JS脚本:feat 兽肉好感OCR识别突发任务是否触发 (#652)

This commit is contained in:
起个名字好难的喵
2025-04-27 10:03:15 +08:00
committed by GitHub
parent f154894b73
commit 00180f563a
3 changed files with 47 additions and 21 deletions

View File

@@ -43,7 +43,7 @@
// 优先使用小地图坐标 // 优先使用小地图坐标
await genshin.returnMainUi(); await genshin.returnMainUi();
currentPosition = genshin.getPositionFromMap(); currentPosition = genshin.getPositionFromMap();
log.info(`当前小地图坐标: X=${currentPosition.X}, Y=${currentPosition.Y}`); // log.info(`当前小地图坐标: X=${currentPosition.X}, Y=${currentPosition.Y}`);
} catch (error) { } catch (error) {
// 如果失败,使用大地图坐标 // 如果失败,使用大地图坐标
log.warn(`获取小地图坐标失败,使用大地图坐标。错误信息: ${error}`); log.warn(`获取小地图坐标失败,使用大地图坐标。错误信息: ${error}`);
@@ -51,7 +51,7 @@
keyPress("M"); keyPress("M");
await sleep(2000); await sleep(2000);
currentPosition = genshin.getPositionFromBigMap(); currentPosition = genshin.getPositionFromBigMap();
log.info(`当前大地图坐标: X=${currentPosition.X}, Y=${currentPosition.Y}`); // log.info(`当前大地图坐标: X=${currentPosition.X}, Y=${currentPosition.Y}`);
keyPress("Escape"); keyPress("Escape");
} }
@@ -60,11 +60,9 @@
const dy = currentPosition.Y - targetPosition.Y; const dy = currentPosition.Y - targetPosition.Y;
const distance = Math.sqrt(dx * dx + dy * dy); const distance = Math.sqrt(dx * dx + dy * dy);
log.info(`与目标坐标的距离为: ${distance}`);
// 判断距离是否在允许范围内 // 判断距离是否在允许范围内
if (distance <= maxDistance) { if (distance <= maxDistance) {
log.info("距离在突发任务范围内,循环继续"); log.info(`距离:${distance} 在突发任务范围内,循环继续`);
return true; return true;
} else { } else {
log.warn("距离超出突发任务范围,执行触发线路"); log.warn("距离超出突发任务范围,执行触发线路");
@@ -73,7 +71,7 @@
} }
// 好感核心函数 // 好感核心函数
async function AutoFriendship(runTimes, statueTimes, GetMeatMode, startTime) { async function AutoFriendship(runTimes, statueTimes, GetMeatMode, delayTime, startTime) {
for (let i = 0; i < runTimes; i++) { for (let i = 0; i < runTimes; i++) {
if ((i + 1) % statueTimes === 0) { // 判断当前循环次数否达到去神像设置值 if ((i + 1) % statueTimes === 0) { // 判断当前循环次数否达到去神像设置值
await genshin.tpToStatueOfTheSeven(); await genshin.tpToStatueOfTheSeven();
@@ -81,24 +79,45 @@
} else if (!await comparePosition()) { // 对比触发位置坐标,如果不符合预期坐标则重新执行触发线路 } else if (!await comparePosition()) { // 对比触发位置坐标,如果不符合预期坐标则重新执行触发线路
log.info(`导航至突发任务(张牙舞爪的恶党)触发位置(二净甸)`); log.info(`导航至突发任务(张牙舞爪的恶党)触发位置(二净甸)`);
await AutoPath(`好感-张牙舞爪的恶党-触发位置(二净甸)`); await AutoPath(`好感-张牙舞爪的恶党-触发位置(二净甸)`);
await sleep(delayTime);
notification.send(`已抵达突发任务(张牙舞爪的恶党)触发位置`); notification.send(`已抵达突发任务(张牙舞爪的恶党)触发位置`);
} }
// 开启急速拾取 // 开启急速拾取
dispatcher.addTimer(new RealtimeTimer("AutoPick", { dispatcher.addTimer(new RealtimeTimer("AutoPick", {
"forceInteraction": true "forceInteraction": true
})); }));
log.info(`当前次数:${i + 1}/${runTimes}`); await genshin.relogin();
await AutoPath(`好感-张牙舞爪的恶党-循环${GetMeatMode ? '(二净甸刷肉版)' : '(二净甸)'}`);
// 关闭急速拾取 // OCR识别是否触发任务
dispatcher.addTimer(new RealtimeTimer("AutoPick", { let ocrStatus = false;
"forceInteraction": false for (let c = 0; c < 3; c++) {
})); let captureRegion = captureGameRegion();
// 判定本轮循环是否执行完毕 let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 200, 300, 300));
if (await comparePosition()) { for (let o = 0; o < resList.count; o++) {
log.info(`已完成次数:${i + 1}/${runTimes}`); let res = resList[o];
if (res.text.includes("打倒") || res.text.includes("所有") || res.text.includes("鳄") || res.text.includes("鱼") || res.text.includes("张牙") || res.text.includes("舞爪") || res.text.includes("的") || res.text.includes("恶党")) {
ocrStatus = true;
break;
}
}
}
if (ocrStatus) {
log.info(`当前次数:${i + 1}/${runTimes}`);
await AutoPath(`好感-张牙舞爪的恶党-循环${GetMeatMode ? '(二净甸刷肉版)' : '(二净甸)'}`);
// 关闭急速拾取
dispatcher.addTimer(new RealtimeTimer("AutoPick", {
"forceInteraction": false
}));
// 判定本轮循环是否执行完毕
if (await comparePosition()) {
log.info(`已完成次数:${i + 1}/${runTimes}`);
} else {
i = i - 1; // 退回这次次数
log.warn(`判定本轮循环执行失败,退回本轮执行次数:${i + 1}/${runTimes}`);
}
} else { } else {
i = i - 1; // 退回这次次数 break;
log.warn(`判定本轮循环执行失败,退回本轮执行次数:${i + 1}/${runTimes}`);
} }
const estimatedCompletion = calculateEstimatedCompletion(startTime, i + 1, runTimes); const estimatedCompletion = calculateEstimatedCompletion(startTime, i + 1, runTimes);
logTimeTaken(startTime); logTimeTaken(startTime);
@@ -114,6 +133,8 @@
// 神像相关参数 // 神像相关参数
let goStatue = settings.goStatue ? settings.goStatue : false; let goStatue = settings.goStatue ? settings.goStatue : false;
let statueTimes = goStatue ? (isNaN(settings.statueTimes) ? 5 : settings.statueTimes) : 0; let statueTimes = goStatue ? (isNaN(settings.statueTimes) ? 5 : settings.statueTimes) : 0;
// 延迟相关
let delayTime = settings.delayTime ? settings.delayTime * 1000 : 0;
// 卡时间相关参数 // 卡时间相关参数
if (settings.waitTimeMode) { if (settings.waitTimeMode) {
let maxTimes = settings.maxTimes ? settings.maxTimes : runTimes; let maxTimes = settings.maxTimes ? settings.maxTimes : runTimes;
@@ -170,7 +191,6 @@
} }
const startTime = Date.now(); const startTime = Date.now();
await AutoFriendship(runTimes, statueTimes, GetMeatMode, startTime); await AutoFriendship(runTimes, statueTimes, GetMeatMode, delayTime, startTime);
log.info(`兽肉好感运行总时长:${logTimeTaken(startTime)}`);
})(); })();

View File

@@ -1,11 +1,12 @@
{ {
"manifest_version": 1, "manifest_version": 1,
"name": "兽肉好感:自动好感度&刷两只鳄鱼兽肉&卡时间", "name": "兽肉好感:自动好感度&刷两只鳄鱼兽肉&卡时间",
"version": "1.3.3", "version": "1.3.4",
"description": "通过突发事件:张牙舞爪的恶党刷兽肉并顺带获取好感度好感度超过10次后不再获取请使用满员好感度队伍并为全体队伍角色配置相应的战斗策略", "description": "通过突发事件:张牙舞爪的恶党刷兽肉并顺带获取好感度好感度超过10次后不再获取请使用满员好感度队伍并为全体队伍角色配置相应的战斗策略",
"authors": [ "authors": [
{ {
"name": "起个名字好难的喵" "name": "起个名字好难的喵",
"links":"https://github.com/MisakaAldrich"
} }
], ],
"settings_ui": "settings.json", "settings_ui": "settings.json",

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@@ -43,5 +43,10 @@
"name": "statueTimes", "name": "statueTimes",
"type": "input-text", "type": "input-text",
"label": "返回神像周期选填默认为5次/循环)" "label": "返回神像周期选填默认为5次/循环)"
},
{
"name": "delayTime",
"type": "input-text",
"label": "到达触发地点后的延迟时间(秒)"
} }
] ]