j s 脚本:七圣召唤一条龙更新 (#617)

* Update main.js

添加检查是否挑战过的功能,以及识图追踪功能

* Update manifest.json
This commit is contained in:
5117600049
2025-04-21 18:50:19 +08:00
committed by GitHub
parent ed3c708f0e
commit 0054e68c05
2 changed files with 118 additions and 37 deletions

View File

@@ -1,5 +1,75 @@
(async function () {
// 定义识别对象 - 玩家卡片图片
const cardPlayerRo = RecognitionObject.TemplateMatch( file.ReadImageMatSync("assets/cardPlayer.png"));
/**
* 检测指定点位是否有玩家卡片,发现后调用对应的函数
* @returns {Promise<boolean>} 是否找到并处理了卡片
*/
const detectCardPlayer = async () => {
// 定义要检测的6个点位及对应的处理函数
let i =0;
const checkPoints = [
{ x: 640, y: 750, action: async () => await gotoTable1() }, // 点位1
{ x: 810, y: 790, action: async () => await gotoTable2() }, // 点位2
{ x: 810, y: 600, action: async () => await gotoTable3() }, // 点位3
{ x: 610, y: 360, action: async () => await gotoTable4() }, // 点位4
{ x: 700, y: 5, action: async () => await gotoTable5() }, // 点位5
{ x: 290, y: 530, action: async () => await gotoTable6() } // 点位6
];
await openMap();
keyPress("M");
await sleep(1200);
click(48, 441);//放大地图
await sleep(500);
click(48, 441);//放大地图
await sleep(500);
click(48, 441);//放大地图
await sleep(500);
click(48, 441);//放大地图
await sleep(500);
click(48, 441);//放大地图
await sleep(500);
// 获取游戏区域截图
const captureRegion = captureGameRegion();
for (const point of checkPoints) {
i++;
// 遍历所有检测点位
const cropRegion = captureRegion.DeriveCrop(
point.x ,
point.y ,
160,
160
);
// 在裁剪区域中查找卡片
const result = cropRegion.Find(cardPlayerRo);
// 如果找到卡片
if (!result.IsEmpty()) {
log.info(`在点位${i}找到玩家卡片,执行对应操作`);
await sleep(1000);
keyPress("ESCAPE");
await sleep(1500);
await point.action(); // 调用该点位对应的函数
return true; // 返回true表示已找到并处理
}
}
// 所有点位都未找到
log.info("未在任何检测点找到玩家卡片");
textArray.length = 0;
return false;
}
// 存储识别到的文本信息
let textArray = [];
@@ -14,9 +84,10 @@ async function captureAndStoreTexts() {
{x: 1070, y: 620},
{x: 1380, y: 620}
];
// 截取区域大小
const width = 210;
const height = 60;
const width = 240;
const height = 100;
await sleep(500);
keyPress("F6")
await sleep(1000);
@@ -28,20 +99,22 @@ async function captureAndStoreTexts() {
// 遍历四个位置进行OCR识别
for (const pos of positions) {
// 创建OCR识别区域
const ocrRo = RecognitionObject.ocr(pos.x, pos.y, width, height);
const ocrRo = RecognitionObject.ocr(pos.x, pos.y, width, height);//挑战者名字区域
const ocrRo2 = RecognitionObject.ocr(pos.x, pos.y+100, width, height);//挑战是否完成
// 在指定区域进行OCR识别
const result = captureRegion.find(ocrRo);
const result2 = captureRegion.find(ocrRo2);
if (!result.isEmpty() && result.text) {
// 存储识别结果和对应位置
if(result2.text == "追踪"){
log.info(`识别到文本: ${result.text} 位置: (${pos.x}, ${pos.y})`);
textArray.push({
text: result.text.trim(),
x: pos.x + width / 2, // 点击中心位置
y: pos.y + height / 2
});
});}
log.info(`识别到文本: ${result.text} 位置: (${pos.x}, ${pos.y})`);
} else {
log.warn(`位置 (${pos.x}, ${pos.y}) 未识别到文本`);
}
@@ -99,7 +172,7 @@ async function searchAndClickTexts() {
//函数:打开地图前往猫尾酒馆
async function gotoTavern() {
log.info(`前往猫尾酒馆`);
await sleep(1000);
keyPress("m");
await sleep(1500);
@@ -139,6 +212,8 @@ click(1610,900 );//点击挑战
await sleep(8000);
await dispatcher.runTask(new SoloTask("AutoGeniusInvokation"));
await sleep(3000);
click(960, 540);
await sleep(500);
click(1860,50 );//避免失败卡死:点击设置
await sleep(1000);
click(1600,260 );//避免失败卡死:退出对局
@@ -157,7 +232,8 @@ await sleep(900);
//前往一号桌
async function gotoTable1() {
log.info(`前往1号桌`);
await gotoTavern();
log.info(`前往1号桌`);
keyDown("d");
await sleep(1500);
keyUp("d");
@@ -173,6 +249,7 @@ await sleep(700);
}
//前往二号桌
async function gotoTable2() {
await gotoTavern();
log.info(`前往2号桌`);
keyDown("d");
await sleep(1500);
@@ -192,6 +269,7 @@ await sleep(700);
}
//前往三号桌
async function gotoTable3() {
await gotoTavern();
log.info(`前往3号桌`);
keyDown("w");
await sleep(2000);
@@ -206,6 +284,7 @@ await sleep(700);
}
//前往四号桌
async function gotoTable4() {
await gotoTavern();
log.info(`前往4号桌`);
keyDown("w");
await sleep(2000);
@@ -226,6 +305,7 @@ await sleep(700);
}
//前往一号包间
async function gotoTable5() {
await gotoTavern();
log.info(`前往1号包间`);
keyDown("w");
await sleep(2500);
@@ -245,6 +325,7 @@ await sleep(700);
}
//前往二号包间
async function gotoTable6() {
await gotoTavern();
log.info(`前往2号包间`);
await sleep(1500);
keyDown("d");
@@ -272,38 +353,38 @@ await sleep(500);
}
async function openMap() {
await gotoTavern();
keyDown("w");
await sleep(2000);
keyUp("w");
keyDown("d");
await sleep(5000);
keyUp("d");
await sleep(700);
}
//主流程
await genshin.returnMainUi();
await gotoTavern();
await sleep(4000);
await captureAndStoreTexts();
for (let i = 0;i < 6; i++) {
for (let i = 0;i < 6; i++) {//六次循环兜底,避免多次挑战不过
if (textArray.length === 0) break;
await detectCardPlayer();
await searchAndClickTexts();
if (textArray.length === 0) break;
if (i != 0)await gotoTavern();
await gotoTable1();
await searchAndClickTexts();
if (textArray.length === 0) break;
await gotoTavern();
await gotoTable2();
await searchAndClickTexts();
if (textArray.length === 0) break;
await gotoTavern();
await gotoTable3();
await searchAndClickTexts();
if (textArray.length === 0) break;
await gotoTavern();
await gotoTable4();
await searchAndClickTexts();
if (textArray.length === 0) break;
await gotoTavern();
await gotoTable5();
await searchAndClickTexts();
if (textArray.length === 0) break;
await gotoTavern();
await gotoTable6();
await searchAndClickTexts();
if (textArray.length === 0) break;
}
await genshin.returnMainUi();
await sleep(500);
keyPress("F6")
await sleep(1000);
click(300, 370);//点击七日历练
await sleep(1000);
log.info(`打牌结束`);
})();

View File

@@ -1,8 +1,8 @@
{
"manifest_version": 1,
"name": "打牌一条龙",
"version": "1.0",
"description": "不依靠分层地图的一条龙打牌(无奈.jpg), 所以什么时候加上?另外只靠一个牌组的话,胜率还是太低了,所以有没有既简单又强势的卡组推荐下呢?",
"version": "1.1",
"description": "只靠一个牌组的话,胜率还是太低了,所以有没有既简单又强势的卡组推荐下呢?",
"authors": [
{
"name": "柒叶子",