提交对5.7活动的自动化脚本。 (#1390)

Co-authored-by: 辉鸭蛋 <huiyadanli@gmail.com>
This commit is contained in:
Because
2025-07-23 21:48:31 +08:00
committed by GitHub
parent ce220c5d83
commit 2293b5ab56
11 changed files with 386 additions and 0 deletions

257
repo/js/5_7PVP_Auto/main.js Normal file
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eval(file.readTextSync("lib.js"));
const CHAR_X = get_config_int("char_x", 0);
const CHAR_Y = get_config_int("char_y", 0);
const global_region = captureGameRegion();
const btn_details = template("assets/button1.png", 0.77, 0.75, 0.04, 0.08, true);
const btn_startmatch = template("assets/button2.png", 0.832, 0.95, 0.04, 0.08, true);
const btn_acceptmatch = template("assets/button1.png", 0.528, 0.68, 0.04, 0.08, true);
const btn_closetip = template("assets/button3.png", 0.978, 0.35, 0.043, 0.075, true);
const buff_icon = template("assets/buff.png", 0.068, 0.204, 0.03, 0.05, true);
const btn_confirm = template("assets/button1.png", 0.832, 0.95, 0.04, 0.08, true);
const goal_icon = template("assets/goal.png", 0.031, 0.3125 + 0.035 * 1, 0.012, 0.018 + 0.035 * 2);
const btn_finish1 = template("assets/finish1.png", 0.5, 0.805, 0.042, 0.026, true);
const btn_finish2 = template("assets/finish2.png", 0.5, 0.805, 0.029, 0.026, true);
const score = template_ocr(0.162, 0.415, 0.1, 0.06, false);
const matching_tip = template_ocr(0.35, 0.77, 0.12, 0.08, false);
const ACT_KEYS = ["W", "S", "A", "D"];
/// Press F5 and click on Details button
async function F5_and_click() {
await keyPress("F5");
await sleep(1000);
for (let i = 0; i < 3; i++) {
clickf(0.182, 0.255);
await sleep(500);
}
await match_click(btn_details, "活动详情按钮");
await sleep(2000);
}
async function start_minigame() {
let should_retry = false;
while (true) {
// 点击开始匹配按钮
try {
await match_click(btn_startmatch, "开始匹配", true, 10000);
await sleep(2000);
} catch (e) {
log.warn("点击匹配按钮失败,暂时跳过");
}
// 匹配中,准备点击接受按钮
should_retry = false;
while (true) {
let screen = captureGameRegion();
await sleep(800);
// 确保还在匹配状态
let tip = screen.Find(matching_tip);
if (tip.isExist() && tip.text.startsWith("匹配中")) {
} else {
log.warn("匹配状态异常,即将重试");
should_retry = true;
break;
}
let btn = screen.Find(btn_acceptmatch);
if (btn.isExist()) {
log.info("匹配成功,接受");
await sleep(500);
btn.click();
break;
}
await sleep(1000);
}
if (should_retry) {
await sleep(5000);
continue;
}
await sleep(8000);
// 可能进入战斗准备界面,或匹配失败退回
should_retry = false;
log.info("等待进入选择角色界面")
while (true) {
await sleep(1000);
let screen = captureGameRegion();
draw_obj(btn_startmatch, "start");
draw_obj(btn_closetip, "close");
await sleep(800);
if (screen.Find(btn_startmatch).isExist()) {
log.warn("匹配失败,即将重试");
await sleep(3000);
should_retry = true;
break;
}
let close = screen.Find(btn_closetip);
if (close.isExist()) {
close.drawSelf("close_found");
log.info("已经进入选择角色界面");
await sleep(500);
close.click();
return;
}
}
if (should_retry) {
await sleep(5000);
continue;
}
}
throw new Error("Unreachable");
}
function click_char(x, y) {
movetof(0.057 + x * 0.073, 0.169 + y * 0.157);
clickf(0.057 + x * 0.073, 0.169 + y * 0.157);
}
async function play(times) {
for (let ii = 0; ii < times; ii++) {
keyPress("Q");
await sleep(500);
keyPress("E");
await sleep(500);
let act = Math.floor(Math.random() * 8);
let act_key = ACT_KEYS[act % 4];
switch (act) {
case 0: case 1: case 2: case 3:
keyDown("SHIFT");
keyDown(act_key);
await sleep(1000);
keyUp(act_key);
keyUp("SHIFT");
break;
case 4:
// 空格跳跃1秒
keyDown("SPACE");
await sleep(1000);
keyUp("SPACE");
break;
case 5: case 6: case 7:
// 左键连续普攻
for (let i = 0; i < 5; i++) {
leftButtonDown();
await sleep(100);
leftButtonUp();
await sleep(100);
}
middleButtonClick();
break;
default:
break;
}
await sleep(500);
}
}
async function one_shot() {
await sleep(1000);
log.info("任务开始");
await genshin.returnMainUi();
await sleep(1000);
log.info("进入活动界面");
await F5_and_click();
log.info("读取当前分数");
let score_obj = await ocr_click(score, "活动分数", false);
let score_re = score_obj.text.match(/(\d+)\s*\/\s*(\d+)/);
let cur_score = -1, max_score = -1;
if (score_re && score_re.length >= 3) {
cur_score = Number(score_re[1]);
max_score = Number(score_re[2]);
log.info(`当前分数:${cur_score}/${max_score}`);
} else {
throw new Error(`分数解析失败:${score_obj.text}`);
}
if (cur_score >= max_score) {
log.info("活动完成");
return false;
}
log.info("尝试匹配并进入小游戏");
await start_minigame();
await sleep(3000);
log.info("选择角色");
await sleep(500);
click_char(CHAR_X, CHAR_Y);
await sleep(500);
await match_click(btn_confirm, "确认角色选择");
await sleep(500);
log.info("等待buff选择界面");
while (true) {
if (captureGameRegion().Find(buff_icon).isExist()) {
break;
}
await sleep(5000);
}
await sleep(1000);
log.info("选择buff");
clickf(0.25, 0.26);
await sleep(500);
await match_click(btn_confirm, "确认buff选择");
await sleep(500);
log.info("等待游戏开始");
await sleep(5000);
log.info("等待游戏提示出现");
while (true) {
draw_obj(goal_icon);
let result = captureGameRegion().FindMulti(goal_icon);
await sleep(500);
if (result.count != 3) { await sleep(5000); continue; }
await sleep(1000);
break;
}
log.info("随机行动");
while (true) {
await play(15);
let result = captureGameRegion().Find(btn_finish1);
if (result.isExist()) {
log.info("完成点击结算按钮1");
result.click();
break;
}
await sleep(1000);
}
await sleep(1000);
await match_click(btn_finish2, "退出活动");
await sleep(10000);
return true;
}
(async function () {
let count = 0;
while (true) {
count++;
if (!await one_shot()) break;
await genshin.returnMainUi();
await sleep(2000);
await genshin.returnMainUi();
await sleep(2000);
log.info("第${count}次游戏结束,重新开始");
}
log.info("结束运行,可能是分数已满");
return;
})();