feat: 盗宝团好感 -> 战斗好感,添加愚人众好感

This commit is contained in:
秋云
2025-05-25 16:40:58 +08:00
parent 9707ce8c56
commit 12f439dab4
12 changed files with 336 additions and 84 deletions

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@@ -0,0 +1,98 @@
# 自动好感度刷取脚本 (AutoFriendshipTreasureHunters)
## 功能简介
自动化刷取角色好感度的脚本,支持盗宝团和愚人众两种敌人类型。通过自动触发和完成突发任务来获得好感度经验。
## 敌人类型支持
### 盗宝团好感
- **触发任务**: 岛上无贼 - 消灭鬼鬼祟祟的盗宝团
- **特殊功能**: 支持清理原住民(丘丘人)
- **战斗坐标**: 稻妻地区指定位置
### 愚人众好感
- **触发任务**:
- 丘丘人今晚的伙食 - 打倒所有丘丘人
- 买卖不成正义存 - 打倒愚人众与镀金旅团
- 禁止危险运输! - 打倒所有盗宝团
- **战斗坐标**: 须弥地区专门位置
## 使用前准备
### 1. BetterGI配置
- **地图追踪行走配置**:
- ✅ 勾选"只在传送点时回复"
- ✅ 勾选"允许在JsScript使用"
- ✅ 勾选"覆盖JS中的自动战斗配置"
- **战斗配置**
- **战斗策略**: 根据队伍选择合适的战斗策略文件
- **练度要求**: 建议较高练度,纯好感队可能无法击败敌人
- **重要设置**: ❌ 关闭"自动检测战斗结束"
### 3. 队伍推荐
- 至少1-2个主力输出角色
- 建议携带治疗角色保证生存
- 避免使用纯好感队伍(练度不足)
## 脚本设置
### 基础设置
- **敌人类型**: 选择"盗宝团"或"愚人众"
- **运行次数**: 设置刷取次数默认10次
- **OCR超时**: OCR检测超时时间默认30秒
- **战斗超时**: 单次战斗超时时间默认120秒
### 高级设置
- **清理原住民**: 仅盗宝团模式有效,清理丘丘人
- **队伍名称**: 指定使用的队伍配置
- **卡时间模式**: 支持按日期周期运行
## 运行流程
1. **队伍切换**: 自动切换到指定队伍
2. **准备阶段**:
- 盗宝团: 可选清理丘丘人 → 前往触发点
- 愚人众: 直接前往触发点
3. **任务检测**: 使用OCR检测突发任务触发
4. **战斗执行**: 自动导航到战斗点并开始战斗
5. **结果判定**: 检测战斗结果并记录
6. **循环执行**: 重复上述流程直到完成设定次数
## 注意事项
### ⚠️ 重要提醒
- 脚本运行时请勿手动操作游戏
- 确保网络稳定避免OCR检测失败
- 建议在非高峰时段运行,减少延迟影响
### 🔧 故障排除
- **OCR检测失败**: 检查游戏界面是否清晰调整OCR超时时间
- **战斗失败**: 检查队伍配置和战斗策略,提升角色练度
- **路径错误**: 确保相关路径文件存在于assets/AutoPath目录
### 📊 效率优化
- 使用高练度队伍可提高战斗效率
- 合理设置超时时间避免卡死
- 选择合适的敌人类型以匹配队伍配置
## 文件依赖
- `main.js`: 主要脚本逻辑
- `settings.json`: 配置文件
- `assets/AutoPath/`: 路径文件目录
- `盗宝团-准备.json`: 盗宝团准备阶段路径,清理丘丘人
- `盗宝团-触发点.json`: 盗宝团触发点路径
- `盗宝团-战斗点.json`: 盗宝团战斗点路径
- `愚人众-准备.json`: 愚人众准备阶段路径,从传送点到触发点
- `愚人众-触发点.json`: 愚人众触发点路径
- `愚人众-战斗点.json`: 愚人众战斗点路径
## 更新日志
- **1.3**: 新增愚人众支持,优化敌人类型切换
- **1.2**: 战斗触发检测,异步检测战斗结束
- **1.1**: 盗宝团重登功能优化
- **1.0**: 基础盗宝团好感度刷取功能

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@@ -0,0 +1,42 @@
{
"info": {
"name": "愚人众-准备",
"type": "collect",
"author": "秋云",
"version": "1.0",
"description": "",
"map_name": "Teyvat",
"bgi_version": "0.45.0",
"tags": [],
"last_modified_time": 1748154261518
},
"positions": [
{
"id": 1,
"x": 4790.77,
"y": -3182.48,
"action": "",
"move_mode": "walk",
"action_params": "",
"type": "teleport"
},
{
"id": 2,
"x": 4771.75,
"y": -3135.45,
"action": "",
"move_mode": "dash",
"action_params": "",
"type": "path"
},
{
"id": 3,
"x": 4783.79,
"y": -3065.62,
"action": "",
"move_mode": "dash",
"action_params": "",
"type": "path"
}
]
}

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@@ -0,0 +1,24 @@
{
"info": {
"name": "愚人众-战斗点",
"type": "collect",
"author": "秋云",
"version": "1.0",
"description": "",
"map_name": "Teyvat",
"bgi_version": "0.45.0",
"tags": [],
"last_modified_time": 1748154217767
},
"positions": [
{
"id": 1,
"x": 4840.55,
"y": -3078.01,
"type": "path",
"move_mode": "dash",
"action": "",
"action_params": ""
}
]
}

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@@ -0,0 +1,24 @@
{
"info": {
"name": "愚人众-触发点",
"type": "collect",
"author": "秋云",
"version": "1.0",
"description": "",
"map_name": "Teyvat",
"bgi_version": "0.45.0",
"tags": [],
"last_modified_time": 1748154261518
},
"positions": [
{
"id": 1,
"x": 4783.79,
"y": -3065.62,
"action": "exit_and_relogin",
"move_mode": "dash",
"action_params": "",
"type": "path"
}
]
}

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@@ -1,16 +1,16 @@
{ {
"info": { "info": {
"name": "清理原住民", "name": "盗宝团-准备",
"type": "collect", "type": "collect",
"author": "HZYgrandma", "author": "HZYgrandma",
"version": "1.0", "version": "1.0",
"description": "", "description": "",
"bgi_version": "0.35.1" "bgi_version": "0.42.0"
}, },
"positions": [ "positions": [
{ {
"id": 1, "id": 1,
"x": -2740.60, "x": -2740.6,
"y": -3410.69, "y": -3410.69,
"action": "", "action": "",
"move_mode": "walk", "move_mode": "walk",

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@@ -0,0 +1,20 @@
{
"info": {
"name": "盗宝团-战斗点",
"type": "collect",
"author": "HZYgrandma",
"version": "1.0",
"description": "",
"bgi_version": "0.43.4"
},
"positions": [
{
"id": 1,
"x": -2756.67,
"y": -3467.63,
"type": "path",
"move_mode": "dash",
"action": ""
}
]
}

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@@ -49,23 +49,29 @@ const DEFAULT_FIGHT_TIMEOUT_SECONDS = 120;
} else { } else {
log.info(`当前设置的运行次数: ${runTimes}`); log.info(`当前设置的运行次数: ${runTimes}`);
} }
await switchPartyIfNeeded(settings.partyName);
await switchPartyIfNeeded(settings.partyName);
log.info('盗宝团好感开始...'); // 获取敌人类型设置,默认为盗宝团
const enemyType = settings.enemyType || "盗宝团";
log.info(`当前选择的敌人类型: ${enemyType}`);
log.info(`${enemyType}好感开始...`);
// 清理丘丘人 // 清理丘丘人(仅盗宝团需要)
if(settings.qiuQiuRen){ if(settings.qiuQiuRen && enemyType === "盗宝团"){
log.info(`清理原住民...`); log.info(`清理原住民...`);
await AutoPath('清理原住民'); await AutoPath('盗宝团-准备');
} }
// 验证超时设置 if(enemyType === "愚人众"){
log.info(`导航到愚人众触发点...`);
await AutoPath('愚人众-准备');
}
// 验证超时设置
const ocrTimeout = validateTimeoutSetting(settings.ocrTimeout, DEFAULT_OCR_TIMEOUT_SECONDS, "OCR"); const ocrTimeout = validateTimeoutSetting(settings.ocrTimeout, DEFAULT_OCR_TIMEOUT_SECONDS, "OCR");
const fightTimeout = validateTimeoutSetting(settings.fightTimeout, DEFAULT_FIGHT_TIMEOUT_SECONDS, "战斗"); const fightTimeout = validateTimeoutSetting(settings.fightTimeout, DEFAULT_FIGHT_TIMEOUT_SECONDS, "战斗");
// 盗宝团好感循环开始 // 好感循环开始
await AutoFriendshipDev(runTimes, ocrTimeout, fightTimeout); await AutoFriendshipDev(runTimes, ocrTimeout, fightTimeout, enemyType);
log.info(`盗宝团好感运行总时长:${LogTimeTaken(startTime)}`); log.info(`${enemyType}好感运行总时长:${LogTimeTaken(startTime)}`);
})(); })();
@@ -100,13 +106,16 @@ function CalculateEstimatedCompletion(startTime, current, total) {
return `${completionDate.toLocaleTimeString()} (约 ${Math.round(remainingTime / 60000)} 分钟)`; return `${completionDate.toLocaleTimeString()} (约 ${Math.round(remainingTime / 60000)} 分钟)`;
} }
// 执行 N 次盗宝团任务并输出日志 // 执行 N 次好感任务并输出日志
async function AutoFriendshipDev(times, ocrTimeout, fightTimeout) { async function AutoFriendshipDev(times, ocrTimeout, fightTimeout, enemyType = "盗宝团") {
let startFirstTime = Date.now(); let startFirstTime = Date.now();
for (let i = 0; i < times; i++) { for (let i = 0; i < times; i++) {
await AutoPath('触发点'); await AutoPath(`${enemyType}-触发点`);
// 启动路径导航任务 // 启动路径导航任务
let pathTaskPromise = AutoPath('盗宝团'); let pathTaskPromise = AutoPath(`${enemyType}-战斗点`);
// 根据敌人类型设置不同的OCR检测关键词
const ocrKeywords = getOcrKeywords(enemyType);
// OCR检测 // OCR检测
let ocrStatus = false; let ocrStatus = false;
@@ -116,15 +125,14 @@ async function AutoFriendshipDev(times, ocrTimeout, fightTimeout) {
let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 200, 300, 300)); let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 200, 300, 300));
for (let o = 0; o < resList.count; o++) { for (let o = 0; o < resList.count; o++) {
let res = resList[o]; let res = resList[o];
if (res.text.includes("岛上") for (let keyword of ocrKeywords) {
|| res.text.includes("无贼") if (res.text.includes(keyword)) {
|| res.text.includes("消灭") ocrStatus = true;
|| res.text.includes("鬼鬼祟祟") log.info("检测到突发任务触发");
|| res.text.includes("盗宝团")) { break;
ocrStatus = true; }
log.info("检测到突发任务触发");
break;
} }
if (ocrStatus) break;
} }
if (!ocrStatus) { if (!ocrStatus) {
await sleep(1000); await sleep(1000);
@@ -133,14 +141,12 @@ async function AutoFriendshipDev(times, ocrTimeout, fightTimeout) {
if(ocrStatus){ if(ocrStatus){
const cts = new CancellationTokenSource(); const cts = new CancellationTokenSource();
try { try { // 设置最大等待时间为15秒
// 设置最大等待时间为15秒
const maxWaitTime = 15000; const maxWaitTime = 15000;
const waitStartTime = Date.now(); const waitStartTime = Date.now();
// 校验距离如果距离小于10米则认为已经到达目的地 // 根据敌人类型设置不同的目标坐标
const targetX = -2756.67; const targetCoords = getTargetCoordinates(enemyType);
const targetY = -3467.63;
const maxDistance = 10; // 10米距离判定 const maxDistance = 10; // 10米距离判定
// 等待角色到达指定位置附近 // 等待角色到达指定位置附近
@@ -155,12 +161,11 @@ async function AutoFriendshipDev(times, ocrTimeout, fightTimeout) {
pathTaskFinished = true; pathTaskFinished = true;
log.error(`路径任务出错: ${error}`); log.error(`路径任务出错: ${error}`);
}); });
// 等待角色到达目标位置或超时
// 等待角色到达目标位置或超时
while (!isNearTarget && !pathTaskFinished && (Date.now() - waitStartTime < maxWaitTime)) { while (!isNearTarget && !pathTaskFinished && (Date.now() - waitStartTime < maxWaitTime)) {
const pos = genshin.getPositionFromMap(); const pos = genshin.getPositionFromMap();
if (pos) { if (pos) {
const distance = Math.sqrt(Math.pow(pos.x - targetX, 2) + Math.pow(pos.y - targetY, 2)); const distance = Math.sqrt(Math.pow(pos.x - targetCoords.x, 2) + Math.pow(pos.y - targetCoords.y, 2));
if (distance <= maxDistance) { if (distance <= maxDistance) {
isNearTarget = true; isNearTarget = true;
log.info(`已到达目标点附近,距离: ${distance.toFixed(2)}`); log.info(`已到达目标点附近,距离: ${distance.toFixed(2)}`);
@@ -168,32 +173,40 @@ async function AutoFriendshipDev(times, ocrTimeout, fightTimeout) {
} }
} }
await sleep(1000); await sleep(1000);
} } log.info("开始战斗...");
log.info("开始战斗...");
const battleTask = dispatcher.RunTask(new SoloTask("AutoFight"), cts); const battleTask = dispatcher.RunTask(new SoloTask("AutoFight"), cts);
const fightResultPromise = waitForBattleResult(fightTimeout * 1000, enemyType, cts);
let fightResult = await waitForBattleResult(fightTimeout * 1000) ? "成功" : "失败"; // 使用 Promise.all 等待两个任务完成
log.info(`战斗任务已结束,战斗结果:${fightResult}`); const [battleResult, fightResult] = await Promise.all([
battleTask.catch(error => {
return { success: false, error: error };
}),
fightResultPromise // 不捕获超时错误,让它直接抛到外层
]);
cts.cancel(); cts.cancel();
await battleTask;
} catch (error) { } catch (error) {
cts.cancel(); cts.cancel();
if (error.message && error.message.includes("战斗超时")) {
log.error(`战斗超时,终止整个任务: ${error.message}`);
await genshin.tpToStatueOfTheSeven(); // 超时回到七天神像终止任务
throw error; // 重新抛出超时错误,终止整个任务
}
log.error(`执行过程中出错: ${error}`); log.error(`执行过程中出错: ${error}`);
} }
const estimatedCompletion = CalculateEstimatedCompletion(startFirstTime, i + 1, times); const estimatedCompletion = CalculateEstimatedCompletion(startFirstTime, i + 1, times);
const currentTime = LogTimeTaken(startFirstTime); const currentTime = LogTimeTaken(startFirstTime);
log.info(`当前进度:${i + 1}/${times} (${((i + 1) / times * 100).toFixed(1)}%)`); log.info(`当前进度:${i + 1}/${times} (${((i + 1) / times * 100).toFixed(1)}%)`);
log.info(`当前运行总时长:${currentTime}`); log.info(`当前运行总时长:${currentTime}`);
log.info(`预计完成时间:${estimatedCompletion}`); log.info(`预计完成时间:${estimatedCompletion}`);
} else { } else {
notification.send(`未识别到突发任务(岛上无贼),盗宝团好感结束`); notification.send(`未识别到突发任务${enemyType}好感结束`);
log.info(`未识别到突发任务(岛上无贼),盗宝团好感结束`); log.info(`未识别到突发任务${enemyType}好感结束`);
break; break;
} }
} }
log.info('盗宝团好感已完成'); log.info(`${enemyType}好感已完成`);
await genshin.tpToStatueOfTheSeven(); // 虽然不知道什么原因,但是不加这句会报错 // await genshin.tpToStatueOfTheSeven(); // 虽然不知道什么原因,但是不加这句会报错
} }
// 验证输入是否是正整数 // 验证输入是否是正整数
@@ -201,6 +214,27 @@ function isPositiveInteger(value) {
return Number.isInteger(value) && value > 0; return Number.isInteger(value) && value > 0;
} }
// 根据敌人类型获取OCR关键词
function getOcrKeywords(enemyType) {
if (enemyType === "愚人众") {
return ["买卖", "不成", "正义存", "愚人众","禁止","危险","运输","打倒","盗宝团"];
}
else if (enemyType === "盗宝团") {
return ["岛上", "无贼", "消灭", "鬼鬼祟祟", "盗宝团"];
}
}
// 根据敌人类型获取目标战斗点坐标
function getTargetCoordinates(enemyType) {
if (enemyType === "愚人众") {
// 愚人众战斗点坐标(需要根据实际位置调整)
return { x: 4840.55, y: -3078.01 }; // 这里需要替换为实际的愚人众战斗点坐标
} else {
// 盗宝团战斗点坐标
return { x: -2756.67, y: -3467.63 };
}
}
// 验证日期格式 // 验证日期格式
function isValidDateFormat(dateStr) { function isValidDateFormat(dateStr) {
if (!dateStr) return false; if (!dateStr) return false;
@@ -244,11 +278,11 @@ async function switchPartyIfNeeded(partyName) {
} }
} }
async function waitForBattleResult(timeout = 2 * 60 * 1000) { async function waitForBattleResult(timeout = 2 * 60 * 1000, enemyType = "盗宝团", cts = new CancellationTokenSource()) {
let fightStartTime = Date.now(); let fightStartTime = Date.now();
const successKeywords = ["事件", "完成"]; const successKeywords = ["事件", "完成"];
const failureKeywords = ["失败"]; const failureKeywords = ["失败"];
const eventKeyword = ["岛上", "无贼","消灭","鬼鬼祟祟","盗宝团"]; const eventKeywords = getOcrKeywords(enemyType);
let notFind = 0; let notFind = 0;
while (Date.now() - fightStartTime < timeout) { while (Date.now() - fightStartTime < timeout) {
@@ -263,6 +297,8 @@ async function waitForBattleResult(timeout = 2 * 60 * 1000) {
for (let keyword of successKeywords) { for (let keyword of successKeywords) {
if (text.includes(keyword)) { if (text.includes(keyword)) {
log.info("检测到战斗成功关键词: {0}", keyword); log.info("检测到战斗成功关键词: {0}", keyword);
log.info("战斗结果:成功");
cts.cancel(); // 取消任务
return true; return true;
} }
} }
@@ -271,13 +307,19 @@ async function waitForBattleResult(timeout = 2 * 60 * 1000) {
for (let keyword of failureKeywords) { for (let keyword of failureKeywords) {
if (text.includes(keyword)) { if (text.includes(keyword)) {
log.warn("检测到战斗失败关键词: {0}", keyword); log.warn("检测到战斗失败关键词: {0}", keyword);
log.warn("战斗结果:失败,回到七天神像重试");
cts.cancel(); // 取消任务
await genshin.tpToStatueOfTheSeven();
if(enemyType=== "愚人众"){
await AutoPath('愚人众-准备');
}
return false; return false;
} }
} }
// 检查事件关键词 // 检查事件关键词
let find = 0; let find = 0;
for(let keyword of eventKeyword) { for(let keyword of eventKeywords) {
if (text2.includes(keyword)) { if (text2.includes(keyword)) {
find++; find++;
} }
@@ -292,7 +334,13 @@ async function waitForBattleResult(timeout = 2 * 60 * 1000) {
if (notFind > 10) { if (notFind > 10) {
log.warn("不在任务触发区域,战斗失败"); log.warn("不在任务触发区域,战斗失败");
cts.cancel(); // 取消任务
if(enemyType=== "愚人众"){
log.warn("回到愚人众准备点");
await AutoPath('愚人众-准备');
}
return false; return false;
} }
} }
catch (error) { catch (error) {
@@ -305,7 +353,8 @@ async function waitForBattleResult(timeout = 2 * 60 * 1000) {
} }
log.warn("在超时时间内未检测到战斗结果"); log.warn("在超时时间内未检测到战斗结果");
return false; cts.cancel(); // 取消任务
throw new Error("战斗超时,未检测到结果");
} }
/** /**

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@@ -0,0 +1,19 @@
{
"manifest_version": 1,
"name": "战斗好感:自动好感度&卡时间",
"version": "1.3.0",
"tags": [
"好感",
"盗宝团",
"突发事件",
"愚人众"
],
"description": "通过战斗类突发事件刷好感度,刷盗宝团、愚人众材料,概率掉落兽肉,小怪锄地,卡时间等,请配合战斗策略使用。盗宝团部分在 HZYgrandma & 愚溪的原始脚本上改编。当前版本可能无法以任意方式拾取掉落物,如果有拾取掉落物需求,请勿更新。",
"authors": [
{
"name": "秋云"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}

View File

@@ -1,8 +1,18 @@
[ [
{
"name": "enemyType",
"type": "select",
"label": "选择敌人类型",
"options": [
"盗宝团",
"愚人众"
],
"default": "盗宝团"
},
{ {
"name": "qiuQiuRen", "name": "qiuQiuRen",
"type": "checkbox", "type": "checkbox",
"label": "是否清理丘丘人\n【默认否选是会清理丘丘人之后再开始盗宝团好感】" "label": "是否清理丘丘人\n【默认否仅对盗宝团有效,选是会清理丘丘人之后再开始任务】"
}, },
{ {
"name": "partyName", "name": "partyName",
@@ -35,7 +45,7 @@
"label": "OCR超时时间\n【选填默认为30秒如果经常提前判定未识别到任务请适当调大】" "label": "OCR超时时间\n【选填默认为30秒如果经常提前判定未识别到任务请适当调大】"
}, },
{ {
"name": "fightTimeOut", "name": "fightTimeout",
"type": "input-text", "type": "input-text",
"label": "战斗超时时间\n【选填默认为120秒】" "label": "战斗超时时间\n【选填默认为120秒】"
} }

View File

@@ -1,20 +0,0 @@
{
"info": {
"name": "盗宝团",
"type": "collect",
"author": "HZYgrandma",
"version": "1.0",
"description": "",
"bgi_version": "0.43.4"
},
"positions": [
{
"id": 1,
"x": -2756.67,
"y": -3467.63,
"type": "path",
"move_mode": "dash",
"action": ""
}
]
}

View File

@@ -1,14 +0,0 @@
{
"manifest_version": 1,
"name": "盗宝团好感:自动好感度&刷盗宝团&卡时间",
"version": "1.2.2",
"tags": ["好感", "盗宝团", "突发事件"],
"description": "通过突发事件【岛上无贼】刷好感度,刷盗宝团材料,小怪锄地,卡时间等,请配合战斗脚本使用。在 HZYgrandma & 愚溪的原始脚本上改编。当前版本可能无法以任意方式拾取掉落物,如果有拾取掉落物需求,请勿更新。",
"authors": [
{
"name": "秋云"
}
],
"settings_ui": "settings.json",
"main": "main.js"
}