JS脚本:fix历练点双倍好感切换队伍,新增返回七天神像切换指定队伍加速版 (#511)
* fix:历练点双倍好感度切换队伍bug,feat:加入关闭提示,debug输出等选项 * JS脚本:返回七天神像切换指定队伍加速版 bgiVersion >= 0.44.1
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repo/js/AcceleratedEditionSwitchParty/main.js
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146
repo/js/AcceleratedEditionSwitchParty/main.js
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// Party Setup
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const QuickSetupButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Quick Setup Button.png"), 1100, 900, 400, 180);
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const ConfigureTeamButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Configure Team Button.png"), 0, 900, 200, 180);
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const ConfirmDeployButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Confirm Deploy Button.png"), 0, 900, 1920, 180);
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// Slider
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const LeftSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 650, 50, 100, 100);
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const LeftSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 650, 100, 100, 900);
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const MiddleSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 1250, 50, 100, 200);
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const MiddleSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 1250, 100, 100, 900);
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const RightSliderTopRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Top.png"), 1750, 100, 100, 100);
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const RightSliderBottomRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("Assets/RecognitionObject/Slider Bottom.png"), 1750, 100, 100, 900);
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/**
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* @returns {Promise<void>}
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*/
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(async function() {
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// 翻页
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async function pageDown(SliderBottomRo) {
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let SliderBottom = captureGameRegion().find(SliderBottomRo);
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if (SliderBottom.isExist()) {
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log.info("当前页面已识别&点击完毕,向下滑动");
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// log.info("滑块当前位置:({x},{y},{h},{w})", SliderBottom.x, SliderBottom.y, SliderBottom.Width, SliderBottom.Height);
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click(Math.ceil(SliderBottom.x + SliderBottom.Width / 2), Math.ceil(SliderBottom.y + SliderBottom.Height * 2));
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await moveMouseTo(0, 0);
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await sleep(100);
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}
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}
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// 滑条顶端
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async function pageTop(SliderTopRo) {
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let SliderTop = captureGameRegion().find(SliderTopRo);
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if (SliderTop.isExist()) {
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log.info("识别到滑条顶端位置:({x},{y},{h},{w})", SliderTop.x, SliderTop.y, SliderTop.Width, SliderTop.Height);
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await moveMouseTo(Math.ceil(SliderTop.x + SliderTop.Width / 2), Math.ceil(SliderTop.y + SliderTop.Height * 1));
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leftButtonDown();
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await sleep(1000);
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leftButtonUp();
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await moveMouseTo(0, 0);
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await sleep(100);
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}
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}
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// 切换队伍
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async function SwitchParty(partyName) {
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let ConfigureStatue = false;
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keyPress("VK_L");
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for (let i = 0; i < 10; i++) {
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let QuickSetupButton = captureGameRegion().find(QuickSetupButtonRo);
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if (QuickSetupButton.isExist()) {
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log.info("已进入队伍配置页面");
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break;
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} else {
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await sleep(1000);
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}
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}
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// 识别当前队伍
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(100, 900, 300, 180));
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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log.info("当前队伍名称位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
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if (res.text.includes(partyName)) {
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log.info("当前队伍即为目标队伍,无需切换");
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keyPress("VK_ESCAPE");
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await sleep(500);
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} else {
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await sleep(1000);
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let ConfigureTeamButton = captureGameRegion().find(ConfigureTeamButtonRo);
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if (ConfigureTeamButton.isExist()) {
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log.info("识别到配置队伍按钮");
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ConfigureTeamButton.click();
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await sleep(500);
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await pageTop(LeftSliderTopRo);
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for (let p = 0; p < 4; p++) {
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// 识别当前页
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let captureRegion = captureGameRegion();
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let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 100, 400, 900));
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for (let i = 0; i < resList.count; i++) {
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let res = resList[i];
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if (settings.enableDebug) {
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log.info("文本位置:({x},{y},{w},{h}), 识别内容:{text}", res.x, res.y, res.Width, res.Height, res.text);
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}
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if (res.text.includes(partyName)) {
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log.info("目标队伍位置:({x},{y},{w},{h}), 识别结果:{text}", res.x, res.y, res.Width, res.Height, res.text);
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click(res.x, Math.ceil(res.y + res.Height * 1.35));
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// 找到目标队伍,点击确定、部署
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await sleep(1500);
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let ConfirmButton = captureGameRegion().find(ConfirmDeployButtonRo);
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if (ConfirmButton.isExist()) {
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log.info("识别到确定按钮:({x},{y},{w},{h})", ConfirmButton.x, ConfirmButton.y, ConfirmButton.Width, ConfirmButton.Height);
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ConfirmButton.click();
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}
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await sleep(1500);
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let DeployButton = captureGameRegion().find(ConfirmDeployButtonRo);
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if (DeployButton.isExist()) {
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log.info("识别到部署按钮:({x},{y},{w},{h})", DeployButton.x, DeployButton.y, DeployButton.Width, DeployButton.Height);
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DeployButton.click();
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ConfigureStatue = true;
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break;
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}
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}
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}
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if (ConfigureStatue) {
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await genshin.returnMainUi();
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break;
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} else {
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await pageDown(LeftSliderBottomRo);
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}
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}
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if (!ConfigureStatue) {
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log.warn("\n\n队伍切换失败,可能是:\n1.处于联机模式 \n2.无法正确识别\n3.JS自定义配置中的队伍名称设置错误,请检查!\n");
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await genshin.returnMainUi();
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break;
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}
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}
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}
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}
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}
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// Main
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if (!!settings.partyName) {
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// try {
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if (!settings.disableGoStatue) {
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log.info("正在传送回七天神像切换队伍");
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await genshin.TpToStatueOfTheSeven();
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log.info("正在尝试切换至" + settings.partyName);
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await SwitchParty(settings.partyName);
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} else {
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await genshin.returnMainUi();
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log.info("正在尝试切换至" + settings.partyName);
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await SwitchParty(settings.partyName);
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}
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// } catch {
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// log.warn("队伍切换失败,可能处于联机模式或其他不可切换状态");
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// await genshin.returnMainUi();
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// }
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} else {
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log.warn("没有设置切换队伍");
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await genshin.returnMainUi();
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}
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})();
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