JS : 首领讨伐一条龙 修正錯誤消耗树脂 (#1384)
* JS : 首领讨伐一条龙 修正錯誤消耗树脂問題 * Update repo/js/首领讨伐一条龙/main.js Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update main.js --------- Co-authored-by: 秋云 <physligl@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -10,7 +10,7 @@ const QuickUsePlusButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSy
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(async function () {
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let challengeNum = settings.challengeNum ?? 1;//挑战次数
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let challengeName = settings.challengeName ?? 0;//挑战首领名称
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let resinNum = settings.resinNum ?? 0;//使用树脂数量
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let resinNum = parseInt(settings.resinNum) || 0;//使用树脂数量
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let samePlace = settings.samePlace ?? 1;//是否原地连续挑战
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if (challengeName == "纯水精灵" || challengeName == "歌裴莉娅的葬送" || challengeName == "科培琉司的劫罚") samePlace = 1;//这些 boss 挑战后不会原地刷新
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const boxIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/box.png"));
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@@ -93,7 +93,7 @@ const QuickUsePlusButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSy
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if (!settings.confirm) throw new Error('请阅读使用说明后,在调度器中调用JS脚本,并设置好相关参数');
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if (challengeName) {
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//使用树脂
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if (resinNum) {
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if (resinNum > 0) {
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try {
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await genshin.returnMainUi();
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keyPress("M");//打开地图
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@@ -106,13 +106,9 @@ const QuickUsePlusButtonRo = RecognitionObject.TemplateMatch(file.ReadImageMatSy
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await sleep(600);
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let QuickUsePlusButton = captureGameRegion().find(QuickUsePlusButtonRo);
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if (isNaN(settings.resinNum) || settings.resinNum <= 0) {
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number = 1
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} else {
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for (let i = 1; i < settings.resinNum; ++i) {
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QuickUsePlusButton.click();// 点击使用数量
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await sleep(300);
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}
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for (let i = 0; i < resinNum; ++i) {
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QuickUsePlusButton.click();// 点击使用数量
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await sleep(300);
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}
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captureGameRegion().find(ConfirmButtonRo).click();// 点击使用
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