archive js

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起个名字好难的喵
2025-07-28 11:30:03 +08:00
parent 6002f6b54c
commit 0f3da7a6d0
24 changed files with 181 additions and 181 deletions

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@@ -1,56 +1,56 @@
(async function () { (async function () {
dispatcher.addTimer(new RealtimeTimer("AutoPick")); dispatcher.addTimer(new RealtimeTimer("AutoPick"));
async function AutoPath(locationName) { async function AutoPath(locationName) {
let filePath = `assets/Benchmark/${locationName}.json`; let filePath = `assets/Benchmark/${locationName}.json`;
await pathingScript.runFile(filePath); await pathingScript.runFile(filePath);
await sleep(1000); await sleep(1000);
} }
function logScore(startTime, testName) { function logScore(startTime, testName) {
const endTime = Date.now(); const endTime = Date.now();
const timeTaken = (endTime - startTime) / 1000; const timeTaken = (endTime - startTime) / 1000;
const presetTimes = { const presetTimes = {
'传送速度测试': 4500, '传送速度测试': 4500,
'飞行速度测试': 3000, '飞行速度测试': 3000,
'游泳速度测试': 6000, '游泳速度测试': 6000,
'攀爬速度测试': 7000, '攀爬速度测试': 7000,
'寻路速度测试': 12000, '寻路速度测试': 12000,
'抗打断测试': 9000 '抗打断测试': 9000
}; };
const score = presetTimes[testName] / timeTaken; const score = presetTimes[testName] / timeTaken;
log.info(`完成 ${testName} ,得分 ${score.toFixed(2)}`); log.info(`完成 ${testName} ,得分 ${score.toFixed(2)}`);
return score; return score;
} }
async function runTest(testName, weight) { async function runTest(testName, weight) {
const startTime = Date.now(); const startTime = Date.now();
log.info('进行 {name}', testName); log.info('进行 {name}', testName);
await AutoPath(testName); await AutoPath(testName);
const score = await logScore(startTime, testName); const score = await logScore(startTime, testName);
scores.push({ name: testName, score, weight }); scores.push({ name: testName, score, weight });
} }
const weights = { const weights = {
'传送速度测试': 0.1, '传送速度测试': 0.1,
'飞行速度测试': 0.1, '飞行速度测试': 0.1,
'游泳速度测试': 0.1, '游泳速度测试': 0.1,
'攀爬速度测试': 0.1, '攀爬速度测试': 0.1,
'抗打断测试': 0.1, '抗打断测试': 0.1,
'寻路速度测试': 0.5 '寻路速度测试': 0.5
}; };
const scores = []; const scores = [];
await runTest('传送速度测试', weights['传送速度测试']); await runTest('传送速度测试', weights['传送速度测试']);
await runTest('飞行速度测试', weights['飞行速度测试']); await runTest('飞行速度测试', weights['飞行速度测试']);
await runTest('游泳速度测试', weights['游泳速度测试']); await runTest('游泳速度测试', weights['游泳速度测试']);
await runTest('攀爬速度测试', weights['攀爬速度测试']); await runTest('攀爬速度测试', weights['攀爬速度测试']);
await runTest('寻路速度测试', weights['寻路速度测试']); await runTest('寻路速度测试', weights['寻路速度测试']);
await runTest('抗打断测试', weights['抗打断测试']); await runTest('抗打断测试', weights['抗打断测试']);
// 计算加权总得分 // 计算加权总得分
const totalWeightedScore = scores.reduce((sum, item) => sum + item.score * item.weight, 0); const totalWeightedScore = scores.reduce((sum, item) => sum + item.score * item.weight, 0);
log.info(`加权总得分:${totalWeightedScore.toFixed(2)}`); log.info(`加权总得分:${totalWeightedScore.toFixed(2)}`);
keyPress("m"); keyPress("m");
})(); })();

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@@ -1,13 +1,13 @@
{ {
"manifest_version": 1, "manifest_version": 1,
"name": "路径追踪配队跑分", "name": "路径追踪配队跑分",
"version": "1.0", "version": "1.0",
"description": "对配队的路径追踪性能进行量化呈现", "description": "对配队的路径追踪性能进行量化呈现",
"authors": [ "authors": [
{ {
"name": "HZYgrandma", "name": "HZYgrandma",
"links": "https://github.com/HZYgrandma" "links": "https://github.com/HZYgrandma"
} }
], ],
"main": "main.js" "main": "main.js"
} }

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@@ -1,14 +1,14 @@
1、使用前将JS脚本添加到调度器右键修改JS脚本自定义配置选择宅邸的建筑类型 1、使用前将JS脚本添加到调度器右键修改JS脚本自定义配置选择宅邸的建筑类型
根据请根据宅邸类型选择自定义配置 根据请根据宅邸类型选择自定义配置
罗浮洞、翠黛峰 默认使用“默认宅邸类型.png”左2的宅邸即璃月绿顶建筑 罗浮洞、翠黛峰 默认使用“默认宅邸类型.png”左2的宅邸即璃月绿顶建筑
清琼岛 默认使用“默认宅邸类型.png”左1的宅邸即蒙德红顶建筑 清琼岛 默认使用“默认宅邸类型.png”左1的宅邸即蒙德红顶建筑
绘绮庭 默认使用“默认宅邸类型.png”左3的宅邸即稻妻蓝顶建筑 绘绮庭 默认使用“默认宅邸类型.png”左3的宅邸即稻妻蓝顶建筑
妙香林 默认使用“默认宅邸类型.png”左4的宅邸即须弥绿色建筑 妙香林 默认使用“默认宅邸类型.png”左4的宅邸即须弥绿色建筑
旋流屿 默认使用“默认宅邸类型.png”左5的宅邸即枫丹白色建筑 旋流屿 默认使用“默认宅邸类型.png”左5的宅邸即枫丹白色建筑
2、确保4个快捷道具都装备上了 2、确保4个快捷道具都装备上了
3、请在平坦区域运行此脚本 3、请在平坦区域运行此脚本
V1.1修复了自定义选项与实际不匹配的BUG V1.1修复了自定义选项与实际不匹配的BUG
V1.2完善了自定义选项,使之更符合使用习惯 V1.2完善了自定义选项,使之更符合使用习惯

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@@ -1,75 +1,75 @@
(async function () { (async function () {
setGameMetrics(1920, 1080, 2); setGameMetrics(1920, 1080, 2);
// 来自于界面配置 // 来自于界面配置
let sereniteaPotType = settings.sereniteaPot; let sereniteaPotType = settings.sereniteaPot;
log.info('快捷道具栏需装满4个确保尘歌壶在第5位'); log.info('快捷道具栏需装满4个确保尘歌壶在第5位');
setGameMetrics(1920, 1080, 2); setGameMetrics(1920, 1080, 2);
await sleep(1000); await sleep(1000);
keyPress("B"); //打开背包 keyPress("B"); //打开背包
await sleep(1000); await sleep(1000);
click(1058, 48); //小道具 click(1058, 48); //小道具
await sleep(500); await sleep(500);
click(765, 190); //背包第5位诚哥壶 click(765, 190); //背包第5位诚哥壶
await sleep(500); await sleep(500);
click(1700, 1018); //放置 click(1700, 1018); //放置
await sleep(1000); await sleep(1000);
keyPress("F"); //进入诚哥壶 keyPress("F"); //进入诚哥壶
await sleep(10000); await sleep(10000);
if (sereniteaPotType == "璃月绿顶建筑"){ if (sereniteaPotType == "璃月绿顶建筑"){
log.info("璃月绿顶建筑"); log.info("璃月绿顶建筑");
keyDown("D"); keyDown("D");
await sleep(500); await sleep(500);
keyUp("D"); keyUp("D");
await sleep(500); await sleep(500);
}else if(sereniteaPotType == "蒙德红顶建筑"){ }else if(sereniteaPotType == "蒙德红顶建筑"){
log.info("蒙德红顶建筑"); log.info("蒙德红顶建筑");
keyDown("A"); keyDown("A");
await sleep(1200); await sleep(1200);
keyUp("A"); keyUp("A");
await sleep(500); await sleep(500);
}else if(sereniteaPotType == "稻妻蓝顶建筑"){ }else if(sereniteaPotType == "稻妻蓝顶建筑"){
log.info("稻妻蓝顶建筑"); log.info("稻妻蓝顶建筑");
keyDown("A"); keyDown("A");
await sleep(1700); await sleep(1700);
keyUp("A"); keyUp("A");
await sleep(500); await sleep(500);
keyDown("S"); keyDown("S");
await sleep(1700); await sleep(1700);
keyUp("S"); keyUp("S");
await sleep(500); await sleep(500);
}else if(sereniteaPotType == "须弥绿色建筑"){ }else if(sereniteaPotType == "须弥绿色建筑"){
log.info("须弥绿色建筑"); log.info("须弥绿色建筑");
keyDown("D"); keyDown("D");
await sleep(1300); await sleep(1300);
keyUp("D"); keyUp("D");
await sleep(500); await sleep(500);
}else if(sereniteaPotType == "枫丹白色建筑"){ }else if(sereniteaPotType == "枫丹白色建筑"){
log.info("枫丹白色建筑"); log.info("枫丹白色建筑");
keyDown("S"); keyDown("S");
await sleep(1300); await sleep(1300);
keyUp("S"); keyUp("S");
await sleep(500); await sleep(500);
keyDown("A"); keyDown("A");
await sleep(500); await sleep(500);
keyUp("A"); keyUp("A");
await sleep(500); await sleep(500);
}else{ }else{
} }
keyPress("F"); //阿圆对话 keyPress("F"); //阿圆对话
await sleep(2000); await sleep(2000);
click(1081, 955); //跳过对话 click(1081, 955); //跳过对话
await sleep(2000); await sleep(2000);
click(1383, 430); //信任等阶 click(1383, 430); //信任等阶
await sleep(2000); await sleep(2000);
click(1081, 955); //宝钱 click(1081, 955); //宝钱
await sleep(2000); await sleep(2000);
click(1812, 716); //好感度 click(1812, 716); //好感度
await sleep(2000); await sleep(2000);
click(1863, 48);; //返回 click(1863, 48);; //返回
await sleep(5000); await sleep(5000);
click(1356, 804); //再见1 click(1356, 804); //再见1
await sleep(2000); await sleep(2000);
click(1356, 804); //再见2 click(1356, 804); //再见2
await sleep(1000); await sleep(1000);
})(); })();

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@@ -1,14 +1,14 @@
{ {
"manifest_version": 1, "manifest_version": 1,
"name": "尘歌壶", "name": "尘歌壶",
"version": "1.2", "version": "1.2",
"description": "自动领诚哥壶奖励", "description": "自动领诚哥壶奖励",
"authors": [ "authors": [
{ {
"name": "愚溪", "name": "愚溪",
"links": "https://github.com/Kupder" "links": "https://github.com/Kupder"
} }
], ],
"settings_ui": "settings.json", "settings_ui": "settings.json",
"main": "main.js" "main": "main.js"
} }

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[ [
{ {
"name": "sereniteaPot", "name": "sereniteaPot",
"type": "select", "type": "select",
"label": "宅邸类型", "label": "宅邸类型",
"options": [ "options": [
"蒙德红顶建筑", "蒙德红顶建筑",
"璃月绿顶建筑", "璃月绿顶建筑",
"稻妻蓝顶建筑", "稻妻蓝顶建筑",
"须弥绿色建筑", "须弥绿色建筑",
"枫丹白色建筑" "枫丹白色建筑"
] ]
} }
] ]

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