JS脚本:fix历练点双倍好感切换队伍,新增返回七天神像切换指定队伍加速版 (#511)

* fix:历练点双倍好感度切换队伍bug,feat:加入关闭提示,debug输出等选项

* JS脚本:返回七天神像切换指定队伍加速版

bgiVersion >= 0.44.1
This commit is contained in:
起个名字好难的喵
2025-04-02 18:08:21 +08:00
committed by GitHub
parent 841e6d76ae
commit 16e26acf9f
12 changed files with 231 additions and 28 deletions

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@@ -0,0 +1,146 @@
// Party Setup
const QuickSetupButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Quick Setup Button.png"), 1100, 900, 400, 180);
const ConfigureTeamButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Configure Team Button.png"), 0, 900, 200, 180);
const ConfirmDeployButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Confirm Deploy Button.png"), 0, 900, 1920, 180);
// Slider
const LeftSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 650, 50, 100, 100);
const LeftSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 650, 100, 100, 900);
const MiddleSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 1250, 50, 100, 200);
const MiddleSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 1250, 100, 100, 900);
const RightSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 1750, 100, 100, 100);
const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 1750, 100, 100, 900);
/**
* @returns {Promise<void>}
*/
(async function() {
// 翻页
async function pageDown(SliderBottomRo) {
let SliderBottom = captureGameRegion().find(SliderBottomRo);
if (SliderBottom.isExist()) {
log.info("当前页面已识别&点击完毕,向下滑动");
// log.info("滑块当前位置:({x},{y},{h},{w})", SliderBottom.x, SliderBottom.y, SliderBottom.Width, SliderBottom.Height);
click(Math.ceil(SliderBottom.x + SliderBottom.Width / 2), Math.ceil(SliderBottom.y + SliderBottom.Height * 2));
await moveMouseTo(0, 0);
await sleep(100);
}
}
// 滑条顶端
async function pageTop(SliderTopRo) {
let SliderTop = captureGameRegion().find(SliderTopRo);
if (SliderTop.isExist()) {
log.info("识别到滑条顶端位置:({x},{y},{h},{w})", SliderTop.x, SliderTop.y, SliderTop.Width, SliderTop.Height);
await moveMouseTo(Math.ceil(SliderTop.x + SliderTop.Width / 2), Math.ceil(SliderTop.y + SliderTop.Height * 1));
leftButtonDown();
await sleep(1000);
leftButtonUp();
await moveMouseTo(0, 0);
await sleep(100);
}
}
// 切换队伍
async function SwitchParty(partyName) {
let ConfigureStatue = false;
keyPress("VK_L");
for (let i = 0; i < 10; i++) {
let QuickSetupButton = captureGameRegion().find(QuickSetupButtonRo);
if (QuickSetupButton.isExist()) {
log.info("已进入队伍配置页面");
break;
} else {
await sleep(1000);
}
}
// 识别当前队伍
let captureRegion = captureGameRegion();
let resList = captureRegion.findMulti(RecognitionObject.ocr(100, 900, 300, 180));
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
log.info("当前队伍名称位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
if (res.text.includes(partyName)) {
log.info("当前队伍即为目标队伍,无需切换");
keyPress("VK_ESCAPE");
await sleep(500);
} else {
await sleep(1000);
let ConfigureTeamButton = captureGameRegion().find(ConfigureTeamButtonRo);
if (ConfigureTeamButton.isExist()) {
log.info("识别到配置队伍按钮");
ConfigureTeamButton.click();
await sleep(500);
await pageTop(LeftSliderTopRo);
for (let p = 0; p < 4; p++) {
// 识别当前页
let captureRegion = captureGameRegion();
let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 100, 400, 900));
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
if (settings.enableDebug) {
log.info("文本位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
}
if (res.text.includes(partyName)) {
log.info("目标队伍位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
click(res.x, Math.ceil(res.y + res.Height * 1.35));
// 找到目标队伍,点击确定、部署
await sleep(1500);
let ConfirmButton = captureGameRegion().find(ConfirmDeployButtonRo);
if (ConfirmButton.isExist()) {
log.info("识别到确定按钮:({x},{y},{w},{h})", ConfirmButton.x, ConfirmButton.y, ConfirmButton.Width, ConfirmButton.Height);
ConfirmButton.click();
}
await sleep(1500);
let DeployButton = captureGameRegion().find(ConfirmDeployButtonRo);
if (DeployButton.isExist()) {
log.info("识别到部署按钮:({x},{y},{w},{h})", DeployButton.x, DeployButton.y, DeployButton.Width, DeployButton.Height);
DeployButton.click();
ConfigureStatue = true;
break;
}
}
}
if (ConfigureStatue) {
await genshin.returnMainUi();
break;
} else {
await pageDown(LeftSliderBottomRo);
}
}
if (!ConfigureStatue) {
log.warn("\n\n队伍切换失败,可能是:\n1.处于联机模式 \n2.无法正确识别\n3.JS自定义配置中的队伍名称设置错误请检查!\n");
await genshin.returnMainUi();
break;
}
}
}
}
}
// Main
if (!!settings.partyName) {
// try {
if (!settings.disableGoStatue) {
log.info("正在传送回七天神像切换队伍");
await genshin.TpToStatueOfTheSeven();
log.info("正在尝试切换至" + settings.partyName);
await SwitchParty(settings.partyName);
} else {
await genshin.returnMainUi();
log.info("正在尝试切换至" + settings.partyName);
await SwitchParty(settings.partyName);
}
// } catch {
// log.warn("队伍切换失败,可能处于联机模式或其他不可切换状态");
// await genshin.returnMainUi();
// }
} else {
log.warn("没有设置切换队伍");
await genshin.returnMainUi();
}
})();

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@@ -0,0 +1,15 @@
{
"manifest_version": 1,
"name": "返回七天神像切换指定队伍加速版",
"version": "1.0",
"BgiVersion": "0.44.1",
"description": "",
"authors": [
{
"name": "起个名字好难的喵",
"links":"https://github.com/MisakaAldrich"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

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@@ -0,0 +1,17 @@
[
{
"name": "partyName",
"type": "input-text",
"label": "需要切换的队伍名称"
},
{
"name": "disableGoStatue",
"type": "checkbox",
"label": "关闭前往七天神像"
},
{
"name": "enableDebug",
"type": "checkbox",
"label": "开启Debug模式(队伍寻找过程中的识别内容)"
}
]

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@@ -28,15 +28,17 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
*/
(async function() {
// 切换队伍
for (let n = 0; n < 10; n++) {
log.warn("提示:队伍中小于等于两人时,才会触发双倍奖励");
if (!settings.disableNotice) {
for (let n = 0; n < 10; n++) {
log.warn("提示:队伍中小于等于两人时,才会触发双倍奖励");
}
await sleep(1000);
}
await sleep(1000);
if (!!settings.partyName) {
try {
log.info("正在尝试切换至" + settings.partyName);
if (!settings.goStatue) {
if (!settings.disableGoStatue) {
log.info("正在传送回七天神像切换队伍");
await genshin.TpToStatueOfTheSeven();
await SwitchParty(settings.partyName);
@@ -45,7 +47,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
await SwitchParty(settings.partyName);
}
} catch {
log.warn("队伍切换失败可能处于联机模式或其他不可切换状态");
log.warn("\n\n队伍切换失败,可能是:\n1.处于联机模式 \n2.无法正确识别\n3.JS自定义配置中的队伍名称设置错误请检查!\n");
await genshin.returnMainUi();
}
} else {
@@ -86,6 +88,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
// 切换队伍
async function SwitchParty(partyName) {
let ConfigureStatue = false;
keyPress("VK_L");
for (let i = 0; i < 10; i++) {
@@ -102,10 +105,11 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
let resList = captureRegion.findMulti(RecognitionObject.ocr(100, 900, 300, 180));
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
log.info("当前队伍名称位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
if (res.text.includes(partyName)) {
log.info("当前队伍即为目标队伍,无需切换", res.x, res.y, res.Width, res.Height, res.text);
log.info("当前队伍即为目标队伍,无需切换");
keyPress("VK_ESCAPE");
await sleep(1000);
await sleep(500);
} else {
await sleep(1000);
let ConfigureTeamButton = captureGameRegion().find(ConfigureTeamButtonRo);
@@ -116,36 +120,47 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
await pageTop(LeftSliderTopRo);
for (let p = 0; p < 4; p++) {
let ConfigureStatue = false;
// 识别当前页
let captureRegion = captureGameRegion();
let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 100, 400, 900));
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
// log.info("文本位置:({x},{y},{w},{h}), 名称:{text}", res.x, res.y, res.Width, res.Height, res.text);
if (settings.enableDebug) {
log.info("文本位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
}
if (res.text.includes(partyName)) {
log.info("目标队伍位置:({x},{y},{w},{h}), 名称{text}", res.x, res.y, res.Width, res.Height, res.text);
click(res.x, Math.ceil(res.y + res.Height * 1.1));
log.info("目标队伍位置:({x},{y},{w},{h}), 识别结果{text}", res.x, res.y, res.Width, res.Height, res.text);
click(res.x, Math.ceil(res.y + res.Height * 1.35));
// 找到目标队伍,点击确定、部署
for (let c = 0; c < 2; c++) {
await sleep(1000);
let ConfirmDeployButton = captureGameRegion().find(ConfirmDeployButtonRo);
if (ConfirmDeployButton.isExist()) {
log.info("识别到确定按钮");
ConfirmDeployButton.click();
}
await sleep(1500);
let ConfirmButton = captureGameRegion().find(ConfirmDeployButtonRo);
if (ConfirmButton.isExist()) {
log.info("识别到确定按钮:({x},{y},{w},{h})", ConfirmButton.x, ConfirmButton.y, ConfirmButton.Width, ConfirmButton.Height);
ConfirmButton.click();
}
await sleep(1500);
let DeployButton = captureGameRegion().find(ConfirmDeployButtonRo);
if (DeployButton.isExist()) {
log.info("识别到部署按钮:({x},{y},{w},{h})", DeployButton.x, DeployButton.y, DeployButton.Width, DeployButton.Height);
DeployButton.click();
ConfigureStatue = true;
break;
}
ConfigureStatue = true;
keyPress("VK_ESCAPE");
}
}
if (ConfigureStatue) {
await genshin.returnMainUi();
break;
} else {
await pageDown(LeftSliderBottomRo);
}
}
if (!ConfigureStatue) {
log.warn("\n\n队伍切换失败,可能是:\n1.处于联机模式 \n2.无法正确识别\n3.JS自定义配置中的队伍名称设置错误请检查!\n");
await genshin.returnMainUi();
break;
}
}
}
}
@@ -164,7 +179,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
FriendsBotton.click();
await sleep(2000);
} else {
log.info("未识别到按钮,使用坐标点击");
log.warn("未识别到按钮,使用坐标点击");
click(680, 550);
await sleep(2000);
}
@@ -176,7 +191,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
if (res.text.includes(settings.appointFriendName)) {
log.info("指定好友名字位置:({x},{y},{w},{h}), 文本{text}", res.x, res.y, res.Width, res.Height, res.text);
log.info("指定好友名字位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
click(res.x - 100, res.y + 50);
await sleep(500);
@@ -186,7 +201,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
if (res.text.includes("申请造访") || res.text.includes("visit Serenitea Pot") || res.text.includes("申請造訪")) {
log.info("申请造访尘歌壶位置:({x},{y},{w},{h}), 文本{text}", res.x, res.y, res.Width, res.Height, res.text);
log.info("申请造访尘歌壶位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
res.click();
}
}
@@ -242,7 +257,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
FriendsBotton.click();
await sleep(2000);
} else {
log.info("未识别到按钮,使用坐标点击");
log.warn("未识别到按钮,使用坐标点击");
// click(1020,840);
click(680, 550);
await sleep(2000);
@@ -326,7 +341,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
for (let i = 0; i < resList.count; i++) {
let res = resList[i];
if (res.text.includes("委托") || res.text.includes("委託") || res.text.includes("Commissions") || res.text.includes("委")) {
log.info("识别到委托选项卡位置:({x},{y},{w},{h}), 文本{text}", res.x, res.y, res.Width, res.Height, res.text);
log.info("识别到委托选项卡位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
res.click();
} else {
log.info("未识别到识别到委托选项卡");
@@ -342,7 +357,7 @@ const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSyn
log.info("已领取历练点奖励");
keyPress("VK_ESCAPE");
} else if (EncounterPointsStageRewardsButton.isEmpty()) {
log.info("未识别到历练点领取奖励按钮");
log.warn("未识别到历练点领取奖励按钮,可能是已领取或未完成");
}
await genshin.returnMainUi();
await sleep(2000);

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@@ -1,7 +1,7 @@
{
"manifest_version": 1,
"name": "历练点双倍好感(Recognition Version)",
"version": "2.1",
"version": "2.1.1",
"BgiVersion": "0.44.1",
"description": "进入好友尘歌壶,用历练点领取双倍好感\n目前支持游戏语言简体、繁体中文、英文\n此版本基于图像识别&OCRBuild日期早于2025年4月2日的BetterGI无法使用",
"authors": [

View File

@@ -15,8 +15,18 @@
"label": "(选填)申请好友数需小于等于7不支持翻页"
},
{
"name": "goStatue",
"name": "disableGoStatue",
"type": "checkbox",
"label": "关闭前往七天神像"
},
{
"name": "disableNotice",
"type": "checkbox",
"label": "关闭双人队伍提醒"
},
{
"name": "enableDebug",
"type": "checkbox",
"label": "开启Debug模式(队伍识别输出所有内容)"
}
]