JS脚本:摧毁圣遗物换摩拉 图像识别改造;JS/地图追踪归档 (#641)
* JS/地图追踪归档 * JS脚本:摧毁圣遗物换摩拉 图像识别改造
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70
repo/js/DestroyArtifactsForMora/main.js
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70
repo/js/DestroyArtifactsForMora/main.js
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const ArtifactsButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/ArtifactsButton.png"));
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const DeleteButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/DeleteButton.png"));
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const AutoAddButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/AutoAddButton.png"));
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const ConfirmButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/ConfirmButton.png"));
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const DestoryButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/DestoryButton.png"));
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/**
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* @returns {Promise<void>}
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*/
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(async function() {
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await genshin.returnMainUi();
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keyPress("B");
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await sleep(1500);
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let ArtifactsButton = captureGameRegion().find(ArtifactsButtonRo);
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if (ArtifactsButton.isExist()) {
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log.info("识别到圣遗物按钮");
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ArtifactsButton.click();
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await sleep(1500);
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}
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//计算摧毁次数
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if (settings.number > 21){
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times = Math.ceil(settings.number/100)
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} else if (settings.number <= 21){
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times = settings.number
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} else {
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times = 1
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}
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try {
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for (let i=0 ;i < times ; i++) {
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captureGameRegion().find(DeleteButtonRo).click();// 点击摧毁
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await sleep(600);
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captureGameRegion().find(AutoAddButtonRo).click();// 点击自动添加
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await sleep(600);
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if (settings.oneStar) {
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await sleep(300);
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click(150,150);
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}
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if (settings.twoStar) {
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await sleep(300);
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click(150,220);
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}
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if (settings.threeStar) {
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await sleep(300);
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click(150,300);
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}
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if (settings.fourStar) {
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await sleep(300);
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click(150,370);
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}
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captureGameRegion().find(ConfirmButtonRo).click();// 点击快捷放入
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await sleep(600);
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captureGameRegion().find(DestoryButtonRo).click();// 点击摧毁
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await sleep(600);
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captureGameRegion().find(DestoryButtonRo).click();// 弹出页面点击摧毁
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await sleep(600);
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click(960, 1000);// 点击空白处
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await sleep(1000);
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}
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} catch(ex) {
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log.info("背包里的圣遗物已摧毁完毕,提前结束")
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} finally {
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await genshin.returnMainUi();
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}
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})();
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