JS脚本:新增两个周本,以及优化了进入周本的时间 (#779)
* 测试 * 你的提交信息 * 周本全2.0更新以及打牌更新 * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * Update manifest.json * 打牌、周本bug 修复 * 新增两个周本,以及减少了了进入周本的时间 * Update settings.json
This commit is contained in:
@@ -1,6 +1,30 @@
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(async function () {//仆人周本
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await eatFood();//嗑药
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//检测传送结束 await tpEndDetection();
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async function tpEndDetection() {
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const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
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const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
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let tpTime = 0;
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await sleep(1500);//点击传送后等待一段时间避免误判
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//最多30秒传送时间
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while (tpTime < 300) {
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let capture = captureGameRegion();
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let res1 = capture.find(region1);
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let res2 = capture.find(region2);
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if (!res1.isEmpty()|| !res2.isEmpty()){
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log.info("传送完成");
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await sleep(1000);//传送结束后有僵直
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click(960, 810);//点击任意处
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await sleep(500);
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return;
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}
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tpTime++;
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await sleep(100);
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}
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throw new Error('传送时间超时');
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}
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//吃料理
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async function eatFood(){
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let foodName = settings.foodName ?? 0;
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@@ -192,11 +216,9 @@ await sleep(300);
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click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
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await sleep(2000);
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click(1725, 1020);//开始挑战
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await sleep(15000);
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await tpEndDetection();
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//副本内前往BOSS处
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click(960, 810);//点击任意处
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await sleep(2000);
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await eatFood();//嗑药
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keyPress("1");
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await sleep(1000);//切回固定行走位
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@@ -1,7 +1,7 @@
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{
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"manifest_version": 1,
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"name": "仆人周本自动刷取",
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"version": "2.0",
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"version": "2.1",
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"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略,但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,看情况可以多加一秒,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
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"authors": [
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{
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BIN
repo/js/周本11-火龙/assets/box.png
Normal file
BIN
repo/js/周本11-火龙/assets/box.png
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Binary file not shown.
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After Width: | Height: | Size: 1018 B |
1
repo/js/周本11-火龙/assets/recover.json
Normal file
1
repo/js/周本11-火龙/assets/recover.json
Normal file
@@ -0,0 +1 @@
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{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
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22
repo/js/周本11-火龙/assets/tp.json
Normal file
22
repo/js/周本11-火龙/assets/tp.json
Normal file
@@ -0,0 +1,22 @@
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{
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"info": {
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"name": "未命名路径",
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"type": "collect",
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"author": "柒叶子",
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"version": "1.0",
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"description": "前往周本",
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"bgiVersion": "0.35.1"
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},
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"positions": [
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{
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"id": 1,
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"x": 9481.6123046875,
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"y": -1931.45166015625,
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"type": "teleport",
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"move_mode": "walk",
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"action": "",
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"action_params": ""
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},
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]
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}
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254
repo/js/周本11-火龙/main.js
Normal file
254
repo/js/周本11-火龙/main.js
Normal file
@@ -0,0 +1,254 @@
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(async function () {//火龙
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//检测传送结束 await tpEndDetection();
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async function tpEndDetection() {
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const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
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const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
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let tpTime = 0;
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await sleep(1500);//点击传送后等待一段时间避免误判
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//最多30秒传送时间
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while (tpTime < 300) {
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let capture = captureGameRegion();
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let res1 = capture.find(region1);
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let res2 = capture.find(region2);
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if (!res1.isEmpty()|| !res2.isEmpty()){
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log.info("传送完成");
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await sleep(1000);//传送结束后有僵直
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click(960, 810);//点击任意处
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await sleep(500);
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return;
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}
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tpTime++;
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await sleep(100);
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}
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throw new Error('传送时间超时');
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}
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//吃料理
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async function eatFood() {
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let foodName = settings.foodName ?? 0;
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if(foodName){
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const foodSum = foodName.split('-');
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log.info("开始吃菜");
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await sleep(1000);
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keyPress("B");//打开背包
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await sleep(2000);
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click(863, 51);//选择食物
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await sleep(1000);
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for(let i = 0; i < foodSum.length; i++){
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click(170, 1020);//筛选
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await sleep(1000);
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click(195, 1020);//重置
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await sleep(1000);
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click(110, 110);//输入名字
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await sleep(1000);
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inputText(foodSum[i]);
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await sleep(500);
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click(490, 1020);//确认筛选
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await sleep(1000);
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click(180, 180);//选择第一个食物
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await sleep(1000);
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click(1690, 1015);//使用
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await sleep(1000);
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}
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keyPress("ESCAPE");
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await sleep(1500);
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}}
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//征讨之花领奖
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const autoNavigateToReward = async () => {
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// 定义识别对象
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const boxIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/box.png"));
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const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
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let advanceNum = 0;//前进次数
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//调整为俯视视野
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middleButtonClick();
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await sleep(800);
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moveMouseBy(0, 1030);
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await sleep(400);
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moveMouseBy(0, 920);
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await sleep(400);
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moveMouseBy(0, 710);
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log.info("开始领奖");
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while (true) {
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// 1. 优先检查是否已到达领奖点
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let captureRegion = captureGameRegion();
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let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
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let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
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// 检测到特点文字则结束!!!
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if (rewardResult.text == "接触征讨之花") {
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log.info("已到达领奖点,检测到文字: " + rewardResult.text);
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return;
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}
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else if(advanceNum > 30){
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throw new Error('前进时间超时');
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}
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// 2. 未到达领奖点,则调整视野
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for(let i = 0; i < 100; i++){
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captureRegion = captureGameRegion();
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let iconRes = captureRegion.Find(boxIconRo);
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let climbTextArea = captureRegion.DeriveCrop(1808, 1030, 25, 25);
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let climbResult = climbTextArea.find(RecognitionObject.ocrThis);
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// 检查是否处于攀爬状态
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if (climbResult.isEmpty()){
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log.info("检侧进入攀爬状态,尝试脱离");
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keyPress("x");
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await sleep(1000);
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keyDown("a");
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await sleep(800);
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keyUp("a");
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keyDown("w");
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await sleep(800);
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keyUp("w");
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}
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if (iconRes.x >= 920 && iconRes.x <= 980 && iconRes.y <= 540) {
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advanceNum++;
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log.info(`视野已调正,前进第${advanceNum}次`);
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break;
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} else {
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// 小幅度调整
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if(iconRes.y >= 520) moveMouseBy(0, 920);
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let adjustAmount = iconRes.x < 920 ? -20 : 20;
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let distanceToCenter = Math.abs(iconRes.x - 920); // 计算与920的距离
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let scaleFactor = Math.max(1, Math.floor(distanceToCenter / 50)); // 根据距离缩放,最小为1
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let adjustAmount2 = iconRes.y < 540 ? scaleFactor : 10;
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moveMouseBy(adjustAmount * adjustAmount2, 0);
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await sleep(100);
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}
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if(i > 97) throw new Error('视野调整超时');
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}
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// 3. 前进一小步
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keyDown("w");
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await sleep(500);
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keyUp("w");
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await sleep(100); // 等待角色移动稳定
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}
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}
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//执行战斗并检测结束
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async function autoFightAndEndDetection() {
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// 定义两个检测区域
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const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
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const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
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const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
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let challengeTime = 0;
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let challengeNum = 0;
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//12分钟兜底
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while (challengeTime < 6000) {
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// 捕获游戏区域
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let capture = captureGameRegion();
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// 检测两个区域的OCR结果
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let res1 = capture.find(region1);
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let res2 = capture.find(region2);
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let res3 = capture.find(region3);
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let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
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let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
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let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
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// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
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if (hasText1 && !hasText2 && hasText3) {
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challengeNum++;
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await sleep(500);//避免切人冷却,导致角色识别失败
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log.info(`执行第${challengeNum}次战斗`);
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challengeTime = challengeTime + 205;
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await dispatcher.runTask(new SoloTask("AutoFight"));
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}
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// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
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else if (hasText2 && !hasText1 && hasText3) {
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log.info("检测到挑战成功");
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break;
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}
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/*
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// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
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else if (!hasText2 && !hasText1 && hasText3) {
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log.info("检测到BOSS进入二阶段");
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await dispatcher.runTask(new SoloTask("AutoFight"));
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}
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// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
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else if (!hasText1 && !hasText2 && !hasText3){
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log.info("进入过场动画尝试快进");
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await sleep(400);
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click(1765, 55);
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await sleep(400);
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click(1765, 55);
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}
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*/
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challengeTime = challengeTime + 1;
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// 每次检测间隔100毫秒,避免CPU占用过高
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await sleep(100);
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}
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}
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//通用:前往副本(副本外)
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await sleep(1000);
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await pathingScript.runFile("assets/recover.json");
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await sleep(5000);
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await pathingScript.runFile("assets/tp.json");
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await sleep(1000);
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keyDown("w");
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await sleep(2000);
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keyUp("w");
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await sleep(1000);
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keyPress("F");
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await sleep(2000);
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click(1725, 1020);//单人挑战
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await sleep(300);
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click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
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await sleep(2000);
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click(1725, 1020);//开始挑战
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await tpEndDetection();
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//副本内前往BOSS处
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await eatFood();//嗑药
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keyPress("1");
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await sleep(1000);//切回固定行走位
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//开盾
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keyDown("s");
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await sleep(200);
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keyUp("s");
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keyDown("e");
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await sleep(1000);
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keyDown("e");
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keyDown("w");
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await sleep(1000);
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keyDown("VK_SHIFT");
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await sleep(200);
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keyUp("VK_SHIFT");
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await sleep(1000);
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keyDown("VK_SHIFT");
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await sleep(200);
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keyUp("VK_SHIFT");
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await sleep(1000);
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keyDown("VK_SHIFT");
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await sleep(200);
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keyUp("VK_SHIFT");
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await sleep(1000);
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keyDown("VK_SHIFT");
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await sleep(200);
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keyUp("VK_SHIFT");
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await sleep(1000);
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keyUp("w");
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keyDown("d");
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await sleep(500);
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keyUp("d");
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//战斗和领奖
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await autoFightAndEndDetection();//一直战斗直到检测到结束
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await autoNavigateToReward();//前往地脉之花
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await sleep(1000);
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keyPress("F");//领奖
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await sleep(1000);
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click(950, 750);//使用树脂
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await sleep(6000);
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click(975, 1000);//退出秘境
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await sleep(10000);
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||||
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||||
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})();
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14
repo/js/周本11-火龙/manifest.json
Normal file
14
repo/js/周本11-火龙/manifest.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "源焰之主周本刷取",
|
||||
"version": "2.1",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略(队伍中必须有奶妈),但还是建议在JS设置中选择合适的防御料理(生命料理以及火抗药剂,没错侵蚀效果吃火抗,我自己发现的)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"link": "https://github.com/511760049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
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"main": "main.js"
|
||||
}
|
||||
7
repo/js/周本11-火龙/settings.json
Normal file
7
repo/js/周本11-火龙/settings.json
Normal file
@@ -0,0 +1,7 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理的正确名称,多个食物用法(黄油鸡-耐热-月亮派) "
|
||||
},
|
||||
]
|
||||
9
repo/js/周本11-火龙/周本队原地版q.txt
Normal file
9
repo/js/周本11-火龙/周本队原地版q.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
雷神 e
|
||||
芭芭拉 e,q,attack(4)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
9
repo/js/周本11-火龙/周本队火神原地版.txt
Normal file
9
repo/js/周本11-火龙/周本队火神原地版.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
钟离 e(hold)
|
||||
芙宁娜 q,e
|
||||
玛薇卡 e
|
||||
芭芭拉 e,attack(5.5)
|
||||
钟离 e(hold)
|
||||
芭芭拉 e,attack(10)
|
||||
|
||||
|
||||
|
||||
BIN
repo/js/周本12-魔女/assets/box.png
Normal file
BIN
repo/js/周本12-魔女/assets/box.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1018 B |
1
repo/js/周本12-魔女/assets/recover.json
Normal file
1
repo/js/周本12-魔女/assets/recover.json
Normal file
@@ -0,0 +1 @@
|
||||
{"info":{"name":"","type":""},"positions":[{"x":2297.6201171875,"y":-824.5869140625,"type":"teleport","move_mode":"walk"},{"x":2292.62109375,"y":-826.0419921875,"type":"path","move_mode":"walk"}]}
|
||||
22
repo/js/周本12-魔女/assets/tp.json
Normal file
22
repo/js/周本12-魔女/assets/tp.json
Normal file
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"info": {
|
||||
"name": "tp",
|
||||
"type": "collect",
|
||||
"author": "柒叶子",
|
||||
"version": "1.0",
|
||||
"description": "前往魔女周本",
|
||||
"map_name": "Teyvat",
|
||||
"bgi_version": "0.45.0"
|
||||
},
|
||||
"positions": [
|
||||
{
|
||||
"id": 1,
|
||||
"action": "force_tp",
|
||||
"move_mode": "walk",
|
||||
"type": "teleport",
|
||||
"x": -1608.205078125,
|
||||
"y": 1730.2724609375,
|
||||
"action_params": ""
|
||||
}
|
||||
]
|
||||
}
|
||||
226
repo/js/周本12-魔女/main.js
Normal file
226
repo/js/周本12-魔女/main.js
Normal file
@@ -0,0 +1,226 @@
|
||||
(async function () {//魔女周本
|
||||
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
if(foodName){
|
||||
log.info("开始吃菜");
|
||||
await sleep(1000);
|
||||
keyPress("B");//打开背包
|
||||
await sleep(2000);
|
||||
click(863, 51);//选择食物
|
||||
await sleep(1000);
|
||||
click(170, 1020);//筛选
|
||||
await sleep(1000);
|
||||
click(195, 1020);//重置
|
||||
await sleep(1000);
|
||||
click(110, 110);//输入名字
|
||||
await sleep(1000);
|
||||
inputText(`${foodName}`);
|
||||
await sleep(500);
|
||||
click(490, 1020);//确认筛选
|
||||
await sleep(1000);
|
||||
click(180, 180);//选择第一个食物
|
||||
await sleep(1000);
|
||||
click(1690, 1015);//使用
|
||||
await sleep(1000);
|
||||
keyPress("ESCAPE");
|
||||
await sleep(1500);
|
||||
}}
|
||||
|
||||
//征讨之花领奖
|
||||
const autoNavigateToReward = async () => {
|
||||
// 定义识别对象
|
||||
const boxIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/box.png"));
|
||||
const rewardTextRo = RecognitionObject.Ocr(1210, 515, 200, 50);//领奖区域检测
|
||||
|
||||
let advanceNum = 0;//前进次数
|
||||
//调整为俯视视野
|
||||
middleButtonClick();
|
||||
await sleep(800);
|
||||
moveMouseBy(0, 1030);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 920);
|
||||
await sleep(400);
|
||||
moveMouseBy(0, 710);
|
||||
log.info("开始领奖");
|
||||
while (true) {
|
||||
// 1. 优先检查是否已到达领奖点
|
||||
let captureRegion = captureGameRegion();
|
||||
let rewardTextArea = captureRegion.DeriveCrop(1210, 515, 200, 50);
|
||||
let rewardResult = rewardTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检测到特点文字则结束!!!
|
||||
if (rewardResult.text == "接触征讨之花") {
|
||||
log.info("已到达领奖点,检测到文字: " + rewardResult.text);
|
||||
return;
|
||||
}
|
||||
else if(advanceNum > 30){
|
||||
throw new Error('前进时间超时');
|
||||
}
|
||||
// 2. 未到达领奖点,则调整视野
|
||||
for(let i = 0; i < 100; i++){
|
||||
captureRegion = captureGameRegion();
|
||||
let iconRes = captureRegion.Find(boxIconRo);
|
||||
let climbTextArea = captureRegion.DeriveCrop(1808, 1030, 25, 25);
|
||||
let climbResult = climbTextArea.find(RecognitionObject.ocrThis);
|
||||
// 检查是否处于攀爬状态
|
||||
if (climbResult.isEmpty()){
|
||||
log.info("检侧进入攀爬状态,尝试脱离");
|
||||
keyPress("x");
|
||||
await sleep(1000);
|
||||
keyDown("a");
|
||||
await sleep(800);
|
||||
keyUp("a");
|
||||
keyDown("w");
|
||||
await sleep(800);
|
||||
keyUp("w");
|
||||
}
|
||||
if (iconRes.x >= 920 && iconRes.x <= 980 && iconRes.y <= 540) {
|
||||
advanceNum++;
|
||||
log.info(`视野已调正,前进第${advanceNum}次`);
|
||||
break;
|
||||
} else {
|
||||
// 小幅度调整
|
||||
if(iconRes.y >= 520) moveMouseBy(0, 920);
|
||||
let adjustAmount = iconRes.x < 920 ? -20 : 20;
|
||||
let distanceToCenter = Math.abs(iconRes.x - 920); // 计算与920的距离
|
||||
let scaleFactor = Math.max(1, Math.floor(distanceToCenter / 50)); // 根据距离缩放,最小为1
|
||||
let adjustAmount2 = iconRes.y < 540 ? scaleFactor : 10;
|
||||
moveMouseBy(adjustAmount * adjustAmount2, 0);
|
||||
await sleep(100);
|
||||
}
|
||||
if(i > 97) throw new Error('视野调整超时');
|
||||
}
|
||||
// 3. 前进一小步
|
||||
keyDown("w");
|
||||
await sleep(800);
|
||||
keyUp("w");
|
||||
await sleep(100); // 等待角色移动稳定
|
||||
}
|
||||
}
|
||||
|
||||
//执行战斗并检测结束
|
||||
async function autoFightAndEndDetection() {
|
||||
// 定义两个检测区域
|
||||
const region1 = RecognitionObject.ocr(750, 0, 420, 110);//区域一 BOSS名称
|
||||
const region2 = RecognitionObject.ocr(840, 935, 230, 40);//区域二 成功倒计时
|
||||
const region3 = RecognitionObject.ocr(1690, 230, 75, 350);//区域三 队伍名称
|
||||
let challengeTime = 0;
|
||||
let challengeNum = 0;
|
||||
//12分钟兜底
|
||||
while (challengeTime < 6000) {
|
||||
// 捕获游戏区域
|
||||
let capture = captureGameRegion();
|
||||
// 检测两个区域的OCR结果
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
let res3 = capture.find(region3);
|
||||
let hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
let hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
let hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
// 情况1: 区域1有文字 且 区域2无文字 且 区域3有文字 → 执行AutoFight
|
||||
if (hasText1 && !hasText2 && hasText3) {
|
||||
challengeNum++;
|
||||
await sleep(500);//避免切人冷却,导致角色识别失败
|
||||
capture = captureGameRegion();
|
||||
res1 = capture.find(region1);
|
||||
res2 = capture.find(region2);
|
||||
res3 = capture.find(region3);
|
||||
hasText1 = !res1.isEmpty() && res1.text.trim().length > 0;
|
||||
hasText2 = !res2.isEmpty() && res2.text.trim().length > 0;
|
||||
hasText3 = !res3.isEmpty() && res3.text.trim().length > 0;
|
||||
//二次检测避免无法启动战斗
|
||||
if (hasText1 && !hasText2 && hasText3){
|
||||
log.info(`执行第${challengeNum}次战斗`);
|
||||
challengeTime = challengeTime + 205;
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
}}
|
||||
// 情况2: 区域2有文字 且 区域1无文字 且 区域3有文字 → 结束循环
|
||||
else if (hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到挑战成功");
|
||||
break;
|
||||
}
|
||||
// 情况3: 区域2无文字区域1无文字区域3有文字 →BOSS二阶段,需要移动触发
|
||||
else if (!hasText2 && !hasText1 && hasText3) {
|
||||
log.info("检测到BOSS进入二阶段");
|
||||
keyDown("w");
|
||||
await sleep(1200);
|
||||
keyUp("w");
|
||||
await dispatcher.runTask(new SoloTask("AutoFight"));
|
||||
}
|
||||
// 情况4: 三个区域均无文字,可能处于转场动画,尝试点击快进
|
||||
else if (!hasText1 && !hasText2 && !hasText3){
|
||||
log.info("进入过场动画尝试快进");
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
await sleep(400);
|
||||
click(1765, 55);
|
||||
}
|
||||
|
||||
challengeTime = challengeTime + 1;
|
||||
// 每次检测间隔100毫秒,避免CPU占用过高
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//通用:前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyPress("F");
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
|
||||
//战斗和领奖
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
click(950, 750);//使用树脂
|
||||
await sleep(6000);
|
||||
click(975, 1000);//退出秘境
|
||||
await sleep(10000);
|
||||
|
||||
})();
|
||||
14
repo/js/周本12-魔女/manifest.json
Normal file
14
repo/js/周本12-魔女/manifest.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "魔女周本刷取",
|
||||
"version": "2.1",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍(必须要有冻结反应)及战斗策略,但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本队厨神版是14s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。",
|
||||
"authors": [
|
||||
{
|
||||
"name": "柒叶子",
|
||||
"link": "https://github.com/511760049"
|
||||
}
|
||||
],
|
||||
"settings_ui": "settings.json",
|
||||
"main": "main.js"
|
||||
}
|
||||
7
repo/js/周本12-魔女/settings.json
Normal file
7
repo/js/周本12-魔女/settings.json
Normal file
@@ -0,0 +1,7 @@
|
||||
[
|
||||
{
|
||||
"name": "foodName",
|
||||
"type": "input-text",
|
||||
"label": "请输入料理的正确名称 "
|
||||
},
|
||||
]
|
||||
9
repo/js/周本12-魔女/周本队厨神版.txt
Normal file
9
repo/js/周本12-魔女/周本队厨神版.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
钟离 wait(0.2),e(hold)
|
||||
芙宁娜 e,q
|
||||
爱可菲 e,q
|
||||
芭芭拉 e,q,attack(3)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,25 +1,30 @@
|
||||
|
||||
(async function () {
|
||||
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
keyPress("F");
|
||||
await sleep(9000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await sleep(15000);
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回钟离
|
||||
keyDown("w");
|
||||
await sleep(4000);
|
||||
keyUp("w");
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据两个区域的OCR检测结果执行不同操作的循环函数
|
||||
@@ -60,10 +65,34 @@ async function autoFightAndEndDetection() {
|
||||
await sleep(500);
|
||||
}
|
||||
}
|
||||
|
||||
//通用:前往副本(副本外)
|
||||
await sleep(1000);
|
||||
await pathingScript.runFile("assets/recover.json");
|
||||
await sleep(5000);
|
||||
await pathingScript.runFile("assets/tp.json");
|
||||
await sleep(1000);
|
||||
keyDown("w");
|
||||
await sleep(2000);
|
||||
keyUp("w");
|
||||
keyPress("F");
|
||||
await sleep(9000);
|
||||
click(1725, 1020);//单人挑战
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回1号位
|
||||
keyDown("w");
|
||||
await sleep(4000);
|
||||
keyUp("w");
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
|
||||
log.info(`等待柱子碎裂`);
|
||||
await sleep(30000);//等待柱子碎裂
|
||||
await sleep(28000);//等待柱子碎裂
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回钟离
|
||||
log.info(`开始领奖`);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "风魔龙自动刷取",
|
||||
"version": "2.0",
|
||||
"version": "2.1",
|
||||
"bgi_version": "0.42.0",
|
||||
"description": "需0.44.6及以上版本,配队刚需芙芙等大范围索敌角色,保证战斗脚本没有任何的转向和移动应该可以正常领取。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
|
||||
@@ -1,5 +1,28 @@
|
||||
(async function () {
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
/**
|
||||
* 根据两个区域的OCR检测结果执行不同操作的循环函数
|
||||
*/
|
||||
@@ -146,17 +169,16 @@ await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await sleep(15000);
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回钟离
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切1号位
|
||||
keyDown("s");
|
||||
await sleep(2400);
|
||||
keyUp("s");
|
||||
|
||||
await autoFightAndEndDetection();//一直战斗直到检测到结束
|
||||
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回钟离
|
||||
keyDown("s");
|
||||
@@ -164,8 +186,6 @@ await sleep(2400);//再次校准位置
|
||||
keyUp("s");
|
||||
await autoNavigateToReward();//前往地脉之花
|
||||
|
||||
|
||||
|
||||
await sleep(1000);
|
||||
keyPress("F");//领奖
|
||||
await sleep(1000);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "黄金屋自动刷取",
|
||||
"version": "2.0",
|
||||
"version": "2.1",
|
||||
"description": "需0.44.6及以上版本,兼容大部分正常队伍及战斗策略(禁止大幅度转向和移动技能龙王转圈、纳西达转圈、夜兰e……),但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
|
||||
@@ -1,5 +1,28 @@
|
||||
(async function () {//坨子
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
@@ -188,11 +211,9 @@ await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await sleep(15000);
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(2000);
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "若陀龙王自动刷取",
|
||||
"version": "2.0",
|
||||
"version": "2.1",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略,但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,看情况可以多加一秒,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
|
||||
@@ -1,5 +1,28 @@
|
||||
(async function () {//女士
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
@@ -138,11 +161,9 @@ await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await sleep(15000);
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(2000);
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "女士周本刷取",
|
||||
"version": "2.0",
|
||||
"version": "2.1",
|
||||
"description": "需0.44.6及以上版本,兼容大部分正常队伍及战斗策略(禁止大幅度转向和移动技能龙王转圈、纳西达转圈、夜兰e……),但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本火神原地版是28s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
|
||||
@@ -1,4 +1,28 @@
|
||||
(async function () {//雷神
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
@@ -249,11 +273,9 @@ await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await sleep(15000);
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(2000);
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "雷神周本刷取",
|
||||
"version": "2.0",
|
||||
"version": "2.1",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略(禁止大幅度转向和移动技能龙王转圈、纳西达转圈、夜兰e……),但还是建议在JS设置中选择合适的防御料理(推荐骇浪派),另外最重要的是,没有六命老芭,请一定要选择使用复活料理和恢复料理。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
|
||||
@@ -1,5 +1,28 @@
|
||||
(async function () {//散兵
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//检测角色是否阵亡,并前往吃药复活
|
||||
async function resurgenceDetectionAndEatFood() {
|
||||
const region1 = RecognitionObject.ocr(1170, 780, 75, 35);// 复活料理区域
|
||||
@@ -251,11 +274,9 @@ await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await sleep(15000);
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(2000);
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "散兵周本刷取",
|
||||
"version": "2.0",
|
||||
"version": "2.1",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略(禁止大幅度转向和移动技能龙王转圈、纳西达转圈、夜兰e……),但还是建议在JS设置中选择合适的防御料理(推荐骇浪派),另外最重要的是,没有六命老芭,请一定要选择使用复活料理和恢复料理。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
|
||||
@@ -1,5 +1,28 @@
|
||||
(async function () {//草龙
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
@@ -180,11 +203,9 @@ await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await sleep(15000);
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(2000);
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "阿佩普周本刷取",
|
||||
"version": "2.0",
|
||||
"version": "2.1",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略,但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本火神原地版是28s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
|
||||
@@ -1,5 +1,28 @@
|
||||
(async function () {//鲸鱼周本
|
||||
//检测传送结束 await tpEndDetection();
|
||||
async function tpEndDetection() {
|
||||
const region1 = RecognitionObject.ocr(1690, 230, 75, 350);// 队伍名称区域
|
||||
const region2 = RecognitionObject.ocr(872, 681, 180, 30);// 点击任意处关闭
|
||||
let tpTime = 0;
|
||||
await sleep(1500);//点击传送后等待一段时间避免误判
|
||||
//最多30秒传送时间
|
||||
while (tpTime < 300) {
|
||||
|
||||
let capture = captureGameRegion();
|
||||
let res1 = capture.find(region1);
|
||||
let res2 = capture.find(region2);
|
||||
if (!res1.isEmpty()|| !res2.isEmpty()){
|
||||
log.info("传送完成");
|
||||
await sleep(1000);//传送结束后有僵直
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(500);
|
||||
return;
|
||||
}
|
||||
tpTime++;
|
||||
await sleep(100);
|
||||
}
|
||||
throw new Error('传送时间超时');
|
||||
}
|
||||
//吃料理
|
||||
async function eatFood() {
|
||||
let foodName = settings.foodName ?? 0;
|
||||
@@ -179,11 +202,9 @@ await sleep(300);
|
||||
click(1180, 760);//队伍等级偏低、体力不够可能会出弹窗
|
||||
await sleep(2000);
|
||||
click(1725, 1020);//开始挑战
|
||||
await sleep(15000);
|
||||
await tpEndDetection();
|
||||
|
||||
//副本内前往BOSS处
|
||||
click(960, 810);//点击任意处
|
||||
await sleep(2000);
|
||||
await eatFood();//嗑药
|
||||
keyPress("1");
|
||||
await sleep(1000);//切回固定行走位
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "鲸鱼周本刷取",
|
||||
"version": "2.0",
|
||||
"version": "2.1",
|
||||
"description": "需0.44.6及以上版本,兼容所有正常队伍及战斗策略,但还是建议在JS设置中选择合适的防御料理(推荐骇浪派)。脚本需要在调度器设置里开启路径追踪行走配置,选择切换的队伍,打开允许在JsScript中使用,打开战斗配置,选择战斗策略,关闭战斗结束拾取物品和万叶拾取,最后根据战斗脚本一次循环的时间,在战斗超时中填入,比如周本原地版q是14s,建议可以比正常单轮时间多个1s,另外搭配一条龙领奖无树脂脚本使用体验更佳哟。演示视频https://www.bilibili.com/video/BV1cpGCz6EWN/?vd_source=9dfaf88af48ecc0ff95a41f1145af7a2。",
|
||||
"authors": [
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user