JS脚本:feat 兽肉好感OCR识别突发任务是否触发 (#652)

This commit is contained in:
起个名字好难的喵
2025-04-27 10:03:15 +08:00
committed by GitHub
parent f154894b73
commit 00180f563a
3 changed files with 47 additions and 21 deletions

View File

@@ -43,7 +43,7 @@
// 优先使用小地图坐标
await genshin.returnMainUi();
currentPosition = genshin.getPositionFromMap();
log.info(`当前小地图坐标: X=${currentPosition.X}, Y=${currentPosition.Y}`);
// log.info(`当前小地图坐标: X=${currentPosition.X}, Y=${currentPosition.Y}`);
} catch (error) {
// 如果失败,使用大地图坐标
log.warn(`获取小地图坐标失败,使用大地图坐标。错误信息: ${error}`);
@@ -51,7 +51,7 @@
keyPress("M");
await sleep(2000);
currentPosition = genshin.getPositionFromBigMap();
log.info(`当前大地图坐标: X=${currentPosition.X}, Y=${currentPosition.Y}`);
// log.info(`当前大地图坐标: X=${currentPosition.X}, Y=${currentPosition.Y}`);
keyPress("Escape");
}
@@ -60,11 +60,9 @@
const dy = currentPosition.Y - targetPosition.Y;
const distance = Math.sqrt(dx * dx + dy * dy);
log.info(`与目标坐标的距离为: ${distance}`);
// 判断距离是否在允许范围内
if (distance <= maxDistance) {
log.info("距离在突发任务范围内,循环继续");
log.info(`距离:${distance} 在突发任务范围内,循环继续`);
return true;
} else {
log.warn("距离超出突发任务范围,执行触发线路");
@@ -73,7 +71,7 @@
}
// 好感核心函数
async function AutoFriendship(runTimes, statueTimes, GetMeatMode, startTime) {
async function AutoFriendship(runTimes, statueTimes, GetMeatMode, delayTime, startTime) {
for (let i = 0; i < runTimes; i++) {
if ((i + 1) % statueTimes === 0) { // 判断当前循环次数否达到去神像设置值
await genshin.tpToStatueOfTheSeven();
@@ -81,24 +79,45 @@
} else if (!await comparePosition()) { // 对比触发位置坐标,如果不符合预期坐标则重新执行触发线路
log.info(`导航至突发任务(张牙舞爪的恶党)触发位置(二净甸)`);
await AutoPath(`好感-张牙舞爪的恶党-触发位置(二净甸)`);
await sleep(delayTime);
notification.send(`已抵达突发任务(张牙舞爪的恶党)触发位置`);
}
// 开启急速拾取
dispatcher.addTimer(new RealtimeTimer("AutoPick", {
"forceInteraction": true
}));
log.info(`当前次数:${i + 1}/${runTimes}`);
await AutoPath(`好感-张牙舞爪的恶党-循环${GetMeatMode ? '(二净甸刷肉版)' : '(二净甸)'}`);
// 关闭急速拾取
dispatcher.addTimer(new RealtimeTimer("AutoPick", {
"forceInteraction": false
}));
// 判定本轮循环是否执行完毕
if (await comparePosition()) {
log.info(`已完成次数:${i + 1}/${runTimes}`);
await genshin.relogin();
// OCR识别是否触发任务
let ocrStatus = false;
for (let c = 0; c < 3; c++) {
let captureRegion = captureGameRegion();
let resList = captureRegion.findMulti(RecognitionObject.ocr(0, 200, 300, 300));
for (let o = 0; o < resList.count; o++) {
let res = resList[o];
if (res.text.includes("打倒") || res.text.includes("所有") || res.text.includes("鳄") || res.text.includes("鱼") || res.text.includes("张牙") || res.text.includes("舞爪") || res.text.includes("的") || res.text.includes("恶党")) {
ocrStatus = true;
break;
}
}
}
if (ocrStatus) {
log.info(`当前次数:${i + 1}/${runTimes}`);
await AutoPath(`好感-张牙舞爪的恶党-循环${GetMeatMode ? '(二净甸刷肉版)' : '(二净甸)'}`);
// 关闭急速拾取
dispatcher.addTimer(new RealtimeTimer("AutoPick", {
"forceInteraction": false
}));
// 判定本轮循环是否执行完毕
if (await comparePosition()) {
log.info(`已完成次数:${i + 1}/${runTimes}`);
} else {
i = i - 1; // 退回这次次数
log.warn(`判定本轮循环执行失败,退回本轮执行次数:${i + 1}/${runTimes}`);
}
} else {
i = i - 1; // 退回这次次数
log.warn(`判定本轮循环执行失败,退回本轮执行次数:${i + 1}/${runTimes}`);
break;
}
const estimatedCompletion = calculateEstimatedCompletion(startTime, i + 1, runTimes);
logTimeTaken(startTime);
@@ -114,6 +133,8 @@
// 神像相关参数
let goStatue = settings.goStatue ? settings.goStatue : false;
let statueTimes = goStatue ? (isNaN(settings.statueTimes) ? 5 : settings.statueTimes) : 0;
// 延迟相关
let delayTime = settings.delayTime ? settings.delayTime * 1000 : 0;
// 卡时间相关参数
if (settings.waitTimeMode) {
let maxTimes = settings.maxTimes ? settings.maxTimes : runTimes;
@@ -170,7 +191,6 @@
}
const startTime = Date.now();
await AutoFriendship(runTimes, statueTimes, GetMeatMode, startTime);
log.info(`兽肉好感运行总时长:${logTimeTaken(startTime)}`);
await AutoFriendship(runTimes, statueTimes, GetMeatMode, delayTime, startTime);
})();