTextFound({targetText: "日落果"}); F区域检测到指定文字即停止前进
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*await repeatOperationUntilTextFound({x: 10,y: 10,width: 100,height: 100,targetText: "奖励",stepDuration: 0,waitTime: 100,ifClick: true});//用来等待点击文字,10s等待
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*/
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const repeatOperationUntilTextFound = async ({
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//默认区域为单个F图标右边的文字,最多6个
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x = 1210,
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y = 515,
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width = 200,
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height = 50,
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targetText = null,
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maxSteps = 100,
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stepDuration = 200,
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waitTime = 10,
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moveKey = "w",
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ifClick = false,
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} = {}) => {
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/**
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* 转义正则表达式中的特殊字符
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* @param {string} string 要转义的字符串
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* @returns {string} 转义后的字符串
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*/
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const escapeRegExp = (string) => {
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return string.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
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};
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// 预编译正则表达式(如果是字符串则转换并转义)
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const textPattern = typeof targetText === 'string'
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? new RegExp(escapeRegExp(targetText))
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: targetText;
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let stepsTaken = 0;
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while (stepsTaken <= maxSteps) {
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// 1. 捕获游戏区域并裁剪出检测区域
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const captureRegion = captureGameRegion();
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const textArea = captureRegion.DeriveCrop(x, y, width, height);
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// 2. 执行OCR识别
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const ocrResult = textArea.find(RecognitionObject.ocrThis);
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const hasAnyText = ocrResult.text.trim().length > 0;
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const matchesTarget = targetText === null
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? hasAnyText
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: textPattern.test(ocrResult.text);
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if (matchesTarget) {
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log.info(`检测到${targetText === null ? '文字' : '目标文字'}: ${ocrResult.text}`);
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await sleep(1000);
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if (ifClick) click(Math.round(x + width / 2), Math.round(y + height / 2));
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return true;
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}
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}
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else if(advanceNum > 60){
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throw new Error('前进时间超时');
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// 4. 检查步数限制
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if (stepsTaken >= maxSteps) {
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throw new Error(`检查次数超过最大限制: ${maxSteps},未查询到文字"${targetText}"`);
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}
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}
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// 前进一小步
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keyDown("w");
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// 5. 前进一小步
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await sleep(200);
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if (stepDuration != 0) {
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keyUp("w");
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keyDown(moveKey);
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advanceNum++;
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await sleep(stepDuration);
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keyUp(moveKey);
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}
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await sleep(waitTime);
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stepsTaken++;
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}
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}
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}
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}
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//执行战斗并检测结束
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//执行战斗并检测结束
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async function restoredEnergyAutoFightAndEndDetection() {
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async function restoredEnergyAutoFightAndEndDetection() {
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// 定义两个检测区域
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await genshin.tp(178.55,384.4);
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await repeatOperationUntilTextFound();//
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const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
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keyPress("F");
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const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
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await repeatOperationUntilTextFound({x: 1650,y: 1000,width: 160,height: 45,targetText: "单人挑战",stepDuration: 0,waitTime: 100,ifClick: true});//等待点击单人挑战
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let challengeTime = 0;
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await sleep(200);
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click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
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await repeatOperationUntilTextFound({x: 1650,y: 1000,width: 160,height: 45,targetText: "开始挑战",stepDuration: 0,waitTime: 100,ifClick: true});//等待点击开始挑战
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await sleep(2000);
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await tpEndDetection();
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keyDown("w");
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await sleep(200);
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keyDown("SHIFT");
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await sleep(300);
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keyUp("SHIFT");
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await sleep(500);
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keyDown("SHIFT");
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await sleep(300);
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keyUp("SHIFT");
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await sleep(1000);
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keyDown("SHIFT");
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await sleep(300);
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keyUp("SHIFT");
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await sleep(500);
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keyUp("w");
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let challengeTime = 0;
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//2分钟兜底
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//2分钟兜底
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while (challengeTime < 5000) {
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while (challengeTime < 5000) {
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// 捕获游戏区域
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for (let i = 1;i < 5; i++) {
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let capture = captureGameRegion();
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keyPress(i.toString());
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// 检测两个区域的OCR结果
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await sleep(300);
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let res2 = capture.find(region2);
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let res3 = capture.find(region3);
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let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
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let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
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// 情况1: 区域2无文字 且 区域3有文字 → 执行AutoFight
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if (!hasText2 && hasText3) {
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keyPress("1");
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await sleep(500);
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leftButtonClick();
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leftButtonClick();
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await sleep(400);
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await sleep(400);
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keyDown("e");
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keyDown("e");
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await sleep(400);
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await sleep(400);
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keyUp("e");
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keyUp("e");
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await sleep(600);
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keyPress("2");
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await sleep(500);
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await sleep(500);
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leftButtonClick();
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leftButtonClick();
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await sleep(400);
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await sleep(100);
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keyDown("e");
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let res = captureGameRegion().find(RecognitionObject.ocr(840, 935, 230, 40));
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await sleep(400);
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if (res.text.includes("自动退出")) {
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keyUp("e");
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log.info("检测到挑战成功");
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await sleep(600);
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keyPress("3");
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await sleep(500);
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leftButtonClick();
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await sleep(400);
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keyDown("e");
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await sleep(400);
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keyUp("e");
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await sleep(600);
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keyPress("4");
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await sleep(500);
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leftButtonClick();
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await sleep(400);
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keyDown("e");
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await sleep(400);
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keyUp("e");
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await sleep(600);
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challengeTime = challengeTime + 200;
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}
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// 情况2: 区域2有文字且 区域3有文字 → 结束循环
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else if (hasText2 && hasText3) {
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await sleep(800);
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//二次检验
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capture = captureGameRegion();
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res2 = capture.find(region2);
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res3 = capture.find(region3);
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hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
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hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
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if (hasText2 && hasText3) {
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log.info("检测到挑战成功");
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log.info("能量充满,任务结束");
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return;
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return;
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}
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}
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}
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}
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challengeTime = challengeTime + 1;
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challengeTime = challengeTime + 200;
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// 每次检测间隔100毫秒,避免CPU占用过高
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await sleep(100);
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await sleep(100);
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}
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}
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log.info("挑战超时,可能充能失败");
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log.info("挑战超时,可能充能失败");
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}
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}
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async function restoredEnergy() {
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async function restoredEnergy() {
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let teamName = settings.teamName ?? 0;
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await genshin.returnMainUi();
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await genshin.returnMainUi();
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//切换队伍
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if(settings.teamName) await genshin.switchParty(settings.teamName);
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if(teamName) await genshin.switchParty(teamName);
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await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像,避免有倒下的角色
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await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像,避免有倒下的角色
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//传送到蒙德武器副本
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await genshin.tp(-238,2256);
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await sleep(1000);
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await restoredEnergyAutoNavigateToReward();
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await sleep(1000);
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keyPress("F");
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await sleep(5000);
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click( 380,300 );//选择难度最低的关卡
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await sleep(1000);
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click( 1700,1000 );//单人挑战
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await sleep(200);
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click( 1100,750 );//避免没有体力掐死
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await sleep(1200);
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click( 1700,1000 );//开始挑战
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await tpEndDetection();
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await restoredEnergyAutoNavigateToReward();
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await sleep(200);
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keyPress("F");
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await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束
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await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束
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await sleep(1000);
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await restoredEnergyAutoFightAndEndDetection();//一直战斗直到检测到结束
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log.info("能量充满,任务结束");
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await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
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await genshin.tp(2297.6201171875,-824.5869140625);//传送到神像回血
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await sleep(1000);
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}
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}
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await restoredEnergy();
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await restoredEnergy();
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})();
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})();
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@@ -1,8 +1,8 @@
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{
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{
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"manifest_version": 1,
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"manifest_version": 1,
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"name": "大招能量一键拉满",
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"name": "大招能量一键拉满",
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"version": "1.3",
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"version": "1.5",
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"description": "需要开启蒙德武器副本,可选择指定队伍",
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"description": "需要开启璃月远古副本,可选择指定队伍",
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"authors": [
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"authors": [
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{
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{
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"name": "柒叶子",
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"name": "柒叶子",
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@@ -11,4 +11,4 @@
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],
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],
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"settings_ui": "settings.json",
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"settings_ui": "settings.json",
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"main": "main.js"
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"main": "main.js"
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}
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}
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Reference in New Issue
Block a user