v.3.2版本 全自动枫丹地脉花 20250705 (#1275)

### v.3.2版本:20250705

- **新功能**:
1. 新增默认使用开冒险之证寻找地脉花,比之前更稳定。
2. 新增识别同一线路上的两种地脉花,绕过执行非目标地脉花。
3. 新增死亡检测,死亡后自动恢复后继续执行。

- **优化**:
4. 优化JS配置显示。
5. 优化线路2第五朵花的特殊处理,解决开花和战斗区域太远的问题。
6. 优化设定默认使用异步战斗。
7. 优化领奖速度。
This commit is contained in:
kaedelcb
2025-07-05 00:27:26 +08:00
committed by GitHub
parent 387dc4b34e
commit 2478e5c122
8 changed files with 431 additions and 119 deletions

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@@ -111,3 +111,16 @@
1. 优化树脂识别OCR区域。
2. log显示优化。
3. 修复图像识别构造函数错误。
### v.3.2版本20250705
- **新功能**
1. 新增默认使用开冒险之证寻找地脉花,比之前更稳定。
2. 新增识别同一线路上的两种地脉花,绕过执行非目标地脉花。
3. 新增死亡检测,死亡后自动恢复后继续执行。
- **优化**
4. 优化JS配置显示。
5. 优化线路2第五朵花的特殊处理解决开花和战斗区域太远的问题。
6. 优化设定默认使用异步战斗。
7. 优化领奖速度。

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@@ -0,0 +1,19 @@
{
"info": {
"name": "枫丹地脉花-路线2 秋分山西侧锚点左下-5秋分山左左下下_特殊处理",
"type": "collect",
"author": "平面镜&LCB茶包",
"version": "1.0",
"description": "",
"bgi_version": "0.44.3"
},
"positions": [
{
"id": 1,
"x": 4393.71826171875,
"y": 2265.736083984375,
"move_mode": "walk",
"type": "path"
}
]
}

View File

@@ -17,7 +17,7 @@
} else {
if (afterBehavior===1){if (xa===0 & ya===0){log.info("点击模式:开");}await sleep(1000);click(res.x+xa, res.y+ya);}else{if (debugmodel===1 & xa===0 & ya===0){log.info("点击模式:关")}}
if (afterBehavior===2){if (xa===0 & ya===0){log.info("F模式:开");}await sleep(1000);keyPress("F");}else{if (debugmodel===1 & xa===0 & ya===0){log.info("F模式:关")}}
if (debugmodel===1 & xa===0 & ya===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);}else{ log.info("识别到图片");}
if (debugmodel===1 & xa===0 & ya===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);}else{if(ii<=1) log.info("识别到元素");}
return result = { x: res.x+xa, y: res.y+ya, w:res.width,h:res.Height,found: true }
}
const NowTime = new Date();
@@ -27,34 +27,55 @@
await sleep(1200);
}
//ocr封装函数
async function Textocr(wenzi="空参数",chaotime=10,clickocr=0,debugcode=0,x=0,y=0,w=1920,h=1080) {
const startTime = new Date();
for (let ii = 0; ii < 10; ii++)
{
// 获取一张截图
let captureRegion = captureGameRegion();
let res1
// 对整个区域进行 OCR
let resList = captureRegion.findMulti(RecognitionObject.ocr(x,y,w,h));
//log.info("OCR 全区域识别结果数量 {len}", resList.count);
for (let i = 0; i < resList.count; i++)
{ // 遍历的是 C# 的 List 对象,所以要用 count而不是 length
let res = resList[i];
res1=res.text
if (res.text===wenzi) {
log.info(`·${res1}·识别到`);
if (debugcode===1){if (x===0 & y===0){log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);return result = { text: res.text, x: res.x, y: res.y, found: true }}}else{if (x===0 & y===0){log.info("文本OCR完成'{text}'", res.text);}}
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
res1=res.text
if (res.text === wenzi) {
if(ii<=1)log.info(`·${res1}·识别到`)
if (debugcode === 1){
if (x === 0 & y === 0){
log.info("全图代码位置:({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);
return result = { text: res.text, x: res.x, y: res.y, found: true }}
}
else{if (x === 0 & y === 0){log.info("文本OCR完成'{text}'", res.text);}
}
if (clickocr===1){await sleep(1000);click(res.x, res.y);}
if (clickocr===2){await sleep(100);keyPress("F");}
return result = { text: res.text, x: res.x, y: res.y, found: true }
}
if (debugcode===2 && !res.isEmpty()){
// log.info("({x},{y},{h},{w})", res.x-10, res.y-10, res.width+10, res.Height+10);
if (debugcode===3){
break;
}
return result = { text: res.text, x: res.x, y: res.y, found: true }
}
if (debugcode===2 && !res.isEmpty()){
return result = { text: res.text, x: res.x, y: res.y, found: true }
}
}
if (debugcode===3 && (resList.count <=0 || res1!=wenzi) ){
return result = { found: true }
}
const NowTime = new Date();
if (Math.abs(NowTime - startTime)>chaotime*1000){if (x===0 & y===0){log.info(`${chaotime}秒超时退出,·${wenzi}·未找到`);}return result = {found: false };}else{ii=8;log.info(`·${wenzi}·识别中……`); if(x !== 840 && x !== 1188){keyPress("w")}; }
if (Math.abs(NowTime - startTime)>chaotime*1000){
if (x===0 & y===0){
log.info(`${chaotime}秒超时退出,·${wenzi}·未找到`);
}
return result = {found: false};
}
else{
ii=8;
if(x !== 840 && x !== 1188){
keyPress("w")
};
}
await sleep(100);
}
}
@@ -63,18 +84,22 @@
var SMODEL = settings.SMODEL ? settings.SMODEL : false; // false 公版BETTERGItrue 自编译版本LCB
var SHUOVER=0 //0初始状态1队伍配置标志2结束线路3线路出错
var haoganq=0 //0初始状态1好感队伍配置标志
var SHUV = settings.shuv ? settings.shuv : 1; // 1 单线路2 树脂耗尽
var Rewards = settings.Rewards ? settings.Rewards : false; // ture 领取冒险点奖励false 不领取冒险点奖励
var Fligtin = false; //领取冒险点奖励标志。
var tolerance = 30;
var position ={};
var position_another ={};
var repeatRoute = false;//线路重复标志
var Lastexecution = false;//线路执行标志,用于判断上一线路是否执行。
var Fightquick = settings.Fightquick ? settings.Fightquick : false;
var Fighttimeout = settings.timeout * 1000 ? settings.timeout * 1000 : 240000;//战斗超时时间默认为240秒
var Fightquick = settings.Fightquick ? settings.Fightquick : true;
var Fighttimeout = settings.timeout * 1000 ? settings.timeout * 1000 : 180000;//战斗超时时间默认为240秒
const ocrRegion2 = { x: 0, y: 200, width: 300, height: 300 }; // 追踪任务区域
const ocrRo2 = RecognitionObject.ocr(ocrRegion2.x, ocrRegion2.y, ocrRegion2.width, ocrRegion2.height);
const ocrRegion1 = { x: 800, y: 200, width: 300, height: 100 }; // 中心区域
const ocrRo1 = RecognitionObject.ocr(ocrRegion1.x, ocrRegion1.y, ocrRegion1.width, ocrRegion1.height);
const ocrRegion3 = { x: 906, y: 928, width: 161, height: 100 }; // 下方区域
const ocrRo3 = RecognitionObject.ocr(ocrRegion3.x, ocrRegion3.y, ocrRegion3.width, ocrRegion3.height);
var method= settings.method ? settings.method : "冒险之证";
var Rewardsuse = settings.Rewardsuse ? settings.Rewardsuse : "1/2";
var resinTypes = Rewardsuse.split("/");
var rewards = [];
@@ -86,49 +111,61 @@
}
rewards.push(resinType);
}
const resinTypeMap = ["","使用1个浓缩树脂获取2倍产出", "使用20个原粹树脂", "使用1个脆弱树脂获取3倍产出", "使用1个须臾树脂获取3倍产出"];
const golbalRewards = ["","浓缩树脂","原粹树脂","脆弱树脂","须臾树脂"]; // 对应四种树脂
// 根据 rewards 数组长度,依次赋值给对应的变量
if (rewards.length > 0) onerewards = resinTypeMap[rewards[0]];
if (rewards.length > 1) secendrewards = resinTypeMap[rewards[1]];
if (rewards.length > 2) threendrewards = resinTypeMap[rewards[2]];
if (rewards.length > 3) fourdrewards = resinTypeMap[rewards[3]];
log.info(`使用树脂类型数量:${rewards.length}`);
log.info(`优先使用的树脂类型:${onerewards} --> ${secendrewards} --> ${threendrewards} --> ${fourdrewards}`);
// return
if (rewards.length > 0) onerewards = golbalRewards[rewards[0]];
if (rewards.length > 1) secendrewards = golbalRewards[rewards[1]];
if (rewards.length > 2) threendrewards = golbalRewards[rewards[2]];
if (rewards.length > 3) fourdrewards = golbalRewards[rewards[3]];
const golbalRewardText = [onerewards, secendrewards, threendrewards, fourdrewards].filter(Boolean);//过滤树脂使用类型
var doneCount = 0;
filePath = ""
// 读取原始次数配置
var rawTimes = settings.times*2 ? settings.times : "6";
var color = settings.color ? settings.color : 1;
var BIAOZZ = "assets/model/BIAOZ.bmp"
const colorMap = {
"1-蓝花(经验花)": 1,
"2-黄花(摩拉花)": 2
};
var color = colorMap[settings.color] || 1;
const modelMap = {
"1-次数刷取": 1,
"2-树脂耗尽": 2
};
var SHUV = modelMap[settings.shuv] || 1;
var BIAOZZ = "assets/model/BIAOZ.bmp"
var timesValue = 12; // 设置默认值
var num = parseFloat(rawTimes) * 2; // 直接计算乘以2后的值并尝试转换为浮点数
// 如果输入是有效的数字并且在合理范围内则更新timesValue
if (/^-?\d+\.?\d*$/.test(rawTimes) && num >= 1 && num <= 198) {
timesValue = Math.max(1, Math.min(198, Math.floor(num))); // 确保timesValue为整数并且不超过上限
}
var timesConfig = { value: timesValue };
if (color == 2){ var DIMAIHUA = "assets/model/DIMAIHUA-huank.bmp";}
else if (color == 1){var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";}
else{var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";}
log.warn(`全自动枫丹地脉花: v3.2 - ${SHUV}.${color}.${rawTimes}`);//调试LOG
log.warn(`使用树脂类型数量:${rewards.length}`);
log.warn(`使用树脂顺序:${golbalRewardText.join(" ->")}`);
if (color == 2){ var DIMAIHUA = "assets/model/DIMAIHUA-huank.bmp";var DIMAIHUA2 = "assets/model/DIMAIHUA-lank.bmp";}
else if (color == 1){var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";var DIMAIHUA2 = "assets/model/DIMAIHUA-huank.bmp";}
else{var DIMAIHUA = "assets/model/DIMAIHUA-lank.bmp";;var DIMAIHUA2 = "assets/model/DIMAIHUA-huank.bmp";}
var DIMAIHUA3 = "assets/model/DIMAIHUA-da.bmp"
var DIMAIHUA4 = "assets/model/DIMAIHUA-da2.bmp"
var condensedResin = "assets/model/condensed_resin_count.png";
var originalResin = "assets/model/original_resin_count.png";
var fragileResin = "assets/model/fragile_resin_count.png";
var momentResin = "assets/model/moment_resin_count.png";
var oneResin = "assets/model/one.png";
log.debug(`DEBUG:${SHUV}.${color}.${rawTimes}`);//调试LOG
if (Rewards){log.warn("结束后领励练点和提交每日!");if(settings.nh === undefined || settings.nh === "") {log.warn("好感队未配置,领奖励时不切换队伍")}}
if (settings.nh === undefined || settings.nh === "") { log.warn("好感队禁用!");haoganq=0}else{var haogandui = settings.nh;haoganq=1;if(settings.n === undefined ) {throw new Error("好感队已经设置,请填战斗队伍!")}}
if (settings.n === undefined || settings.n === "") { log.warn("队伍名称未配置,不更换队伍");SHUOVER=1;}
if (SHUV == 1) {log.warn(`线路模式 ' 按次数刷取 ${timesConfig.value/2} 次' `);}else{log.warn("线路模式 ' 设定使用的树脂类型耗尽模式最多99次 '");timesConfig.value = 198;}
if (color == 1) {log.warn("地脉类型 ' 蓝色-经验书花!'");}else{log.warn("地脉类型 ' 黄色-摩拉花!'")}
if (Rewards){log.warn("结束后领励练点和提交每日...");if(settings.nh === undefined || settings.nh === "") {log.warn("好感队未配置,领奖励时不切换队伍..")}}
if (SHUV == 1) {log.warn(`线路模式 <<按次数刷取>> ${timesConfig.value/2}`);}else{log.warn("线路模式 设定使用的树脂类型<<耗尽模式>>最多99次... '");timesConfig.value = 198;}
if (color == 1) {log.warn("地脉类型 <<蓝色-经验花>>...");}else{log.warn("地脉类型 '<<黄色-摩拉花>>...")}
if (settings.n === undefined || settings.n === "") { log.warn("队伍名称未配置,不更换队伍...");SHUOVER=1;}
if (settings.nh === undefined || settings.nh === "") { log.warn("好感队禁用...");haoganq=0}else{var haogandui = settings.nh;haoganq=1;if(settings.n === undefined ) {throw new Error("好感队已经设置,请填战斗队伍...")}}
let nowuidString = settings.nowuid ? settings.nowuid : "";
setGameMetrics(1920, 1080, 1);
@@ -235,43 +272,188 @@
const allFlowerCoords = [
// 线路1
{ line: 1, flower: 1, x: 773, y: 669 },
{ line: 1, flower: 2, x: 846, y: 696 },
{ line: 1, flower: 3, x: 902, y: 762 },
{ line: 1, flower: 4, x: 912, y: 812 },
{ line: 1, flower: 5, x: 876, y: 840 },
{ line: 1, flower: 6, x: 815, y: 788 },
{ line: 1, flower: 1, x: 773, y: 669 , xR: 4760.80029296875 , yR: 2574.517578125 },
{ line: 1, flower: 2, x: 846, y: 696 , xR: 4653.67138671875 , yR: 2531.894287109375 },
{ line: 1, flower: 3, x: 902, y: 762 , xR: 4568.48828125 , yR: 2433.225341796875 },
{ line: 1, flower: 4, x: 912, y: 812 , xR: 4553.5107421875 , yR: 2358.491943359375 },
{ line: 1, flower: 5, x: 876, y: 840 , xR: 4607.455078125 , yR: 2316.584716796875 },
{ line: 1, flower: 6, x: 815, y: 788 , xR: 4700.13818359375 , yR: 2393.348876953125 },
// 线路2
{ line: 2, flower: 1, x: 1160, y: 716 },
{ line: 2, flower: 2, x: 1155, y: 766 },
{ line: 2, flower: 3, x: 1117, y: 801 },
{ line: 2, flower: 4, x: 1082, y: 896 },
{ line: 2, flower: 5, x: 1013, y: 883 },
{ line: 2, flower: 1, x: 1160, y: 716 , xR: 4183.26953125 , yR: 2502.36962890625 },
{ line: 2, flower: 2, x: 1155, y: 766 , xR: 4190.03271484375 , yR: 2426.40625 },
{ line: 2, flower: 3, x: 1117, y: 801 , xR: 4246.28271484375 , yR: 2374.04833984375 },
{ line: 2, flower: 4, x: 1082, y: 896 , xR: 4299.75146484375 , yR: 2232.588134765625 },
{ line: 2, flower: 5, x: 1013, y: 883 , xR: 4402.5263671875 , yR: 2253.2724609375 },
// 线路3√
{ line: 3, flower: 1, x: 1216, y: 661 },
{ line: 3, flower: 2, x: 1230, y: 685 },
{ line: 3, flower: 3, x: 1282, y: 642 },
{ line: 3, flower: 4, x: 1335, y: 639 },
{ line: 3, flower: 1, x: 1216, y: 661 , xR: 4098.6328125 , yR: 2584.1611328125 },
{ line: 3, flower: 2, x: 1230, y: 685 , xR: 4063.5205078125 , yR: 2564.291259765625 },
{ line: 3, flower: 3, x: 1282, y: 642 , xR: 3999.6552734375 , yR: 2613.181640625 },
{ line: 3, flower: 4, x: 1335, y: 639 , xR: 3921.345703125 , yR: 2617.813232421875 },
// 线路4
{ line: 4, flower: 1, x: 965, y: 672 },
{ line: 4, flower: 2, x: 921, y: 660 },
{ line: 4, flower: 3, x: 886, y: 660 },
{ line: 4, flower: 4, x: 876, y: 625 },
{ line: 4, flower: 1, x: 965, y: 672 , xR: 2932.47265625 , yR: 3583.896728515625 },
{ line: 4, flower: 2, x: 921, y: 660 , xR: 3008.40234375 , yR: 3602.593017578125 },
{ line: 4, flower: 3, x: 886, y: 660 , xR: 3077.185546875 , yR: 3602.835693359375 },
{ line: 4, flower: 4, x: 876, y: 625 , xR: 3091.7978515625 , yR: 3654.750732421875 },
// 线路5
{ line: 5, flower: 1, x: 727, y: 153 },
{ line: 5, flower: 2, x: 752, y: 78 },
{ line: 5, flower: 3, x: 712, y: 47 },
{ line: 5, flower: 4, x: 643, y: 4 },
{ line: 5, flower: 1, x: 727, y: 153 , xR: 4556.0986328125 , yR: 4762.41748046875 },
{ line: 5, flower: 2, x: 752, y: 78 , xR: 4517.81201171875 , yR: 4866.47802734375 },
{ line: 5, flower: 3, x: 712, y: 47 , xR: 4578.63134765625 , yR: 4913.2822265625 },
{ line: 5, flower: 4, x: 643, y: 4 , xR: 4679.46875 , yR: 4977.8310546875 },
// 线路6
{ line: 6, flower: 1, x: 0, y: 0 },//开始已经检测,不用复检
{ line: 6, flower: 2, x: 469, y: 369 },//315 54
{ line: 6, flower: 3, x: 400, y: 343 },//289
{ line: 6, flower: 4, x: 371, y: 281 },//227 379 290
];
{ line: 6, flower: 1, x: 0, y: 0 , xR: 4962.818359375 , yR: 4395.8056640625 },
{ line: 6, flower: 2, x: 469, y: 369 , xR: 4952.037109375 , yR: 4468.8408203125 },
{ line: 6, flower: 3, x: 400, y: 343 , xR: 5043.3564453125 , yR: 4479.98974609375 },
{ line: 6, flower: 4, x: 371, y: 281 , xR: 5087.0234375 , yR: 4573.26708984375 },
];
async function PathCheak(findFlower=0) {
if (method=="拖动地图"){findFlower = findFlower === 0 ? 1 : 0;}
if (findFlower == 0){
return await PathCheak0();
}else
if (findFlower == 1){
return await PathCheak1();
}
}
async function PathCheak0() {
repeatRoute = false;
var bigMapPosition={x:0,y:0};
await genshin.returnMainUi();
log.info("重置地图中,打开冒险之证寻找地脉花...");
await genshin.tp(2297.60, -824.45);
await genshin.returnMainUi();
for(let i = 0;i<5;i++){
await sleep(700);
await keyPress("VK_ESCAPE");
await sleep(300);
for(let j=0;j<5;j++){
let book = await Textocr("冒险之证",3,0,0,113,626,630,430);
if (book.found){
await click(book.x+40,book.y+10);
await sleep(500);
}
let bookconfirm = await Textocr("冒险之证",0.1,0,3,113,626,630,430);
if (bookconfirm.found){
break
}else{
continue
}
}
let crusade = await await Textocr("讨伐",5,1,0,127,98,437,900);
if (!crusade.found){
log.info("冒险之证打开错误T...");
continue;
}
await sleep(500);
await click(860,683);
let dimai = await imageRecognition(DIMAIHUA3,2,0,0,400,248,550,370);
if (!dimai.found){
await sleep(500);
await click(956,288);
await sleep(500);
await moveMouseTo(956,282);
await sleep(100);
await leftButtonDown();
await sleep(100);
await moveMouseTo(956,275);
await sleep(100);
await moveMouseTo(956,273);
await sleep(100);
await leftButtonUp();
let dimai2 = await imageRecognition(DIMAIHUA3,1,0,0,400,248,550,370);
if (!dimai2.found){continue}
}
await sleep(200);
if (color==1){
await imageRecognition(DIMAIHUA4,2,1,0,400,248,550,370);
}else{
await imageRecognition(DIMAIHUA3,2,1,0,400,248,550,370);
}
let fontaine = await Textocr("枫丹",1,0,0,1031,641,250,240);
if (!fontaine.found){
await sleep(1000);
await click(1562,787);
await sleep(1000);
let fontaine1 = await Textocr("枫丹",1,1,0,1031,641,250,240);
if(!fontaine1.found){await click(1524,670);}
await sleep(1000);
let fontaine2 = await Textocr("枫丹",1,0,0,1031,641,250,240);
if (!fontaine2.found){continue}
}
for(let i=0;i<5;i++){
await sleep(500);
await click(1529,846);
await sleep(500);
await click(1529,846);
await sleep(1500);
let crusade = await await Textocr("讨伐",0,1,0,127,98,437,900);
if (crusade.found){
continue
}else{
break
}
}
try{
bigMapPosition = genshin.getPositionFromBigMap();
if (bigMapPosition.x >= 2900 && bigMapPosition.y <= 5100 ){
log.info("区域正确...");
break;
}else{
log.info("区域错误...");
}
}
catch(error){
log.info("冒险之证打开错误G...", error);
continue;
}
}
const bigMapZoomLevel = genshin.getBigMapZoomLevel();
// log.info(`当前大地图坐标: X${Math.floor(bigMapPosition.X)} / Y${Math.floor(bigMapPosition.Y)}`);
// log.info(`当前大地图缩放:${bigMapZoomLevel}`);
const RealPosition ={x: bigMapPosition.X,y: bigMapPosition.Y}
position = await findFlowerPositionWithTolerance(RealPosition,10,allFlowerCoords);
if (position){
log.info(`找到地脉花的线路:|X:${Math.floor(bigMapPosition.X)}|Y:${Math.floor(bigMapPosition.Y)}|线路:${position.line}|序号:${position.flower}|`);
let XIAN_another = await imageRecognition(DIMAIHUA2,1,0,0,0);
if (XIAN_another.found){
if (XIAN_another.found){
let recognizedCoord_another = { x: ( bigMapPosition.X+((960-(XIAN_another.x+XIAN_another.w/2))*(5-bigMapZoomLevel))), y: ( bigMapPosition.Y+((540-(XIAN_another.y+XIAN_another.h/2)))*(5-bigMapZoomLevel))};
position_another = await findFlowerPositionWithTolerance(recognizedCoord_another, 10,allFlowerCoords);
log.info(`找到另一个线路:|X:${Math.floor( bigMapPosition.X+((960-(XIAN_another.x+XIAN_another.w/2))*(5-bigMapZoomLevel)))}|Y:${Math.floor( bigMapPosition.Y+((540-(XIAN_another.y+XIAN_another.h/2)))*(5-bigMapZoomLevel))}|线路:${position_another.line}|序号:${position_another.flower}|`);
}
}
if (position_another.line == position.line){
log.info("线路重合,绕过模式打开...");repeatRoute = true;
}else{
log.info("线路正常...");repeatRoute = false;
}
return true
}
else{
return false
}
}
// 输出选择的线路
async function PathCheak1() {
repeatRoute = false;
await genshin.returnMainUi();
log.info("重置地图中,关闭自定义标记,快速拖动模式寻找地脉花……");
await genshin.tp(2297.60, -824.45);
@@ -294,7 +476,7 @@
await sleep(500);
await click(1446,350);
await sleep(500);
let XIAN6 = await imageRecognition(DIMAIHUA,1,0,0,387,0,700,200);if (XIAN6.found){
let XIAN6 = await imageRecognition(DIMAIHUA,0.5,0,0,387,0,700,200);if (XIAN6.found){
log.info("地脉花位置: X:"+XIAN6.x+" Y:"+XIAN6.y);
position = {line:6,flower:1};
return true }//return true
@@ -310,11 +492,24 @@
await sleep(500);
let XIAN123 = await imageRecognition(DIMAIHUA,1,0,0,0,0,1720,1080);
if (XIAN123.found){
let XIAN123_another = await imageRecognition(DIMAIHUA2,0.5,0,0,0,0,1720,1080);
if (XIAN123_another.found){
log.info("地脉花位置_another: X:"+XIAN123_another.x+" Y:"+XIAN123_another.y);
const recognizedCoord_another = { x: XIAN123_another.x, y: XIAN123_another.y };
position_another = await findFlowerPositionWithTolerance(recognizedCoord_another, tolerance,allFlowerCoords);
}
log.info("地脉花位置: X:"+XIAN123.x+" Y:"+XIAN123.y);
const recognizedCoord = { x: XIAN123.x, y: XIAN123.y };
position = findFlowerPositionWithTolerance(recognizedCoord, tolerance);
if (position.line==3){position = findFlowerPositionWithTolerance(recognizedCoord, tolerance);}
position = await findFlowerPositionWithTolerance(recognizedCoord, tolerance,allFlowerCoords);
if (position.line == 3){position = await findFlowerPositionWithTolerance(recognizedCoord, tolerance,allFlowerCoords);}
if (position) {
if (position_another.line == position.line){log.info("线路重合,谨慎模式打开...");repeatRoute = true;}
return true;
} else {
log.info(`无法找到花朵位置(在容错范围内)。`);return false;
@@ -325,10 +520,22 @@
await sleep(800);
let XIAN4 = await imageRecognition(DIMAIHUA,1,0,0);
if (XIAN4.found){
let XIAN4_another = await imageRecognition(DIMAIHUA2,0.5,0,0);
if (XIAN4_another.found){
log.info("地脉花位置_another: X:"+XIAN4_another.x+" Y:"+XIAN4_another.y);
const recognizedCoord_another = { x: XIAN4_another.x, y: XIAN4_another.y };
position_another = await findFlowerPositionWithTolerance(recognizedCoord_another, tolerance,allFlowerCoords);
}
log.info("地脉花位置: X:"+XIAN4.x+" Y:"+XIAN4.y);
const recognizedCoord = { x: XIAN4.x, y: XIAN4.y };
position = findFlowerPositionWithTolerance(recognizedCoord, tolerance);
position = await findFlowerPositionWithTolerance(recognizedCoord, tolerance,allFlowerCoords);
if (position) {
if (position_another.line == position.line){log.info("线路重合,谨慎模式打开...");repeatRoute = true;}
return true;
} else {
log.info(`无法找到花朵位置(在容错范围内)。`);return false;
@@ -337,28 +544,47 @@
await sleep(500);
await moveMouseTo(1064,1079);
await sleep(200);
let XIAN66 = await imageRecognition(DIMAIHUA,1,0,0);
if (XIAN66.found){
log.info("地脉花位置: X:"+XIAN66.x+" Y:"+XIAN66.y);
const recognizedCoord = { x: XIAN66.x, y: XIAN66.y };
position = findFlowerPositionWithTolerance(recognizedCoord, tolerance);
let XIAN56 = await imageRecognition(DIMAIHUA,1,0,0);
if (XIAN56.found){
let XIAN56_another = await imageRecognition(DIMAIHUA2,0.5,0,0);
if (XIAN56_another.found){
log.info("地脉花位置_another: X:"+XIAN56_another.x+" Y:"+XIAN56_another.y);
const recognizedCoord_another = { x: XIAN56_another.x, y: XIAN56_another.y };
position_another = await findFlowerPositionWithTolerance(recognizedCoord_another, tolerance,allFlowerCoords);
}
log.info("地脉花位置: X:"+XIAN56.x+" Y:"+XIAN56.y);
const recognizedCoord = { x: XIAN56.x, y: XIAN56.y };
position = await findFlowerPositionWithTolerance(recognizedCoord, tolerance,allFlowerCoords);
if (position) {
if (position_another.line == position.line){log.info("线路重合,谨慎模式打开...");repeatRoute = true;}
return true;
} else {
log.info(`无法找到花朵位置(在容错范围内)。`);return false;
}
}
}else{throw new Error("线路出错,退出!")}
}
function findFlowerPositionWithTolerance(coord, tolerance) {
function findFlowerPositionWithTolerance(coord, tolerance,allFlowerCoordsIn) {
let closestFlower = null; // 用于记录最近的花朵
let closestDistance = Infinity; // 初始化最近距离为无穷大
let matches = []; // 用于存储所有匹配的花朵
// 遍历所有花朵坐标,检查是否在容错范围内
for (let i = 0; i < allFlowerCoords.length; i++) {
const flower = allFlowerCoords[i];
const distance = Math.sqrt(Math.pow(flower.x - coord.x, 2) + Math.pow(flower.y - coord.y, 2));
for (let i = 0; i < allFlowerCoordsIn.length; i++) {
const flower = allFlowerCoordsIn[i];
if (tolerance == 10){
var distance = Math.sqrt(Math.pow(flower.xR - coord.x, 2) + Math.pow(flower.yR - coord.y, 2));
}else{
var distance = Math.sqrt(Math.pow(flower.x - coord.x, 2) + Math.pow(flower.y - coord.y, 2));
}
if (distance <= tolerance) {
matches.push(flower); // 在容错范围内,添加到匹配列表
@@ -487,11 +713,11 @@
for (let j = 0;j < 2;j++) {
for (let i = 0;i < rewards.length;i++) {
let SHU = await Textocr(resinTypeMap[rewards[i]],0.3,0,0,510,380,640,600);
let SHU = await Textocr(resinTypeMap[rewards[i]],0.1,0,0,510,380,640,600);
if (SHU.found){
if (resinTypeMap[rewards[i]] == "使用20个原粹树脂")
{
let BUC = await Textocr("补充",0.2,0,0,1150,440,210,130);
let BUC = await Textocr("补充",0.1,0,0,1150,440,210,130);
if (BUC.found) {continue;}
}
@@ -564,7 +790,7 @@
log.info("未检测到浓缩树脂图标");
}
var originalResinCountRa = await imageRecognition(originalResin,0.1, 0, 0,1555,0,75,80);
var originalResinCountRa = await imageRecognition(originalResin,0.1, 0, 0,1555,0,90,80);
if (originalResinCountRa.found) {
// await moveMouseTo(originalResinCountRa.x,originalResinCountRa.y);
let countArea = await Textocr("",0.5, 0, 2,originalResinCountRa.x+originalResinCountRa.w,originalResinCountRa.y,originalResinCountRa.w*3,originalResinCountRa.h);//
@@ -675,6 +901,13 @@
logFightResult = fightResult ? "成功" : "失败";
log.info(`战斗结束,战斗结果:${logFightResult}`);
cts.cancel();
if(!fightResult){
Lastexecution = false;
await genshin.returnMainUi();
await sleep(1000);
await genshin.tp(2297.60, -824.45);
await genshin.returnMainUi();
}
return fightResult;
}
@@ -702,13 +935,16 @@
let noTextCount = 0;
const successKeywords = ["挑战达成", "战斗胜利", "挑战成功"];
const failureKeywords = ["挑战失败"];
const recovery = ["复苏"];
// 循环检测直到超时
while (Date.now() - startTime < Fighttimeout) {
try {
let captureRegion = captureGameRegion();
let result = captureRegion.find(ocrRo1);
let result3 = captureRegion.find(ocrRo3);
let text = result.text;
let text3 = result3.text;
// 检查成功关键词
for (let keyword of successKeywords) {
@@ -727,6 +963,17 @@
return;
}
}
// 检查复苏关键词
for (let keyword of recovery) {
if (text3.includes(keyword)) {
log.warn("检测到战斗失败关键词: {0}", keyword);
await sleep(1000);
result3.click();
resolve(false);
return;
}
}
//战斗区域
let foundText = recognizeFightText(captureRegion);
@@ -758,50 +1005,58 @@
}
})();
});
}
}
//重新战斗次数
var retryCount = 0;
var executedCount = 0;
async function Veinfligt() {
// 定义路线常量
// 定义路线常量
var selectedPath = pathingMap[`路线${position.line} ${['厄里那斯', '秋分山西侧锚点左下', '秋分山西侧锚点右', '柔灯港上锚点', '新枫丹科学院左锚点', '芒索斯山东麓'][position.line - 1]}`]
var selectedFolder = folderMap[`路线${position.line} ${['厄里那斯', '秋分山西侧锚点左下', '秋分山西侧锚点右', '柔灯港上锚点', '新枫丹科学院左锚点', '芒索斯山东麓'][position.line - 1]}`]
executedCount = (position.flower-1)*2+0;
Lastexecution = false;
log.info(`开始执行第 ${position.line} 线路的第 ${executedCount/2 + 1}/${selectedPath.length/2} 朵地脉花...`);
log.info(`开始执行第 ${position.line} 线路的第 ${executedCount/2 + 1}/${selectedPath.length/2} 朵地脉花...`);
for (let i = 0; i < selectedPath.length; i += 2){
if (executedCount/2 + 1 > selectedPath.length/2) {
// if (executedCount>99) {log.info("未找到地脉花,重新尝试..."); return true;}
log.info("本线路执行完毕...");
break;}
break;
}
if (doneCount >= timesConfig.value/2){
SHUOVER=2;log.info(`地脉花执行完成 ${timesConfig.value/2} 次,结束执行...`);
return true;
}
}
const jsonFile1 = selectedPath[i+position.flower*2-2];
if (jsonFile1 == undefined) {
log.info(`本线路完结,未达设定执行次数 ${timesConfig.value/2} ,继续执行...`);
return true;
}
if (repeatRoute && (executedCount/2 + 1 + i) == position_another.flower) {
log.info(`线路混合其他类型地脉花,跳过...`);
SMODEL = false;
continue;
}else{
log.info(`线路正常,继续...`);
SMODEL = settings.SMODEL ? settings.SMODEL : false;
}
const jsonFile2 = selectedPath[i+position.flower*2-1];
// 执行单个到达地脉花路径文件1
const choicePath = `${selectedFolder}${jsonFile1}`
const choicePath = `${selectedFolder}${jsonFile1}`
log.info(`开始执行前往都地脉花:${jsonFile1}`);
if(SMODEL){
if (!Lastexecution || (position.line==1 && (i+position.flower*2-2)==8)) {
if(position.line==2 && (i+position.flower*2-2)==8 && Lastexecution){
await pathingScript.runFile("assets/枫丹地脉花-路线2 秋分山西侧锚点左下/线路修复/枫丹地脉花-路线2 秋分山西侧锚点左下-5秋分山左左下下1-线路修复.json");}
else
{
else{
if(position.line==2 && (i+position.flower*2-2)==8)//特殊处理
{
let pathDic = JSON.parse(file.readTextSync(choicePath));
@@ -810,7 +1065,9 @@
await genshin.returnMainUi();
pathDic["positions"].splice(0, 1);
await pathingScript.run(JSON.stringify(pathDic));
}else{await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);}
}else{
await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);
}
}
}
else
@@ -841,10 +1098,16 @@
}else{await pathingScript.runFile(`${selectedFolder}${jsonFile1}`);}
}
}
}
// 寻找地脉溢口,找到地脉花就领奖,没有找到就直接战斗,再尝试领奖
if (await VeinEntrance()){
if (await VeinEntrance()){
if(position.line==2 && (i+position.flower*2-2)==8){
await pathingScript.runFile("assets/枫丹地脉花-路线2 秋分山西侧锚点左下/线路修复/枫丹地脉花-路线2 秋分山西侧锚点左下-5秋分山左左下下_特殊处理.json");
}
await sleep(1000);
await dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false})); await keyPress("F");
log.warn("开始战斗...");
@@ -852,7 +1115,6 @@
shouldContinueChecking = true;
checkRewardPage();// 执行自动战斗并同步检测领奖页面
if (!Fightquick){
await dispatcher.runTask(new SoloTask("AutoFight")); //固定执行两次战斗,执行自动战斗,配置器中的设置建议填你的队伍打一次大概得时间
await sleep(1000);
@@ -869,8 +1131,9 @@
//退出执行
SHUOVER=2;
return false;
}
}
}
await keyPress("1");//防止战斗后处于特殊状态寻路异常例如火神上摩托车1号位不要放类似角色
}
shouldContinueChecking = true;
@@ -878,7 +1141,7 @@
log.info(`开始执行寻找地脉花奖励:${jsonFile2}`);
await dispatcher.addTimer(new RealtimeTimer("AutoPick", { forceInteraction: false}));
await pathingScript.runFile(`${selectedFolder}${jsonFile2}`);
await sleep(3000);
await sleep(2000);
// 领取奖励,开始找地脉口
log.info(`开始本线路第 ${executedCount/2+1} 朵花的奖励领取`);
if (haoganq==1){log.info(`切换好感队伍:'${haogandui}'`);await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(haogandui);}
@@ -921,13 +1184,21 @@
}
}
}
}else{log.warn("未配置禁用UID继续进行");}
}
try {
//根据SHUOVER决定模式
while (SHUOVER<=1){
Fligtin = true ; //领取冒险点奖励标志。
if (!(await PathCheak1())){;await leftButtonUp();throw new Error("未找到地脉花,退出!")}else{await leftButtonUp();await genshin.returnMainUi();}
if (!(await PathCheak(0))){
await leftButtonUp();
log.info("未找到地脉花,更换寻找方式,重试...")
if (!(await PathCheak(1)))
{
await leftButtonUp();await genshin.returnMainUi();
throw new Error("未找到地脉花,退出!")
}
}
//第一次执行选择队伍
if (SHUOVER == 0){await genshin.returnMainUi(); await sleep(1000);await genshin.SwitchParty(settings.n);await sleep(500);}

View File

@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "全自动枫丹地脉花",
"version": "3.1",
"version": "3.2",
"bgi_version": "0.44.8",
"description": "枫丹地脉花蓝花金花通用。生存压力大请带盾奶避免纯水输出请注意说明文件。如有BUG请联系作者QQ:119996800",
"tags": [

View File

@@ -1,41 +1,50 @@
[
{
"name": "method",
"type": "select",
"label": "默认:通过 <冒险之证> 寻找地脉花,一般不用改\n可选通过 <拖动地图> 为原始方法,按需要选择",
"options": [
"冒险之证",
"拖动地图"
]
},
{
"name": "n",
"type": "input-text",
"label": "选填战斗队伍,默认不更换队伍,如需好感队则必填"
"label": "选填战斗队伍,默认不更换队伍,如需好感队则必填"
},
{
"name": "nh",
"type": "input-text",
"label": "选填好感队伍,如设定领奖前切换,同时战斗队伍必填"
"label": "选填好感队伍,如设定领奖前切换,同时战斗队伍必填"
},
{
"name": "times",
"type": "input-text",
"label": "选填按刷取次数默认6次最多99次树脂耗尽模式下无效"
"label": "选填按刷取次数默认6次最多99次树脂耗尽模式下无效"
},
{
"name": "shuv",
"type": "select",
"label": "默认:“1”为按上面的次数刷取,选“2”为耗尽树脂模式",
"label": "默认:<1> 为按上面的次数刷取,可选 <2> 为耗尽树脂模式",
"options": [
"1",
"2"
"1-次数刷取",
"2-树脂耗尽"
]
},
{
"name": "color",
"type": "select",
"label": "默认:蓝花(经验花)选“1” / 黄花(摩拉花)选“2”",
"label": "默认:<1-蓝花(经验花)>,可选<2-黄花(摩拉花)>",
"options": [
"1",
"2"
"1-蓝花(经验花)",
"2-黄花(摩拉花)"
]
},
{
"name": "Rewardsuse",
"type": "input-text",
"label": "树脂顺序,1=浓缩树脂/2=原粹树脂/3=脆弱树脂/4=须臾树脂\n用`/`隔开填写对应的树脂数字即可默认1/2\n表示先使用浓缩树脂,再使用原粹树脂,不填的不使用"
"label": "树脂设定:1=浓缩/2=原粹/3=脆弱/4=须臾\n用`/`隔开填写对应的树脂<数字>即可\n默认1/2 (表示先用浓缩后原粹,直至用完,不填的不使用)"
},
{
"name": "nowuid",
@@ -55,11 +64,11 @@
{
"name": "Fightquick",
"type": "checkbox",
"label": "开启:异步检测战斗结束,即地脉花长出后马上停止战斗\n开启后下方的超时时间才有效\n开启后建议关闭配置组中的自动检测战斗结束选项\n关闭:使用传统打开队伍界面进行判断战斗结束"
"label": "默认开启:异步检测战斗结束,即地脉花长出后马上停止战斗\n开启后建议关闭配置组中的<自动检测战斗结束>选项\n不启用:使用传统<打开队伍界面>进行判断战斗结束"
},
{
"name": "timeout",
"type": "input-text",
"label": "最长战斗超时时间单位秒默认240秒"
"label": "启用<异步检测战斗结束>开启后,下方填写的超时时间才有效\n默认180秒建议和配置组的战斗超时一致"
}
]