自动兑换码归档 (#1563)

This commit is contained in:
躁动的氨气
2025-08-12 11:37:57 +08:00
committed by GitHub
parent 43c5c89794
commit 262f229bf9
15 changed files with 121 additions and 121 deletions

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兑换码+截止时间存储地址codes.txt 兑换码+截止时间存储地址codes.txt
格式 兑换码,xxxx.xx.xx xx:xx:xx 格式 兑换码,xxxx.xx.xx xx:xx:xx
仅支持国服 仅支持国服

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KG3SZF8EZGQN,2025.7.21 12:00:00 KG3SZF8EZGQN,2025.7.21 12:00:00
DZ2TZX9WHXSS,2025.7.21 12:00:00 DZ2TZX9WHXSS,2025.7.21 12:00:00
ZGKBHW9FGXSW,2025.7.21 12:00:00 ZGKBHW9FGXSW,2025.7.21 12:00:00

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(async function () { (async function () {
setGameMetrics(1920, 1080, 1); setGameMetrics(1920, 1080, 1);
// 1. 返回主界面等待1秒 // 1. 返回主界面等待1秒
await genshin.returnMainUi(); await genshin.returnMainUi();
await sleep(1000); await sleep(1000);
// 2. 通过keyPress点按esc键(VK_ESCAPE)等待2秒。ocr识别设置图片并点击等待2秒。识别账户图片并点击等待0.5秒识别前往兑换图片并点击等待0.5秒 // 2. 通过keyPress点按esc键(VK_ESCAPE)等待2秒。ocr识别设置图片并点击等待2秒。识别账户图片并点击等待0.5秒识别前往兑换图片并点击等待0.5秒
keyPress("ESCAPE"); keyPress("ESCAPE");
await sleep(2000); await sleep(2000);
const settingsRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/settings.png")); const settingsRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/settings.png"));
const settingsRes = captureGameRegion().find(settingsRo); const settingsRes = captureGameRegion().find(settingsRo);
if (settingsRes.isExist()) { if (settingsRes.isExist()) {
settingsRes.click(); settingsRes.click();
} }
await sleep(2000); await sleep(2000);
const accountRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/account.png")); const accountRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/account.png"));
const accountRes = captureGameRegion().find(accountRo); const accountRes = captureGameRegion().find(accountRo);
if (accountRes.isExist()) { if (accountRes.isExist()) {
accountRes.click(); accountRes.click();
} }
await sleep(500); await sleep(500);
const goToRedeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/go_to_redeem.png")); const goToRedeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/go_to_redeem.png"));
const goToRedeemRes = captureGameRegion().find(goToRedeemRo); const goToRedeemRes = captureGameRegion().find(goToRedeemRo);
if (goToRedeemRes.isExist()) { if (goToRedeemRes.isExist()) {
goToRedeemRes.click(); goToRedeemRes.click();
} }
await sleep(500); await sleep(500);
// 3. 新建一个txt用于存储兑换码及截止时间之间换行区分格式为【兑换码截止时间】 // 3. 新建一个txt用于存储兑换码及截止时间之间换行区分格式为【兑换码截止时间】
try { try {
const content = file.readTextSync("codes.txt"); const content = file.readTextSync("codes.txt");
const codes = content.split('\n'); const codes = content.split('\n');
for (let i = 0; i < codes.length; i++) { for (let i = 0; i < codes.length; i++) {
const codeInfo = codes[i].split(','); const codeInfo = codes[i].split(',');
const code = codeInfo[0]; const code = codeInfo[0];
const deadline = codeInfo[1]; const deadline = codeInfo[1];
// a. 获取当前时间【xxxx.xx.xx xx:xx:xx】(年月日时分秒),与截止时间进行对比 // a. 获取当前时间【xxxx.xx.xx xx:xx:xx】(年月日时分秒),与截止时间进行对比
const now = new Date(); const now = new Date();
const currentTime = now.getFullYear() + '.' + String(now.getMonth() + 1).padStart(2, '0') + '.' + String(now.getDate()).padStart(2, '0') + ' ' + String(now.getHours()).padStart(2, '0') + ':' + String(now.getMinutes()).padStart(2, '0') + ':' + String(now.getSeconds()).padStart(2, '0'); const currentTime = now.getFullYear() + '.' + String(now.getMonth() + 1).padStart(2, '0') + '.' + String(now.getDate()).padStart(2, '0') + ' ' + String(now.getHours()).padStart(2, '0') + ':' + String(now.getMinutes()).padStart(2, '0') + ':' + String(now.getSeconds()).padStart(2, '0');
if (currentTime > deadline) { if (currentTime > deadline) {
log.info(`兑换码【${code}】已超过截止时间,跳过`); log.info(`兑换码【${code}】已超过截止时间,跳过`);
continue; continue;
} }
// b. 识别输入兑换码图片并点击 // b. 识别输入兑换码图片并点击
const inputCodeRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/input_code.png")); const inputCodeRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/input_code.png"));
const inputCodeRes = captureGameRegion().find(inputCodeRo); const inputCodeRes = captureGameRegion().find(inputCodeRo);
if (inputCodeRes.isExist()) { if (inputCodeRes.isExist()) {
inputCodeRes.click(); inputCodeRes.click();
} }
await sleep(300); await sleep(300);
// c. 通过虚拟键代码依次keyPress键入兑换码的每一个字符 // c. 通过虚拟键代码依次keyPress键入兑换码的每一个字符
await inputText(code); await inputText(code);
await sleep(500); await sleep(500);
// d. 输入完毕后识别兑换图片并点击等待1.5秒 // d. 输入完毕后识别兑换图片并点击等待1.5秒
const redeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/redeem.png")); const redeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/redeem.png"));
const redeemRes = captureGameRegion().find(redeemRo); const redeemRes = captureGameRegion().find(redeemRo);
if (redeemRes.isExist()) { if (redeemRes.isExist()) {
redeemRes.click(); redeemRes.click();
} }
await sleep(1500); await sleep(1500);
// e. 识别无效图片、已使用图片、过期图片、确认图片、未开启图片 // e. 识别无效图片、已使用图片、过期图片、确认图片、未开启图片
const invalidRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/invalid.png")); const invalidRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/invalid.png"));
const invalidRes = captureGameRegion().find(invalidRo); const invalidRes = captureGameRegion().find(invalidRo);
if (invalidRes.isExist()) { if (invalidRes.isExist()) {
log.info(`兑换码【${code}】无效`); log.info(`兑换码【${code}】无效`);
} }
const usedRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/used.png")); const usedRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/used.png"));
const usedRes = captureGameRegion().find(usedRo); const usedRes = captureGameRegion().find(usedRo);
if (usedRes.isExist()) { if (usedRes.isExist()) {
log.info(`兑换码【${code}】已使用`); log.info(`兑换码【${code}】已使用`);
} }
const expiredRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/expired.png")); const expiredRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/expired.png"));
const expiredRes = captureGameRegion().find(expiredRo); const expiredRes = captureGameRegion().find(expiredRo);
if (expiredRes.isExist()) { if (expiredRes.isExist()) {
log.info(`兑换码【${code}】已过期`); log.info(`兑换码【${code}】已过期`);
} }
const notopenRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/not_open.png")); const notopenRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/not_open.png"));
const notopenRes = captureGameRegion().find(notopenRo); const notopenRes = captureGameRegion().find(notopenRo);
if (notopenRes.isExist()) { if (notopenRes.isExist()) {
log.info(`兑换码【${code}】未开启`); log.info(`兑换码【${code}】未开启`);
} }
const confirmRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/confirm.png")); const confirmRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/confirm.png"));
const confirmRes = captureGameRegion().find(confirmRo); const confirmRes = captureGameRegion().find(confirmRo);
if (confirmRes.isExist()) { if (confirmRes.isExist()) {
log.info(`兑换码【${code}】成功兑换`); log.info(`兑换码【${code}】成功兑换`);
confirmRes.click(); confirmRes.click();
} }
// f. 识别清除图片并点击,若未识别到则不做处理 // f. 识别清除图片并点击,若未识别到则不做处理
const clearRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/clear.png")); const clearRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/clear.png"));
const clearRes = captureGameRegion().find(clearRo); const clearRes = captureGameRegion().find(clearRo);
if (clearRes.isExist()) { if (clearRes.isExist()) {
clearRes.click(); clearRes.click();
} }
await sleep(4000); await sleep(4000);
} }
} catch (error) { } catch (error) {
log.error(`读取兑换码文件失败: ${error}`); log.error(`读取兑换码文件失败: ${error}`);
} }
// 4. 所有兑换码兑换完成后返回主界面 // 4. 所有兑换码兑换完成后返回主界面
await genshin.returnMainUi(); await genshin.returnMainUi();
})(); })();